Tuesday, 5 July 2022

Monsters: More Demonic Foes

Monsters: More Demonic Foes

Apparently, I missed another D&D demon from Dragon Magazine! Mechanically, it is nothing special, but the flavor is quite interesting, in my opinion. In addition to the cataboligne demon, I'll also convert two demon-adjacent monsters - the wrackspawn and the vorr.


Cataboligne Demon [Dragon Magazine #295, page 92]

550 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; DX+2 [40]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Basic Move +2 [10].
Advantages: DR 5 [25]; Flight (Magical, -10%) [36]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Gore; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%) [1]; Temperature Tolerance 4 (Cold) [4]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Elemental Resistance (A,C): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [14].
    Spell-Like Abilities (Alternative Abilities) [117]:
    Blackout 1 [36/5=8];
    Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
    Dispel Magic 1 [60/5=12] – see GURPS Thaumatology: Sorcery, page 21;
    Magic Missile [6/5=2];
    Panic 1 [35/5=7];
    Suggestion [73];
    Total Paralysis [29/5=6].
Disadvantages: Vulnerability (Holy Weapons, x2) [-10].
Perks: Scales [1].
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [559]
Replace ST+9 (Size Modifier, -10%) [81] with ST+9 [90]

Typical Stats

ST:

19

HP:

19

Speed:

6.25

DX:

12

Will:

13

Move:

8 ground, 12 air

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

9

Parry:

9 (unarmed)

DR:

5; 20 (vs. electricity); 5 (vs. acid and cold)

    Sharp Claws (15): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C-1.
    Sharp Teeth (15): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C.
    Gore (15): thrust 3d-1 crushing (KYOS: 4d+1 crushing), Reach C-1. Cannot parry, can only strike front hexes.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (15);
    Complex Illusion 1 (11)
– see GURPS Thaumatology: Sorcery, page 18;
    Dispel Magic 1 (13) – see GURPS Thaumatology: Sorcery, page 21;
    Magic Missile (15);
    Panic 1 (15);
    Suggestion (11);
    Total Paralysis (13).


    Traits: Flight (Magical); Immunity to Electric Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Regeneration (Fast); Scales; Temperature Tolerance 4 (Cold); Unaging; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Innate Attack (Gaze)-15; Innate Attack (Projectile)-15.
    Creature Type: Outsider (Chaotic, Evil).

Wrackspawn [Monster Manual IV, page 182]

93 points
Attribute Modifiers: ST+4 [40]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristics Modifiers: Will+5 [25]; Per+3 [15].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Vitals) [5]; Sharp Claws [5]; Unaging [15]; Unfazeable [15].
    Touch of Pain: Affliction 1 (HT; Always On, -10%; Aura, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Terrible Pain, +60%) [29].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Berserk (6) (Battle Rage, +50%) [-40]; Bloodlust (6) [-20]; Skinny [-5]; Vulnerability (Holy Weapons, x2) [-10].
Quirks: Cannot Float [-1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

14

HP:

14

Speed:

5.5

DX:

10

Will:

12

Move:

5

IQ:

7

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

-

    Sharp Claws (12): thrust 1d cutting (KYOS: 2d-1 cutting), Reach C.
    Bone Short Spear thrust (12): thrust 1d(0.5) impaling (KYOS: 1d+2(0.5) impaling), Reach 1.
    Touch of Pain (12): Any creature that touches the wrackspawn must roll a Quick Contest of its HT against the wrackspawn’s Will. If it loses, it experiences terrible pain (p. B428) for margin of failure minutes.

    Traits: Appearance (Monstrous; Universal); Berserk (6) (Battle Rage); Bloodlust (6); Cannot Float; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Vitals); Skinny; Unaging; Unfazeable; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-12; Spear-12.
    Creature Type: Outsider (Chaotic, Evil).

Vorr [Fiend Folio, page 186]

154 points
Attribute Modifiers: DX+3 (No Fine Manipulators, -40%) [36]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Move +4 [20]; Will+2 [10]; Per+4 [20].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Hot) [1].
    Spell-Like Abilities (Alternative Abilities) [107]:
    Shadow Form [103];
    Shadow Jump [20/5=4].
Disadvantages: Bestial [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carniovre) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Fur [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

13

Will:

11

Move:

10

IQ:

9

Per:

13

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

N/A

DR:

1* (tough skin)

    Sharp Teeth (15): thrust 1d-2 cutting, Reach C.
    Sharp Claws (15): thrust 1d-2 cutting, Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Shadow Form;
    Shadow Jump (9).


    Traits: Bestial; Discriminatory Smell; Extra Legs (Four Legs); Fur; Horizontal; Infravision; No Fine Manipulators; Restricted Diet (Carnivore); Temperature Tolerance 1 (Hot); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Stealth-16; Tracking-16.
    Creature Type: Outsider (Chaotic, Evil).

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