Thursday 21 July 2022

Monsters/Lenses: Faerunian Undead

Monsters/Lenses: Faerunian Undead

Forgotten Realms splatbooks have many setting-specific undead creatures, be they actual monsters or templates/lenses. I'll tackle some of them.

CREATURES (but I can see them being used as lenses too)

Banedead [Monsters of Faerun, page 16]

101 points
Attribute Modifiers: ST+2 [20].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws (Only one arm, -50%) [3]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Dexterity Damage: Affliction 1 (HT; Attribute Penalty, DX-2, +20%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [11].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

Typical Stats

ST:

12

HP:

16

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Clawed Hand (12): thrust 1d-1 cutting (KYOS: 1d cutting) + follow-up affliction (resisted by HT; -2 to DX for margin of failure minutes), Reach C.
    Punch (12): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.

    Traits: Appearance (Monstrous; Universal); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No No Blood, Unliving); No Sense of Smell/Taste; Reprogrammable; Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
    Skills: Brawling-12.
    Creature Type: Undead.

Direguard [Lost Empires of Faerun, page 162]

271 points
Attribute Modifiers: ST+3 [30]; DX+1 [20]; HT+1 [10].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20]; HP+2 [4].
Advantages: Combat Reflexes [15]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 5 (Magic) [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Spell-Like Abilities (Alternative Abilities) [68]:
    Dimension Door [60];
    Magic Missile [6/5=2];
    Personal Armor 1 [11/5=3];
    Personal See Invisible [13/5=3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Brittle [-15]; Mute [-25]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.

Typical Stats

ST:

13

HP:

15

Speed:

6.5

DX:

11

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

10

Parry:

10

DR:

2

    Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Longsword swing (13): swing 2d cutting, Reach 1.
    Longsword thrust (13): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2.
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (10);
    Magic Missile (12);
    Personal Armor 1;
    Personal See Invisible.


    Traits: Appearance (Monstrous; Universal); Brittle; Cannot Float; Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Skull has only 2 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vulnerability (Crushing Attacks, x2); Vacuum Support.
    Skills: Brawling-13; Broadsword-13; Innate Attack (Projectile)-12; Stealth-14.
    Creature Type: Undead.

Baneguard [Lost Empires of Faerun, page 162]

265 points
Attribute Modifiers: ST+3 [30]; DX+1 [20]; HT+1 [10].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20]; HP+2 [4].
Advantages: Combat Reflexes [15]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 5 (Magic) [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Spell-Like Abilities (Alternative Abilities) [62]:
    Dimension Door [60];
    Magic Missile [6/5=2].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Brittle [-15]; Mute [-25]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.

Typical Stats

ST:

13

HP:

15

Speed:

6.5

DX:

11

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

10

Parry:

10

DR:

2

    Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Longsword swing (13): swing 2d cutting, Reach 1.
    Longsword thrust (13): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2.
    Spell-Like Abilities (Alternative Abilities):
    Dimension Door (10);
    Magic Missile (12).


    Traits:
Appearance (Monstrous; Universal); Brittle; Cannot Float; Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Skull has only 2 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vulnerability (Crushing Attacks, x2); Vacuum Support.
    Skills: Brawling-13; Broadsword-13; Innate Attack (Projectile)-12; Stealth-14.
    Creature Type: Undead.

LENSES

Curst [Lost Empires of Faerun, page 165]

165 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Fast) [50]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1 [50].
Disadvantages: Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat, Pallor) [-15]; Unnatural [-50]; Weakness (Remove Curse; 1d per minute) [-20].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

 

Revenant [City of the Spider Queen, page 127]

111 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Regeneration (Fast) [50]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Find the Guilty: Detect Its Killer (Long-Range 2, +100%; Magical, -10%; Precise, +100%) [20].
    Paralyzing Gaze: Affliction 1 (HT; Accessibility, Only against its killer, -80%; Magical, -10%; Malediction 2, +150%; Paralysis. +150%; Vision-Based, -20%) [29].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Obsession (Slaying its killer) [-5]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat, Pallor) [-15]; Terminally Ill (Six Months) [-75]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

 

Shadowslain [Cormyr – The Tearing of the Weave, page 152]

109 points
Applicable to: Any corporeal non-undead creature that does not use Weave magic.
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Chameleon 2 (Always On, -10%; Magical, -10%) [8]; DR 2 (Force Field, +20%; Magical, -10%) [7]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Weave Drain: Fatigue Attack 1 point (Accessibility, Only against non-shadowslain Weave users, -30%; Always On, -10%; Area Effect, 4 yards, +100%; Aura, +80%; Cosmic, Drains magical ER first if the victim has it, +50%; Cosmic, Irresistible Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [17].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Night Vision 5.
Creature Type: Undead.

 

Dread Warrior [Lost Empires of Faerun, page 169]

57 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+3 [30]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

 

Zin-Carla [Faiths and Pantheons, page 184]

112 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (Damage Reduction, ½) [50]; Injury Tolerance (No Blood, Unliving) [25]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Find the Master: Detect Master (Long-Range 2, +100%; Magical, -10%; Precise, +100%) [20].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dependency (Animator’s Life; Constantly) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

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