Sorcery: Healing Spells VII
Here we have a few healing spells ported over from D&D/PF and one GURPS healing spell forgot to convert. Bleed makes an unconscious creature bleed. Breath of Life resurrects the subject temporarily. Clone creates a copy of the subject. Reincarnate resurrects the subject, but in a different body. Partial Resurrection is a spell from Pyramid #3-92 that brings the subject back to "life" as a non-mindless zombie.
Bleed
Keywords: Resisted (HT).
Full Cost: 4 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
This spell deals 1 point of cutting
damage to an unconscious living being.
Statistics: Cutting
Attack 1 (Accessibility, Only on unconscious living creatures, -65%; Based on
HT, +20%; Malediction 2, +150%; No Signature, +20%; No Blunt Trauma, -20%; No
Knockback, -10%; Sorcery, -15%) [4].
Breath of Life
Keywords: Buff.
Full Cost: 212 points.
Casting Roll: None. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.
You can temporarily bring a formerly
living creature back from the dead, if his body is not completely destroyed
(-10xHP or worse). You must touch the corpse to affect it. If the subject does not
want to come back (GM’s opinion, for NPCs), the spell fails automatically. This
subject recovers 60 HP in 1 minute – if this brings him back above -HP before
the duration ends, he returns to life! But if it’s not enough, or if the
initial HT roll fails, he cannot be resurrected. When the duration runs out,
the subject immediately dies! He cannot be brought back to life ever again.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Breath of Life, +2,100%; Aftermath, Heart Attack, -150%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [212]. Notes: “Breath of Life” is Regeneration (Very Fast; Cosmic, Works on the dead, +50%; Magical, -10%) [140] + Unkillable 1 (Cosmic, Works on the dead, +50%; Magical, -10%) [70]. This version of Cosmic means it only works on the dead – not injured living creatures – and gives one try, ever.
Clone
Keywords: Buff.
Full Cost: 46 points.
Casting Roll: None. Special casting
time.
Range: Touch.
Duration: Truly Permanent.
This spell creates a clone of the
subject and puts it into a state of suspended animation. When the subject dies,
he reverts to this “backup copy.” The cloning takes 8 hours of uninterrupted
work. Make a copy of the subject’s character sheet when this spell is cast. If he
dies, he revert to those statistics, losing any traits or character points
acquired since then, and additionally losing 20 character points. Note that a copy exists before the subject dies. He must tell
the GM where he stores it. He will return to life at that location, and if his
enemies discover where he stores his clone, they may tamper with it! A
character can have only one clone simultaneously, any further attempts at
cloning fail. Note that since the Clone advantage has the Magical limitation,
the subject will not revert to the
clone if he dies in an area that negates magic or under similar circumstances.
Statistics:
Affliction 1 (HT; Advantage, Clone, +180%; Extended Duration, Truly Permanent,
+300%; Immediate Preparation Required, 8 hours, -90%; Melee Attack, Reach C,
Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [46]. Note: “Clone” is Extra
Life 1 (Copy, -20%; Magical, -10%) [18].
Partial Resurrection
Keywords: Buff.
Full Cost: 56 points.
Casting Roll: None. Use DX or unarmed
combat skill to hit.
Range: Touch.
Duration: Truly Permanent.
The caster reanimates a dead body as
a zombie and attempts to reunite the owner’s soul with it. If the subject
agrees to return from the dead, the result is a free-willed undead version of
that individual – not a mindless servant. The caster gets only one try per
corpse. As with true Resurrection, the body must not have reached -10xHP. Anyone
killed while raised by this spell is truly
dead. Future attempts at resurrection by any means fail automatically.
Statistics:
Affliction 1 (HT; Advantage, Partial Resurrection, +140%; Cosmic, Works on the
dead, +50%; Extended Duration, Truly Permanent, +300%; Melee Attack, Reach C,
Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [56]. Notes: “Partial
Resurrection” is Alternate Form (Zombie; Magical, -10%) [14]. This version of
Cosmic means it only works on the dead
– not injured living creatures – and gives one try, ever.
Reincarnate
Keywords: Buff.
Full Cost: 244 points or more.
Casting Roll: None. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.
You can bring a formerly living
creature back from the dead, if his body is not completely destroyed (-10xHP or
worse), but only in a different body. You must touch the corpse to affect it. If
the subject does not want to come back (GM’s opinion, for NPCs), the spell fails
automatically. This subject recovers 60 HP in 1 minute – if this brings him
back above -HP before the duration ends, he returns to life, but in a different
body! But if it’s not enough, or if the initial HT roll fails, he cannot be
resurrected. His new racial template is determined randomly (the GM should
create a table), but the template’s cost should not be more than the original
template’s cost, but see the notes below.
Statistics:
Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Reincarnate,
+2,400%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No
Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [244]. Notes: “Reincarnate”
is Regeneration (Very Fast; Cosmic, Works on the dead, +50%) [150] + Unkillable
1 (Cosmic, Works on the dead, +50%) [75] + Alternate Form (Random template) [15
or more]. This version of Cosmic means it only
works on the dead – not injured living creatures – and gives one try, ever. This
spell costs 245 points for a racial template worth no more than the subject’s native
racial template. A more powerful form costs 245 points plus 90% of the
difference in cost between the subject’s native template and that of the potential
new random form.
why not use extra life + cumulative on aff? i think it would be better for resurrection spells
ReplyDeleteIt's definitely an option, but I was going off of a preexisting precedent.
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