Sorcery: Forgotten Spells
Looking through some GURPS books, I found several spells that I forgot to convert. This batch will cover four spells from GURPS Alphabet Arcane. All of the following spells are typically used as punishments for crimes or general curses.
Despoil Seed
Keywords: Resisted (HT).
Full Cost: 27 points.
Casting Roll: Will. Use DX or
unarmed combat skills to hit.
Range: Touch.
Duration: Permanent until birth.
This abhorrent spell can only be
cast on a woman at least five months pregnant. The caster must touch the victim’s
belly to cast this spell. After the usual time, the victim gives birth to the
animal chosen when the spell was cast. The creature is born almost mature, but smaller
than a natural specimen. Its facial features are subtly distorted to resemble
those of the “father.” It comes to its senses an hour after birth and begins
acting like a natural animal, with a child’s affection for its mother.
Statistics:
Affliction 1 (HT; Accessibility, Only on pregnant women, -80%; Disadvantage, Divine
Curse (Animal Progeny), +30%; Extended Duration, Permanent, +150%; Fixed
Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%;
No Signature, +20%; Sorcery, ‑15%) [27].
Imp Face
Keywords: Resisted (Will).
Full Cost: 41 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 day.
This spell causes a small (4” high
by 2” wide) imp face to appear on the victim’s body – most often, the neck or
cheek. The horrid stigma can talk and it usually does, insulting and mocking
anyone it can see, imposing a -2 to reaction rolls. The imp has access to the
victim’s memories and thoughts, and will skillfully use this knowledge to sow
hatred and dissent. It is possible to bandage or gag the imp.
Statistics:
Affliction 1 (Will; Based on Will, +20%; Disadvantage, Odious Personal Habits 2,
+20%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2,
+150%; No Signature, +20%; Nuisance Effect, Can be gagged, -5%; Sorcery, ‑15%) [41].
Mark of Thieves
Keywords: Resisted (Will).
Full Cost: 37 points.
Casting Roll: Will. Use DX or
unarmed combat skills to hit.
Range: Touch.
Duration: 6 days.
The caster must touch the victim
face to cast this spell. Dozens of small boils appear on the victim’s palms and
the soles of his feet. These burst at the slightest pressure, releasing a
disgusting, slippery ichor. The victim gains Bad Grip 1 unless he wears gloves,
and reduced Move (-20%, rounded down) unless he wears footwear. Unfortunately,
wearing anything but loose bandages is painful (severe pain, p. B428): make a
Will roll each hour to keep from removing more substantial coverings. The ooze
hardens and ruins gloves and footwear after a day of use.
Statistics:
Affliction 1 (Will; Based on Will, +20%; Disadvantage, Bad Grip 1, +5%; Extended
Duration, 3,000x, +140%; Fixed Duration, +0%; Malediction 1, +100%; Melee
Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Severe Pain, Only when
wearing clothes over the boils, +20%; Slower Move, 0.8x, +10%; Sorcery, ‑15%) [37].
Mouth-Goes-Away
Keywords: Resisted (HT).
Full Cost: 33 points.
Casting Roll: Will. Use DX or
unarmed combat skills to hit.
Range: Touch.
Duration: 6 days.
The caster must touch the victim’s
face to cast this spell. The victim’s mouth disappears, leaving an expanse of
smooth skin between nose and chin. After the first day, the victim must make a
Will roll every six hours to keep from cutting a hole in the membrane in order
to drink. After the spell has dispersed, the victim’s mouth and lips reappear.
Any disfigurement done in the meantime remains; unless carefully healed, the resulting
scars may detract from the person’s appearance.
Statistics:
Affliction 1 (HT; Disadvantage, Divine Curse (No Mouth), +30%; Extended
Duration, 3,000x, +140%; Fixed Duration, +0%; Malediction 1, +100%; Melee
Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Nuisance Effect, Must
target face, -15%; Sorcery, ‑15%) [33].
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