Thursday 22 March 2018

Alchemy: Exotic Preparations II

Alchemy: Exotic Preparations II

Here we have some non-magical alchemical substances. Alchemist's Fire was toned down compared to the one from GURPS Dungeon Fantasy 1 - Adventurers, because otherwise it would be a ridiculously priced grenade. Now it has no special effect on a direct hit. Antotoxin imbues the imbiber with resistance to poison. Holy Water and its variants damage beings outsiders. Smokestick is a good diversion.

Alchemist’s Fire
This bottle of self-igniting sticky oil can be thrown (range is STx3.5). Tossed at the ground, it creates a two-yard-radius fire (1d-1 burn/second) for 30 seconds.
Duration: 30 seconds.
Form: Grenade.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Alchemy-1.
Statistics: Burning Attack 1d-1 (Area Effect, 2 yards, +50%; Extended Duration on Persistent, 3x, +20%; Grenade, +25%; Persistent, +40%) [10].

Anarchic Water
This bottle with anarchic water can be thrown (range is STx3.5). It deals 1d corrosion damage to lawful outsiders. It counts as an anarchic weapon for the purpose of Vulnerability and overcoming DR.
Duration: Instantaneous.
Form: Grenade.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Armoury (Esoteric)-1.
Statistics: Corrosion Attack 1d (Accessibility, Only against lawful outsiders, -50%; Grenade, +25%) [8].

Antitoxin
The subject gains a +3 bonus to HT rolls made to resist poisons for 1 hour.
Duration: 1 hour.
Form: Potion.
Cost: $390 (singular); $140 (5-batched).
Cost (Herbal): $312 (singular); $110 (5-batched).
Recipe: $39; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Antitoxin, +50%; Potion, -25%) [13]. Notes: «Antitoxin» is Resistant to Poison (+3) [5].
  
Axiomatic Water
This bottle with axiomatic water can be thrown (range is STx3.5). It deals 1d corrosion damage to chaotic outsiders. It counts as an axiomatic weapon for the purpose of Vulnerability and overcoming DR.
Duration: Instantaneous.
Form: Grenade.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Armoury (Esoteric)-1.
Statistics: Corrosion Attack 1d (Accessibility, Only against chaotic outsiders, -50%; Grenade, +25%) [8].

Holy Water
This bottle with holy water can be thrown (range is STx3.5). It deals 1d corrosion damage to evil outsiders and undead. It counts as a holy weapon for the purpose of Vulnerability and overcoming DR.
Duration: Instantaneous.
Form: Grenade.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Armoury (Esoteric)-1.
Statistics: Corrosion Attack 1d (Accessibility, Only against evil outsiders and undead, -40%; Grenade, +25%) [9].

Smokestick
This smokestick can be thrown (range is STx3.5). Upon impact, it creates a cloud of smoke in a 4-yard radius. The smoke imposes a -5 penalty to Vision rolls made through it and drifts with the wind.
Duration: 30 seconds.
Form: Grenade.
Cost: $810 (singular); $290 (5-batched).
Recipe: $81; 4 days; defaults to Alchemy-3.

Statistics: Obscure Vision 5 (Area Effect, 4 yards, +50%; Drifting, +20%; Extended Duration, 3x, +20%; Grenade, +25%; Ranged, +50%) [27].


Unholy Water
This bottle with unholy water can be thrown (range is STx3.5). It deals 1d corrosion damage to good outsiders and deathless. It counts as an unholy weapon for the purpose of Vulnerability and overcoming DR.
Duration: Instantaneous.
Form: Grenade.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Armoury (Esoteric)-1.
Statistics: Corrosion Attack 1d (Accessibility, Only against good outsiders and deathless, -40%; Grenade, +25%) [9].

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