Sorcery: Incarnum Spells II
More incarnum spells to justify the countermeasure part of the Incarnum power modifier. Detect Incarnum detect the presence of soulstuff. Divest Essentia removes all essentia-activated effects. Essentia Lock "freezes" the subject's essentia in place. Guardian Spirit infuses the subject with defensive abilities.
Detect Incarnum
Keywords: Information.
Full Cost: 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
Determines whether the subject
(person, object, or area) is infused with Incarnum; meldshapers and totemists
count. The GM will secretly roll against the caster’s IQ minus range penalties
(p. B550) to the subject, which the caster must be able to see or touch. If the
sorcerer is familiar with the soulmelds in question, this will reveal them.
Otherwise, the GM will use the margin of success to determine how much
information to give the sorcerer.
Statistics:
Detect (Incarnum; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].
Divest Essentia
Keywords: Resisted (HT).
Full Cost: 28 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
By
delivering a jolt of magical energy to your target, you scramble his personal
essence, causing all essentia he has currently invested to return to his
essentia pool. This disables the abilities that are activated by spending
essentia, returns the spent essentia to the ER pool of the target, but does not
prevent the target from spending this essentia again on the next turn.
Statistics:
Neutralize Incarnum (Based on HT, +20%; Interruption, -50%; Nuisance Effect,
Essentia is returned to the pool, -40%; Ranged, +40%; Sorcery, -15%) [28].
Essentia Lock
Keywords: Resisted (HT).
Full Cost: 33 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
This spell
freezes the subject’s essentia in place, preventing the subject from spending essentia
to activate abilities, but also making it impossible to increase or decrease
the subject’s essentia amount by other means.
Statistics:
Neutralize Incarnum (Based on HT, +20%; One Ability, ER, -80%; Ranged, +40%;
Sorcery, -15%) [33].
Guardian Spirit
Keywords: Buff, Incarnum.
Full Cost: 58 points.
Casting Roll: None. Use Innate
Attack (Gaze) to hit.
Range: 100 yards.
Duration: 1 hour or until awoken. After the
awakening, the spell’s bonuses last for 3 minutes.
You bestow a
prescient unborn soul on the subject. The soul lies dormant within the
subject’s body, until the subject decides to awaken it with a Concentrate
maneuver and a successful Will roll or until the duration expires, whichever
comes first. While awoken, the soul’s prescience grants the subject a +1 bonus
to all active defenses. The caster may pay 1 additional point of essentia
during the casting to make the bestowed soul additionally grant the subject the
Danger Sense (p. B47) advantage.
Statistics:
Affliction 1 (HT; Advantage, Guardian Spirit, +270%; Advantage, Guardian Spirit
Bonus (Accessibility, Costs 1 ER, -10%), +135%; Delay, Triggered, +50%; Fixed
Duration, +0%; Increased 1/2D, 10x, +10%; No Signature, +20%; Sorcery, -15%) [58].
Notes: “Guardian Spirit” is Defense Bonus 1 (Magical, -10%) [27]. “Guardian
Spirit Bonus” is Danger Sense (Magical, -10%) [14].
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