Tuesday, 27 March 2018

Sorcery: Incarnum Spells II

Sorcery: Incarnum Spells II

More incarnum spells to justify the countermeasure part of the Incarnum power modifier. Detect Incarnum detect the presence of soulstuff. Divest Essentia removes all essentia-activated effects. Essentia Lock "freezes" the subject's essentia in place. Guardian Spirit infuses the subject with defensive abilities.

Detect Incarnum
Keywords: Information.
Full Cost: 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

Determines whether the subject (person, object, or area) is infused with Incarnum; meldshapers and totemists count. The GM will secretly roll against the caster’s IQ minus range penalties (p. B550) to the subject, which the caster must be able to see or touch. If the sorcerer is familiar with the soulmelds in question, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.
Statistics: Detect (Incarnum; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].
  
Divest Essentia
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

By delivering a jolt of magical energy to your target, you scramble his personal essence, causing all essentia he has currently invested to return to his essentia pool. This disables the abilities that are activated by spending essentia, returns the spent essentia to the ER pool of the target, but does not prevent the target from spending this essentia again on the next turn.
Statistics: Neutralize Incarnum (Based on HT, +20%; Interruption, -50%; Nuisance Effect, Essentia is returned to the pool, -40%; Ranged, +40%; Sorcery, -15%) [28].

Essentia Lock
Keywords: Resisted (HT).
Full Cost: 33 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

This spell freezes the subject’s essentia in place, preventing the subject from spending essentia to activate abilities, but also making it impossible to increase or decrease the subject’s essentia amount by other means.
Statistics: Neutralize Incarnum (Based on HT, +20%; One Ability, ER, -80%; Ranged, +40%; Sorcery, -15%) [33].
  
Guardian Spirit
Keywords: Buff, Incarnum.
Full Cost: 58 points.
Casting Roll: None. Use Innate Attack (Gaze) to hit.
Range: 100 yards.
Duration: 1 hour or until awoken. After the awakening, the spell’s bonuses last for 3 minutes.

You bestow a prescient unborn soul on the subject. The soul lies dormant within the subject’s body, until the subject decides to awaken it with a Concentrate maneuver and a successful Will roll or until the duration expires, whichever comes first. While awoken, the soul’s prescience grants the subject a +1 bonus to all active defenses. The caster may pay 1 additional point of essentia during the casting to make the bestowed soul additionally grant the subject the Danger Sense (p. B47) advantage.
Statistics: Affliction 1 (HT; Advantage, Guardian Spirit, +270%; Advantage, Guardian Spirit Bonus (Accessibility, Costs 1 ER, -10%), +135%; Delay, Triggered, +50%; Fixed Duration, +0%; Increased 1/2D, 10x, +10%; No Signature, +20%; Sorcery, -15%) [58]. Notes: “Guardian Spirit” is Defense Bonus 1 (Magical, -10%) [27]. “Guardian Spirit Bonus” is Danger Sense (Magical, -10%) [14].

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