Saturday, 16 July 2022

Monsters: Assorted Faerun Monsters

Monsters: Assorted Faerun Monsters

Let's convert some creatures from the Monsters of Faerun. Alaghi, firenewts, and bullywugs could also work as a player character races.


Alaghi [Monsters of Faerun, page 14]

25 points
Attribute Modifiers: ST+2 [20]; IQ-2 [-40].
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: DR 2 (Flexible, -20%) [8]; Sharp Teeth [1]; Sharp Claws [5]; Silence 2 [10].
Perks: Fur [1].
Creature Type: Monstrous Humanoid.

Typical Stats

ST:

12

HP:

12

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

8

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

8

DR:

2*

    Sharp Claws (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Sharp Teeth (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Spear (two-handed) (11): thrust 1d+2 impaling (KYOS: 1d+3 impaling), Reach 1-2*.
    Spear (one-handed) (11): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1*.

    Traits: Fur; Silence 2.
    Skills: Brawling-12; Spear-11; Stealth-14; Survival (Woodlands)-13.
    Creature Type: Monstrous Humanoid.

Bullywug [Monsters of Faerun, page 25]

-35 points
Attribute Modifiers: IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: Per+1 [5]; Basic Move -1 [-5].
Advantages: Amphibious [10]; Chameleon 1 (Extended, Infravision, +20%) [6]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Gills, -50%) [10]; Night Vision 5 [5]; Peripheral Vision [15]; Terrain Adaptation (Mud) [5].
Disadvantages: Bad Smell [-10]; Bully (12) [-10]; Cold-Blooded (50°) [-5]; Dependency (Water Immersion; Daily) [-15]; Greed (12) [-15]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].
Perks: Penetrating Voice [1].
Creature Type: Humanoid.

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

10

Will:

10

Move:

4 ground, 4 water

IQ:

10

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9

DR:

1* (tough skin)

    Spear (one-handed) (12): thrust 1d impaling, Reach 1.
    Spear (two-handed) (12): thrust 1d+1 impaling, Reach 1-2*.

    Traits: Amphibious; Bad Smell; Bully (12); Chameleon 1 (Extended, Infravision); Cold-Blooded (50°); Dependency (Water Immersion; Daily); Doesn’t Breathe (Gills); Greed (12); Night Vision 5; Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Social Stigma (Savage); Terrain Adaptation (Mud).
    Skills: Spear-12; Stealth-14; Survival (Swamp)-12.
    Creature Type: Humanoid.

Chosen One [Monsters of Faerun, page 27]

-77 points
Attribute Modifiers: DX+1 [20]; IQ-3 [-60].
Secondary Characteristic Modifiers: HP-2 [-4]; Will+3 [15]; Per+3 [15]; Basic Speed +0.75 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; Sharp Claws [5]; Sharp Teeth [1].
    Poison: Affliction 1 (HT; Attribute Penalty, HT-2, +10%; Follow-Up, Sharp Teeth, +0%) [11].
Disadvantages: Appearance (Hideous) [-16]; Berserk (15) (Battle Rage, +50%) [-7]; Callous [-5]; Restricted Diet (Carnivore) [-10]; Skinny [-5]; Slave Mentality [-40]; Social Stigma (Monster) [-15].
Creature Type: Monstrous Humanoid.

Typical Stats

ST:

10

HP:

8

Speed:

6

DX:

11

Will:

10

Move:

6

IQ:

7

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

1* (tough skin)

    Sharp Claws (13): thrust 1d-2 cutting, Reach C.
    Sharp Teeth (13): thrust 1d-2 cutting plus follow-up poison affliction (HT to resist; -2 to HT for margin of failure minutes), Reach C.

    Traits: Appearance (Hideous); Berserk (15) (Battle Rage); Callous; Restricted Diet (Carnivore); Skinny; Slave Mentality; Social Stigma (Monster).
    Skills: Brawling-13.
    Creature Type: Monstrous Humanoid.

Firenewt [Monstes of Faerun, page 48]

38 points
Attribute Modifiers: DX+1 [20]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: Per+1 [5].
Advantages: Peripheral Vision [15]; Reduced Consumption 2 (Water Only, -50%) [2]; Temperature Tolerance 3 (Hot) [3].
    Breathe Fire: Burning Attack 1d (Costs Fatigue, 3 FP, -15%; Increased 1/2D, 2x, +5%; Jet, +0%; Magical, -10%; Reduced Range, 1/5, -20%) [3].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Disadvantages: Cold-Blooded (50°) [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10]; Vulnerability (Cold, x2) [-30].
Features: Early Maturation 2.
Creature Type: Monstrous Humanoid (Fire, Reptilian).

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9

DR:

3* (light mail; torso), 20 (vs. fire)

    Punch (11): thrust 1d-3 crushing, Reach C.
    Falchion (12): swing 1d+1 cutting or thrust 1d-4 impaling, Reach 1.
    Breathe Fire (12): A 2-yard jet of fire erupts from the firenewt’s mouth. He uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d burning damage. This ability costs 3 FP to use.

    Traits: Cold-Blooded (50°); Early Maturation 2; Immunity to Noxious Fire Effects; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Reduced Consumption 2 (Water Only); Social Stigma (Savage); Temperature Tolerance 3 (Hot); Vulnerability (Cold, x2).
    Skills: Innate Attack (Breath)-12; Jumping-12; Shortword-12.
    Creature Type: Monstrous Humanoid (Fire, Reptilian).


Gibberling [Monstes of Faerun, page 52]

-80 points
Attribute Modifiers: IQ-3 [-60].
Secondary Characteristic Modifiers: SM-1; Will+2 [10]; Per+3 [15].
Advantages: Immunity to Mind Control [30]; Infravision [10]; Sharp Teeth [1].
    Gibber: Terror (Hearing; Always On, -20%; Magical, -10%) [21].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Phobia (Light) (12) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10]; Vulnerability (Fire, x2) [-30].
Perks: Compact Frame [1]; Fur [1]; Immunity to Gibberling Gibber [1]; Noisy 2 [-4].
Creature Type: Humanoid (Gibberling).

Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

9

Move:

5

IQ:

7

Per:

10

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Punch (12): thrust 1d-2 crushing, Reach C.
    Gibber: When a creature hears the gibberling’s constant muttering and shrieking, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

    Traits: Compact Frame; Fur; Immunity to Gibberling Gibber; Immunity to Mind Control; Infravision; Noisy 2; Odious Racial Habit (Eats sapient beings); Phobia (Light) (12); Vulnerability (Fire, x2).
    Skills: Brawling-12; Wrestling-12.
    Creature Type: Humanoid (Gibberling).

No comments:

Post a Comment