Monday, 12 March 2018

Monster: Chimera

Monster: Chimera

Chimera is a low-mid level monster in D&D, but when converted to GURPS it is a serious threat, especially in melee range. Flight does not help either.

  

Chimera [Monster Manual, page 34]

 
285-291 points
Attribute Modifiers: ST+16 (No Fine Manipulators, -40%; Size Modifier, -20%) [64]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+5 (Size Modifier, -20%) [8]; Per+5 [50]; Will+5 [50]; Basic Move +3 [15]; Air Move -2 [-4].
Advantages: Catfall [10]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; DR 2 (Partial, Goat Skull, -80%; Tough Skin, -40%) [2]; Discriminatory Smell [15]; Doesn’t Sleep (Temporary Disadvantage, No Extra Head 1, -15%) [17]; Extra Attack 2 [50]; Extra Head 2 [30]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Petrification [5]; Infravision [10]; Injury Tolerance (No Blood; Accessibility, Only to stop bleeding from a severed head, -80%) [1]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Regeneration (Slow) [10]; Regrowth (Head Only, -40%; Nuisance Effect, Takes a month, -20%) [16]; Sharp Claws [5]; Sharp Teeth [1].
    Choose the color of the draconic head [12-18]:
    Black or Green: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
    Blue: Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
    Red: Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    White: Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Disadvantages: Bestial [-10]; Greed (15) [-7]; Hidebound [-5]; Horizontal [-10]; Laziness [-10]; Miserliness (12) [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Short Lifespan 2 [-20]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Quirks: Chauvinistic [-1]; Likes meat [-1]; Uncongenial [-1].
Features: Born Biter 2; Early Maturation 3; Tail.
Notes: Size 4 hexes; Weight 4,000 lbs.
Creature Type: Magical Beast (Hybrid).
 

Knowing Your Own Strength [383-389]
Replace ST+16 (No Fine Manipulators, -40%; Size Modifier, -20%) [64] with ST+16 [160]

Replace HP+5 (Size Modifier, -20%) [8] with HP+5 [10]

Typical Stats

ST:

26

HP:

31

Speed:

6

DX:

12

Will:

11

Move:

9 ground, 10 air (cannot hover)

IQ:

6

Per:

11

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

10

Parry:

N/A

DR:

3* (tough skin), +2* (tough skin, goat skull)

Sharp Teeth (14): thrust 3d-1 cutting (KYOS: 5d+2 cutting), Reach C.
    Sharp Claws (14): thrust 3d-1 cutting (KYOS: 5d+2 cutting), Reach C-1.
    Dragon head:
    Black or Green: Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Blue: Breathe Electricity (12): The chimera breathes out a bolt of lightning, dealing thrust 1d+2 burning surge damage as large-area injury. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at 1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Red: Breathe Fire (12): The chimera breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    White: Breathe Frost (12): The chimera breathes out a blast of extremely cold vapor, dealing thrust 2d non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
 
                Traits: Bestial; Born Biter 2; Catfall; Chauvinistic; Combat Reflexes; Discriminatory Smell; Doesn’t Sleep (Temporary Disadvantage, No Extra Head 1); Early Maturation 3; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Fur; Greed (15); Hidebound; Horizontal; Immunity to Petrification; Infravision; Injury Tolerance (No Blood; Accessibility, Only to stop bleeding from a severed head); Laziness; Likes meat; Miserliness (12); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Perfect Balance; Peripheral Vision; Regeneration (Slow); Regrowth (Head Only; Nuisance Effect, Takes a month); Short Lifespan 2; Social Stigma (Monster); Tail; Uncongenial.
    Skills: Brawling-14; Innate Attack (Breath)-12; Jumping-13; Stealth-13; Wrestling-12.
    Creature Type: Magical Beast (Hybrid).
    Notes: Size 4 hexes; Weight 4,000 lbs.
 

No comments:

Post a Comment