Monster: Chimera

Chimera [Monster Manual, page 34]
285-291 points
Attribute Modifiers: ST+16 (No Fine Manipulators, -40%; Size Modifier, -20%) [64]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80]; HT+2 [20].
Choose the color of the draconic head [12-18]:
Black or Green: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Blue: Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
Red: Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
White: Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Knowing
Your Own Strength [383-389] Replace HP+5 (Size Modifier, -20%) [8] with HP+5 [10] |
Typical Stats
ST: |
26 |
HP: |
31 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
9
ground, 10 air (cannot hover) |
IQ: |
6 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
3*
(tough skin), +2* (tough skin, goat skull) |
Sharp Teeth (14): thrust 3d-1 cutting (KYOS: 5d+2 cutting),
Reach C.
Sharp Claws (14): thrust 3d-1 cutting (KYOS: 5d+2 cutting),
Reach C-1.
Dragon head:
Black or Green: Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Blue: Breathe Electricity (12): The chimera breathes out a bolt of
lightning, dealing thrust 1d+2 burning surge damage as large-area injury.
Wearing any metal armor anywhere means having DR 1 against it,
if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn
thereafter to recover. This is a cone attack that uses rules from Area and Spreading Attacks (pp.
B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use
costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Red: Breathe Fire (12): The chimera breathes out a blast of
fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone
attack that uses rules from Area and
Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length
of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider
by using the rules from Cones of Power
(GURPS Dungeon Fantasy Monsters 4:
Dragons, p. 10).
White: Breathe Frost (12): The chimera breathes out a blast of
extremely cold vapor, dealing thrust 2d non-incendiary burning damage as
large-area injury. Targets injured by this attack must make an HT roll, at -1
per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146)
for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules
from Area and Spreading Attacks (pp.
B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use
costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out
any ordinary fire (candle, lantern, torch, etc.).
Traits: Bestial; Born Biter 2; Catfall; Chauvinistic; Combat Reflexes; Discriminatory Smell; Doesn’t Sleep (Temporary Disadvantage, No Extra Head 1); Early Maturation 3; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Fur; Greed (15); Hidebound; Horizontal; Immunity to Petrification; Infravision; Injury Tolerance (No Blood; Accessibility, Only to stop bleeding from a severed head); Laziness; Likes meat; Miserliness (12); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Perfect Balance; Peripheral Vision; Regeneration (Slow); Regrowth (Head Only; Nuisance Effect, Takes a month); Short Lifespan 2; Social Stigma (Monster); Tail; Uncongenial.
Skills: Brawling-14; Innate Attack (Breath)-12; Jumping-13; Stealth-13; Wrestling-12.
Creature Type: Magical
Beast (Hybrid).
Notes: Size 4
hexes; Weight 4,000 lbs.
Black or Green: Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Traits: Bestial; Born Biter 2; Catfall; Chauvinistic; Combat Reflexes; Discriminatory Smell; Doesn’t Sleep (Temporary Disadvantage, No Extra Head 1); Early Maturation 3; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Fur; Greed (15); Hidebound; Horizontal; Immunity to Petrification; Infravision; Injury Tolerance (No Blood; Accessibility, Only to stop bleeding from a severed head); Laziness; Likes meat; Miserliness (12); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Perfect Balance; Peripheral Vision; Regeneration (Slow); Regrowth (Head Only; Nuisance Effect, Takes a month); Short Lifespan 2; Social Stigma (Monster); Tail; Uncongenial.
Skills: Brawling-14; Innate Attack (Breath)-12; Jumping-13; Stealth-13; Wrestling-12.
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