Monsters: Mummies
Mummy [Monster Manual, page 190]
230 points
Attribute Modifiers: ST+4 [40]; IQ-2 [-40]; HT+2 [20].
Secondary
Characteristics Modifiers: Basic Speed -1.00 [-20]; Will+4 [20]; Per+2 [10]; HP+3 [6]; Basic Move-1
[-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision
[10]; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving) [35]; Single-Minded
[5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Despair:
Terror 1 (Despair; Sight; Always On, -20%; Magical, -10%) [21].
Mummy Rot: Toxic
Attack 1d-2 (Always On, -20%; Aura, +80%; Contact Agent, -30%; Cyclic, 59 1-day
cycles, mitigated by Remove Curse, +590%; Magical, -10%; Melee Attack, Reach C,
-30%; Onset, 1 day, -30%; Resistible, HT-4, -10%) [13].
Disadvantages: Appearance (Monstrous; Universal,
+25%) [-25]; Combustible [-5]; Disturbing Voice [-10]; Social Stigma (Dead)
[-20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats - Mummy
ST:
|
14
|
HP:
|
17
|
Speed:
|
4.5
|
DX:
|
10
|
Will:
|
12
|
Move:
|
3
|
IQ:
|
8
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
7
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (12): thrust 1d
crushing (KYOS: 2d-1 crushing), Reach C.
Despair:
When a creature sees the mummy, it must roll a Fright Check using the Despair
table (Pyramid #3-92, p. 29). If a
victim succeeds at his Fright Check, he will be unaffected by this ability for
one hour.
Mummy Rot: Any
creature that touches the mummy with its bare skin must make a successful HT-4
roll or contact mummy rot. This is both a curse and a disease that can only be
removed by Remove Curse. This magical affliction sets in one day after contact,
dealing 1d-2 toxic damage every day for 60 days.
Traits:
Appearance (Monstrous; Universal); Combustible; Disturbing Voice; Doesn’t
Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to
Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance
(No Blood, No Brain, No Vitals, Unliving); Single-Minded; Social Stigma (Dead);
Temperature Tolerance 10; Unaging; Unfazeable.
Skills: Brawling-12.
Creature Type: Undead.
Typical Stats – Mummy Lord
ST:
|
16
|
HP:
|
19
|
Speed:
|
4.5
|
DX:
|
10
|
Will:
|
15
|
Move:
|
3
|
IQ:
|
11
|
Per:
|
13
|
||
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
7
|
Parry:
|
9 (unarmed)
|
DR:
|
4 (torso, limbs; medium segmented plate)
|
Punch (12): thrust 1d+1
crushing (KYOS: 2d+1 crushing), Reach C.
Despair:
When a creature sees the mummy, it must roll a Fright Check at a -2 penalty using
the Despair table (Pyramid #3-92, p. 29).
If a victim succeeds at his Fright Check, he will be unaffected by this ability
for one hour.
Mummy Rot: Any
creature that touches the mummy with its bare skin must make a successful HT-4
roll or contact mummy rot. This is both a curse and a disease that can only be
removed by Remove Curse. This magical affliction sets in one day after contact,
dealing 1d-2 toxic damage every day for 60 days.
Typical Spells Known:
Traits:
Appearance (Monstrous; Universal); Combustible; Disturbing Voice; Doesn’t
Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 8 (Magic); High Pain Threshold; Immunity to
Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance
(No Blood, No Brain, No Vitals, Unliving); Single-Minded; Social Stigma (Dead);
Temperature Tolerance 10; Unaging; Unfazeable.
Skills: Brawling-12;
Theology (Core Pantheon)-14.
Creature Type: Undead.
No comments:
Post a Comment