Wednesday, 20 July 2022

Monsters: More Faerunian Monsters

Monsters: More Faerunian Monsters

More converted monsters from the Forgotten Realms books. Many mundane animals that I based on GURPS Animalia and Anon's Animal Album.


Mastiff [Races of Faerun, page 174]

-48 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120].
Secondary Characteristic Modifiers: SM-1; FP+3 [9]; Will+6 [30]; Per+8 [40]; Basic Move+4 [20].
Advantages: Acute Taste and Smell 3 [6]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Night Vision 5 [5]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Ultrahearing [5].
Disadvantages: Bloodlust (9) [-15]; Domestic Animal [-30]; Gluttony (12) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20]; Stubbornness [-5].
Perks: Fur [1].
Features: Born Biter 2.
Creature Type: Animal.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

9 ground

IQ:

4

Per:

12

 

 

HT:

10

FP:

13

SM:

-1

Dodge:

8

Parry:

N/A

DR:

1* (tough skin)

    Sharp Teeth (14): thrust 1d-2 cutting, Reach C.

    Traits: Acute Taste and Smell 3; Bloodlust (9); Born Biter 2; Discriminatory Smell; Domestic Animal; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fur; Gluttony (12); High Pain Threshold; Horizontal; Night Vision 5; No Fine Manipulators; Reduced Consumption 2 (Cast-Iron Stomach); Short Lifespan 2; Stubbornness; Temperature Tolerance 1 (Cold); Ultrahearing.
    Skills: Brawling-14; Intimidation-11; Running-10; Tracking-15.
    Creature Type: Animal.

Lynx [Races of Faerun, page 174]

18 points
Attribute Modifiers: DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; FP-2 [-6]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move +6 [30].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Clinging (Requires claw-holds -30%) [14]; Combat Reflexes [15]; Discriminatory Smell [15]; DR 1 (Tough Skin, -40%) [3]; Extra Legs (Four Legs) [5]; Flexibility [5]; Night Vision 6 [6]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5].
Disadvantages: Callous [-5]; Horizontal [-10]; Laziness [-10]; Loner (15) [-2]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Fur [1].
Features: Born Biter 2.
Creature Type: Animal.

Typical Stats

ST:

10

HP:

10

Speed:

6.25

DX:

13

Will:

10

Move:

12

IQ:

4

Per:

12

 

 

HT:

11

FP:

9

SM:

-1

Dodge:

10

Parry:

N/A

DR:

1* (tough skin)

    Sharp Teeth (15): thrust 1d-2 cutting, Reach C.
    Sharp Claws (15): thrust 1d-2 cutting, Reach C.

    Traits: Acute Hearing 2; Born Biter 2; Callous; Catfall; Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Flexibility; Fur; Horizontal; Laziness; Loner (15); Night Vision 6; No Fine Manipulators; Perfect Balance; Restricted Diet (Carnivore); Short Lifespan 2; Temperature Tolerance 1 (Cold); Terrain Adaptation (Uneven); Ultrahearing; Wild Animal.
    Skills: Brawling-15; Climbing-17; Intimidation-11; Jumping-13; Stealth-15; Survival (Woodland)-12; Wrestling-15.
    Creature Type: Animal.

Ibis [Races of Faerun, page 174]

-93 points
Attribute Modifiers: ST-6 [-60]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-7 [-140]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+8 [40]; Per+8 [40].
Advantages: Combat Reflexes [15]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Long Legs 1 [10]; Long Neck 1 [3]; Night Vision 6 [6]; Sharp Beak [1]; Terrain Adaptation (Shallow Water) [5].
Disadvantages: Chummy [-5]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Feathers [1]; Penetrating Voice [1].
Creature Type: Animal.

Typical Stats

ST:

4

HP:

4

Speed:

6

DX:

13

Will:

11

Move:

2 ground, 12 air (cannot hover)

IQ:

3

Per:

11

 

 

HT:

11

FP:

10

SM:

-2

Dodge:

10

Parry:

-

DR:

0

    Sharp Beak (15): thrust 1d-5 large piercing (KYOS: 1d-8 large piercing), Reach C.

