Thursday, 1 March 2018

Sorcery: Healing Spells VII

Sorcery: Healing Spells VII

Here we have a few healing spells ported over from D&D/PF and one GURPS healing spell forgot to convert. Bleed makes an unconscious creature bleed. Breath of Life resurrects the subject temporarily. Clone creates a copy of the subject. Reincarnate resurrects the subject, but in a different body. Partial Resurrection is a spell from Pyramid #3-92 that brings the subject back to "life" as a non-mindless zombie.

Bleed
Keywords: Resisted (HT).
Full Cost: 4 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

This spell deals 1 point of cutting damage to an unconscious living being.
Statistics: Cutting Attack 1 (Accessibility, Only on unconscious living creatures, -65%; Based on HT, +20%; Malediction 2, +150%; No Signature, +20%; No Blunt Trauma, -20%; No Knockback, -10%; Sorcery, -15%) [4].
  
Breath of Life
Keywords: Buff.
Full Cost: 212 points.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.

You can temporarily bring a formerly living creature back from the dead, if his body is not completely destroyed (-10xHP or worse). You must touch the corpse to affect it. If the subject does not want to come back (GM’s opinion, for NPCs), the spell fails automatically. This subject recovers 60 HP in 1 minute – if this brings him back above -HP before the duration ends, he returns to life! But if it’s not enough, or if the initial HT roll fails, he cannot be resurrected. When the duration runs out, the subject immediately dies! He cannot be brought back to life ever again.
StatisticsAffliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Breath of Life, +2,100%; Aftermath, Heart Attack, -150%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [212]. Notes: “Breath of Life” is Regeneration (Very Fast; Cosmic, Works on the dead, +50%; Magical, -10%) [140] + Unkillable 1 (Cosmic, Works on the dead, +50%; Magical, -10%) [70]. This version of Cosmic means it only works on the dead – not injured living creatures – and gives one try, ever.
  
Clone
Keywords: Buff.
Full Cost: 46 points.
Casting Roll: None. Special casting time.
Range: Touch.
Duration: Truly Permanent.

This spell creates a clone of the subject and puts it into a state of suspended animation. When the subject dies, he reverts to this “backup copy.” The cloning takes 8 hours of uninterrupted work. Make a copy of the subject’s character sheet when this spell is cast. If he dies, he revert to those statistics, losing any traits or character points acquired since then, and additionally losing 20 character points. Note that a copy exists before the subject dies. He must tell the GM where he stores it. He will return to life at that location, and if his enemies discover where he stores his clone, they may tamper with it! A character can have only one clone simultaneously, any further attempts at cloning fail. Note that since the Clone advantage has the Magical limitation, the subject will not revert to the clone if he dies in an area that negates magic or under similar circumstances.
Statistics: Affliction 1 (HT; Advantage, Clone, +180%; Extended Duration, Truly Permanent, +300%; Immediate Preparation Required, 8 hours, -90%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [46]. Note: “Clone” is Extra Life 1 (Copy, -20%; Magical, -10%) [18].
   
Partial Resurrection
Keywords: Buff.
Full Cost: 56 points.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: Truly Permanent.

The caster reanimates a dead body as a zombie and attempts to reunite the owner’s soul with it. If the subject agrees to return from the dead, the result is a free-willed undead version of that individual – not a mindless servant. The caster gets only one try per corpse. As with true Resurrection, the body must not have reached -10xHP. Anyone killed while raised by this spell is truly dead. Future attempts at resurrection by any means fail automatically.
Statistics: Affliction 1 (HT; Advantage, Partial Resurrection, +140%; Cosmic, Works on the dead, +50%; Extended Duration, Truly Permanent, +300%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [56]. Notes: “Partial Resurrection” is Alternate Form (Zombie; Magical, -10%) [14]. This version of Cosmic means it only works on the dead – not injured living creatures – and gives one try, ever.

Reincarnate
Keywords: Buff.
Full Cost: 244 points or more.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.

You can bring a formerly living creature back from the dead, if his body is not completely destroyed (-10xHP or worse), but only in a different body. You must touch the corpse to affect it. If the subject does not want to come back (GM’s opinion, for NPCs), the spell fails automatically. This subject recovers 60 HP in 1 minute – if this brings him back above -HP before the duration ends, he returns to life, but in a different body! But if it’s not enough, or if the initial HT roll fails, he cannot be resurrected. His new racial template is determined randomly (the GM should create a table), but the template’s cost should not be more than the original template’s cost, but see the notes below.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Reincarnate, +2,400%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [244]. Notes: “Reincarnate” is Regeneration (Very Fast; Cosmic, Works on the dead, +50%) [150] + Unkillable 1 (Cosmic, Works on the dead, +50%) [75] + Alternate Form (Random template) [15 or more]. This version of Cosmic means it only works on the dead – not injured living creatures – and gives one try, ever. This spell costs 245 points for a racial template worth no more than the subject’s native racial template. A more powerful form costs 245 points plus 90% of the difference in cost between the subject’s native template and that of the potential new random form.

2 comments:

  1. why not use extra life + cumulative on aff? i think it would be better for resurrection spells

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    Replies
    1. It's definitely an option, but I was going off of a preexisting precedent.

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