Monsters: More Demonic Foes
Cataboligne [Expedition to the Ruins of Greyhawk, page 217]
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; DX+2 [40]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Basic Move +2 [10].
Advantages: DR 5 [25]; Doesn't Eat or Drink [10]; Flight (Magical, -10%) [36]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 4 (Cold) [4]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Spell-Like Abilities (Alternative Abilities) [111]:
Blackout 1 [36/5=8];
Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
Dispel Magic 1 [60/5=12] – see GURPS Thaumatology: Sorcery, page 21;
Magic Missile [6/5=2];
Panic 1 [35/5=7];
Suggestion [73].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Sadism (12) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [493] |
Typical Stats
ST: |
19 |
HP: |
19 |
Speed: |
6.25 |
DX: |
12 |
Will: |
13 |
Move: |
8 ground, 12 air |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
5; 20 (vs. electricity) |
Sharp Teeth (15): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C.
Gore (15): thrust 2d+1 crushing (KYOS: 3d+2 crushing), Reach C-1. Cannot parry.
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (15);
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Dispel Magic 1 (13) – see GURPS Thaumatology: Sorcery, page 21;
Magic Missile (15);
Panic 1 (13);
Suggestion (11).
Traits: Anarchic Touch; Appearance (Monstrous); Callous; Doesn’t Eat or Drink; Flight (Magical); Immunity to Electric Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Regeneration (Fast); Sadism (12); Scales; Selfish (12); Social Stigma (Monster); Temperature Tolerance 4 (Cold); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-15; Innate Attack (Gaze)-15; Innate Attack (Projectile)-15.
Creature Type: Outsider (Chaotic, Evil).
Wrackspawn [Monster Manual IV, page 182]
Secondary Characteristics Modifiers: Will+5 [25]; Per+3 [15].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Vitals) [5]; Sharp Claws [5]; Unaging [15]; Unfazeable [15].
Touch of Pain: Affliction 1 (HT; Always On, -10%; Aura, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Terrible Pain, +60%) [29].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Berserk (6) (Battle Rage, +50%) [-40]; Bloodlust (6) [-20]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
5.5 |
DX: |
10 |
Will: |
12 |
Move: |
5 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
- |
Bone Short Spear thrust (12): thrust 1d(0.5) impaling (KYOS: 1d+2(0.5) impaling), Reach 1.
Touch of Pain (12): Any creature that touches the wrackspawn must roll a Quick Contest of its HT against the wrackspawn’s Will. If it loses, it experiences terrible pain (p. B428) for margin of failure minutes.
Traits: Anarchic Touch; Appearance (Monstrous; Universal); Berserk (6) (Battle Rage); Bloodlust (6); Cannot Float; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Vitals); Skinny; Social Stigma (Monster); Unaging; Unfazeable; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-12; Spear-12.
Creature Type: Outsider (Chaotic, Evil).
Vorr [Fiend Folio, page 186]
Secondary Characteristic Modifiers: Basic Move +4 [20]; Will+2 [10]; Per+4 [20].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Hot) [1].
Spell-Like Abilities (Alternative Abilities) [107]:
Shadow Form [103];
Shadow Jump [20/5=4].
Disadvantages: Bestial [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Fur [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
13 |
Will: |
11 |
Move: |
10 |
IQ: |
9 |
Per: |
13 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
1* (tough skin) |
Sharp Claws (15): thrust 1d-2 cutting, Reach C.
Spell-Like Abilities (Alternative Abilities):
Shadow Form;
Shadow Jump (9).
Traits: Anarchic Touch; Bestial; Discriminatory Smell; Doesn’t Eat or Drink; Extra Legs (Four Legs); Fur; Horizontal; Infravision; No Fine Manipulators; Temperature Tolerance 1 (Hot); Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-15; Stealth-16; Tracking-16.
Creature Type: Outsider (Chaotic, Evil).
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