    Traits: Chummy; Combat Reflexes; Feathers; Long Legs 1; Long Neck 1; Night Vision 6; No Fine Manipulators; Penetrating Voice; Restricted Diet (Carnivore); Short Lifespan 1; Terrain Adaptation (Shallow Water); Wild Animal.
    Skills: Brawling-15; Survival (Swampland)-11.
    Creature Type: Animal.


Flying Snake [Races of Faerun, page 177]

-105 points
Attribute Modifiers: ST-5 [-50]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+8 [40]; Per+8 [40]; Basic Move -2 [-10].
Advantages: Clinging [20]; Discriminatory Smell [15]; Double-Jointed [15]; Fangs [2]; Flight (Slow, -25%; Winged, -25%) [20]; Super Climbing 2 [6].
    Acidic Fangs: Corrosion Attack 1 point (Follow-Up, Fangs, +0%) [3].
    Spit Acid: Corrosion Attack 1 point (Blockable, -5%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [2].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Features: No Legs (Slithers).
Creature Type: Magical Beast.

Typical Stats

ST:

5

HP:

10

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 4 climbing, 4 air

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

9

Parry:

N/A

DR:

-

    Acidic Fangs (15): thrust 1d-4 impaling (KYOS: 1d-7 impaling) + follow-up 1 corrosion, Reach C.
    Spit Acid (13): 1 corrosion. Ranged attack (Acc 3, Range 2/20). Takes 5 seconds to recharge between two consecutive uses.

    Traits: Cold-Blooded (50°); Discriminatory Smell; Double-Jointed; Flight (Slow; Winged); No Legs (Slithers); No Manipulators; Restricted Diet (Carnivore); Scales; Wild Animal.
    Skills: Aerobatics-13; Brawling-15; Climbing-14; Innate Attack (Breath)-13; Stealth-14; Survival (Jungle)-11.
    Creature Type: Magical Beast.


Deathfang [Races of Faerun, page 175]

-173 points
Attribute Modifiers: ST-5 [-50]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+8 [40]; Per+8 [40]; Basic Move -2 [-10].
Advantages: Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Fangs [2]; Flight (Slow, -25%; Winged, -25%) [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Super Climbing 2 [6]; Temperature Tolerance 10 [10]; Unfazeable [15].
    Chilling Fangs: Fatigue Attack 1 point (Follow-Up, Fangs, +0%; Freezing, +20%) [4].
Disadvantages: Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: No Legs (Slithers).
Creature Type: Undead.

Typical Stats

ST:

5

HP:

10

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 4 climbing, 4 air

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

9

Parry:

N/A

DR:

-

    Chilling Fangs (15): thrust 1d-4 impaling (KYOS: 1d-7 impaling) + follow-up 1 fatigue from cold, Reach C.

    Traits: Automaton; Bad Smell; Cannot Learn; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Flight (Slow; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); No Legs (Slithers); No Manipulators; No Sense of Smell/Taste; Reprogrammable; Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unhealing (Total); Unnatural; Wealth (Dead Broke).
    Skills: Aerobatics-13; Brawling-15; Climbing-14; Innate Attack (Breath)-13; Stealth-14; Survival (Jungle)-11.
    Creature Type: Undead.

Steeder [Races of Faerun, page 177]

132 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+4 [20]; Basic Move+2 [10].
Advantages: Clinging [20]; Discriminatory Smell [15]; DR 3 [15]; Extra Legs (Eight Legs) [15]; Fangs [2]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Peripheral Vision [15].
    Poison: Toxic Attack 1d (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -5 ST, +25%) [6].
    Invisibility: Invisibility (Affects Machines, +50%; Can Carry Objects, Medium, +50%; Costs Fatigue, 2 FP, -10%; Dispels after an attack, -20%; Magical, -10%) [64].
Disadvantages: Bestial [-10]; Cold-Blooded (50°) [-5]; Hidebound [-5]; No Fine Manipulators [-30]; Restritctd Diet (Carnivore) [-10]; Semi-Upright [-5].
Perks: Accessory (Loops for anchoring) [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [162]
Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]

Typical Stats

ST:

