Thursday, 30 June 2022

Occupational Template: Psychic Warrior

Occupational Template: Psychic Warrior

Another 150-point occupational template based on the eponymous D&D class. Something between the fighter, psion, and a little bit of the monk.

 

PSYCHIC WARRIOR

150 points

Attributes: ST 13 [30]; DX 12 [40]; IQ 11 [20]; HT 11 [10].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6 [5]; Basic Move 6 [0].

Advantages: Combat Reflexes [15]. • 20 points in Chronokinesis, ESP, Probability Manipulation, Psychokinesis, Psychometabolism, or Teleportation abilities, psi perks, and associated psionic skills. • Another 20 points chosen from among ST +1 to +2 [20/level], DX +1 [20], IQ +1 [20], HT +1 to +2 [10/level], Will +1 to +4 [5/level], Per +1 to +4 [5/level], HP +1 to +4 [2/level], Basic Speed +0.25 to +1.00 [5/level], Absolute Direction [5], Absolute Timing [2], Acute Senses 1-2 (any) [2/level], Ambidexterity [5], Born Sailor 1 [5], Born Soldier 1-3 [5/level], Born Tactician 1-2 [10/level], Born War-Leader 1-2 [5/level], Chronokinesis Talent 1-3 [5/level], Danger Sense [15], Enhanced Block 1 [5], Enhanced Parry 1 (One Melee Weapon skill) [5], ESP Talent 1-3 [5/level], Fearlessness [2/level], Fit [5] or Very Fit [15], Hard to Subdue [2/level], High Pain Threshold [10], Less Sleep 1-3 [2/level], Luck [15], Magic Resistance 1-3 [2/level] or Magic Resistance (Improved, +150%) 1-3 [5/level], Mind Shield 1-3 [4/level], Military Rank 1-3 [5/level], Perfect Balance [15], Peripheral Vision [15], Probability Manipulation Talent 1-3 [5/level], Psychokinesis Talent 1-3 [5/level], Psychometabolism Talent 1-3 [5/level], Rapid Healing [5], Recovery [10], Seafarer 1 [10], Striking ST 1 or 2 [5 or 10], Teleportation Talent 1-3 [5/level], Trained by a Master (Armed Only, -40%) [18], Wealth (Comfortable) [10], Weapon Bond [1], or additional psionic abilities and skills.

Disadvantages: -30 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Chronic Pain with or without Power-Activated, -80% [Varies], Code of Honor (Pirate’s, Soldier’s, or Chivalry) [-5, -10, or -15], Duty [Varies], Extra Sleep 1-4 [-2/level], Fanaticism [-15], Insomniac [-10 or -15], Light Sleeper [-5], Magic Susceptibility 1-4 [-3/level], Obsession (Slay some specific type of monster) [-5*], One Eye [-15], Reputation [Varies], Sadism [-15*], Sense of Duty (Nation) [-10], Vow (Never refuse a challenge to combat) [-10], Wealth (Struggling) [-10] or Wounded [-5]. • Another -20 points chosen from among those traits or Easy to Read [-10 or -20 if with Psychic], Frightens Animals [-10], Greed [-15*], Hidebound [-5], Honesty [-10*], Impulsiveness [-10*], Lecherousness [-15*], No Sense of Humor [-10], Overconfidence [-5*], Selfish [-5*], Sense of Duty (Adventuring companions) [-5], or Unnatural Features 1-3 [-1/level].

Primary Skills: Fast-Draw (any) (E) DX+1 [1]-14†; Knife (E) DX [1]-12; Expert Skill (Psionics) (H) IQ [4]-11. • Two of Brawling (E) DX+1 [2]-13, Boxing (A) DX [2]-12, Sumo Wrestling (A) DX [2]-12, or Wrestling (A) DX [2]-12. • One of Crossbow or Thrown Weapon (Axe/Mace or Spear), all (E) DX+1 [2]-13; Bow, Spear Thrower, or Throwing, all (A) DX [2]-12; or Sling (H) DX-1 [2]-11. • One of these four sets of options:

1.       Shield (E) DX+2 [4]-14. • One of Axe/Mace, Broadsword, Shortsword, Spear, all (A) DX+3 [12]-15; or Flail (H) DX+2 [12]-14.

2.       Two of Axe/Mace, Broadsword, Shortsword, Spear, all (A) DX+2 [8]-14; or Flail (H) DX+1 [8]-13.

3.       Shield (E) DX+2 [4]-14. • Three of Axe/Mace, Broadsword, Shortsword, Spear, all (A) DX+1 [4]-13; or Flail (H) DX [4]-12.

4.       One of Polearm, Spear, Two-Handed Axe/Mace, Two-Handed Sword all (A) DX+3 [12]-15; or Two-Handed Flail (H) DX+2 [12]-14. • One of Axe/Mace, Broadsword, Shortsword, all (A) DX+1 [4]-13; or Flail (H) DX [4]-12.

Secondary Skills: Four of Armoury (Body Armor or Melee Weapons) (A) IQ [2]-11, Climbing (A) DX [2]-12, Connoisseur (Weapons) (A) IQ [2]-11, Diplomacy (H) IQ-1 [2]-10, Expert Skill (Hoplology or Unnatural Beings) (H) IQ-1 [2]-10, First Aid (E) IQ+1 [2]-12, Forced Entry (E) DX+1 [2]-13, Hiking (A) HT [2]-11, Intimidation (A) Will [2]-11, Jumping (E) DX+1 [2]-13, Law (Criminal) (H) IQ-1 [2]-10, Leadership (A) IQ [2]-11, Meditation (H) Will-1 [2]-10, Mental Strength (E) Will+1 [2]-12, Mind Block (A) Will [2]-11, Observation (A) Per [2]-11, Running (A) HT [2]-11, Soldier (A) IQ [2]-11, Strategy (Land) (H) IQ-1 [2]-10, Swimming (E) HT+1 [2]-12, Tactics (H) IQ-1 [2]-10.

Background Skills: Four of Alchemy (Psionic) (H) IQ-2 [1]-9, Area Knowledge (Any) (E) IQ [1]-11, Carousing (E) HT [1]-11, Expert Skill (Military Science) (H) IQ-2 [1]-9, Fast-Talk (A) IQ-1 [1]-10, Fishing (E) Per [1]-11, Gesture (E) IQ [1]-11, Heraldry (A) IQ-1 [1]-10, Naturalist (H) IQ-2 [1]-9, Navigation (Land) (A) IQ-1 [1]-10, Occultism (A) IQ-1 [1]-10, Philosophy (Fists of Zuoken, Guiding Hand, or School of Unmatched Excellence) (H) IQ-2 [1]-9, Poisons (Psychic Poisons) (H) IQ-2 [1]-9, Religious Ritual (any godmind) (A) IQ-1 [1]-10, Savoir-Faire (Military) (E) IQ [1]-11, Teaching (A) IQ-1 [1]-10, Theology (any godmind) (A) IQ-1 [1]-10.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Combat Reflexes.

 




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