16

HP:

16

Speed:

5.5

DX:

11

Will:

10

Move:

7

IQ:

6

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

N/A

DR:

3

    Fangs (13): thrust 1d+1 impaling (KYOS: 2d+1 impaling) plus follow-up 1d toxic (4 1-hour cycles, resisted by HT-2, -5 ST after loss of 2/3 HP), Reach C.
    Invisibility: A steeder can make itself briefly invisible. This requires a Ready maneuver and spending of 2 FP, then an additional 1 FP to maintain for each minute. The steeder still makes noise, leaves footprints, and has a scent – and anything it is carrying (up to the Medium encumbrance) becomes invisible too. It gets a +9 to Stealth in any situation where being seen would matter.
    Individuals using paranormal remote viewing (crystal balls, Clairvoyance, etc.) cannot see the steeder if it would be invisible to their normal vision. Paranormal abilities that detect enemies, life, and so on non-visually can still see it.
    Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The steeder does not cast a shadow and doesn’t show up in mirrors.
    This effect ends if the steeder attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the steeder attacks directly, however, it immediately becomes visible.

    Traits: Accessory (Loops for anchoring); Bestial; Clinging; Cold-Blooded (50°); Discriminatory Smell; Extra Legs (Eight Legs); Hidebound; Infravision; Injury Tolerance (No Head, No Neck); No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Semi-Upright.
    Skills: Brawling-13; Mount-13; Stealth-14.
    Creature Type: Magical Beast.


Hairy Spider [Monsters of Faerun, page 79]

-153 points
Attribute Modifiers: ST-9 [-90]; IQ-9 [-180]; HT+2 [20].
Secondary Characteristic Modifiers: SM-5; Will+11 [55]; Per+11 [55]; Basic Move -4 [-20].
Advantages: Clinging [20]; Extra Legs (Eight Legs) [15]; Fangs [2]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 9 [9]; Peripheral Vision [15]; Vibration Sense (Air) [10].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 6 cycles, Resistible, +60%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, Moderate Pain, +40%) [4].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Semi-Upright [-5]; Wild Animal [-30].
Creature Type: Vermin.

Typical Stats

ST:

1

HP:

1

Speed:

5.5

DX:

10

Will:

11

Move:

1

IQ:

1

Per:

11

 

 

HT:

12

FP:

12

SM:

-5

Dodge:

8

Parry:

N/A

DR:

N/A

    Fangs (12): thrust 1d-6 impaling (KYOS: 1d-11 impaling) plus follow-up 1d-2 toxic (six 1-hour cycles, resisted by HT-2, moderate pain after loss of 1/2 HP), Reach C.

    Traits: Clinging; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Night Vision 9; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Semi-Upright; Vibration Sense (Air); Wild Animal.
    Skills: Brawling-12; Climbing-12; Stealth-14; Survival (Underdark)-12.
    Creature Type: Vermin.

Sword Spider [Monsters of Faerun, page 79]

-5 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Clinging [20]; DR 4 [20]; Extra Legs (Eight Legs) [15]; Fangs [2]; Injury Tolerance (No Head, No Neck) [12]; Long Talons [11]; Night Vision 9 [9]; Peripheral Vision [15]; Vibration Sense (Air) [10].
    Poison: Toxic Attack 1d (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -5 ST, +25%) [6].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Semi-Upright [-5]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [55]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]

Typical Stats

ST:

20

HP:

20

Speed:

5.25

DX:

10

Will:

8

Move:

4

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+2

Dodge:

8

Parry:

N/A

DR:

4

    Fangs (13): thrust 2d impaling (KYOS: 3d+2 impaling) plus follow-up 1d toxic (four 1-hour cycles, resisted by HT-2, -5 ST after loss of 2/3 HP), Reach C.
    Sword Talons (13): thrust 2d+2 cutting or impaling (KYOS: 4d+1 cutting or impaling), Reach C-1.

    Traits: Clinging; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Night Vision 9; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Semi-Upright; Vibration Sense (Air); Wild Animal.
    Skills: Brawling-13; Stealth-14.
    Creature Type: Vermin.

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