Sorcery: Acid Spells
Body of Acid
Keywords: Buff.
Full Cost: 217 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Acid
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Acid, +2,010%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [217]. Notes: “Body of Acid” is
Alternate Form (Body of Acid*; Can Carry Objects, No Encumbrance, +10%;
Magical, -10%) [201]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28),
the wearer can shift at will but it takes 10 seconds to do so.
Personal Body of Acid
Keywords: None.
Full Cost: 201 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You gain the Body of Acid
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than your BL change with you. The transformation to or from this form takes 10
seconds.
Statistics: Alternate
Form (Body of Acid*; Can Carry Objects, No Encumbrance, +10%; Sorcery, -15%) [201].
Personal Resist Corrosion
Keywords: None.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
All of your DR (your armor, tough
hide, etc.) is immune to being eroded away by acid. This does not protect against actual injury.
Statistics: Internal
Sealed (Acid-Resistant Only, -60%; Magical, -10%) [1] + Sealed (Acid-Resistant
Only, -60%; Force Field, +20%; Sorcery, -15%) [7].
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
All of the subject’s DR (his armor,
tough hide, etc.) is immune to being eroded away by acid. This does not protect against actual injury.
Statistics:
Affliction 1 (HT; Advantage, Resist Corrosion, +90%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [25]. Note: “Resist Corrosion”
is Internal Sealed (Acid-Resistant Only, -60%; Magical, -10%) [1] + Sealed
(Acid-Resistant Only, -60%; Force Field, +20%; Magical, -10%) [8].
Seek Acid
Keywords: Information
Full Cost: 19 or 24 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.
After casting, the GM rolls the
sorcerer’s Per, with a penalty based on the distance to the nearest acid. The
basic (19-point) version of this spell takes standard range penalties. The improved
(24-point) one uses long-distance modifiers. If successful, the caster knows
the exact distance and direction to the acid, and may make a follow-up IQ roll
(at no penalty) to learn basic details about it (e.g., “it’s a flask of
sulfuric acid” or “it’s an acid-breathing black dragon”).
Statistics:
Detect Acid (Precise, +100%; Sorcery, -15%) [19]. The improved version adds Long-Range
1 (+50%).
Shape Acid
Keywords: None.
Full Cost: 12.5 points/level.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.
You can shape and move a particular
mass of acid (in the context of fantasy games, this is any corrosive substance,
which can be an actual chemical acid, base, or salt). The higher your level of Shape
Acid, the larger the quantity you can affect. You can affect up to 10 x (level
squared) lbs. of acid in the form of a single object or amorphous mass or a
circular area of acidic fog with a radius equal to the spell’s level in yards.
For example, Shape Acid 3 would let you affect 90 lbs. of acid in a vat.
If your target is already under someone
else’s direct control, roll a Quick Contest. You roll against IQ; they roll
against IQ if using Control or Telekinesis, their skill level if using a spell,
and so on. You must win to establish control. Likewise, others can overpower
your spell by winning a Quick Contest against your IQ.
After establishing control, you can reshape
the target. Forming a simple shape (blob, column, sphere, etc.) requires a
Concentrate maneuver but no die roll. If the result is meant to be beautiful or
functional, though, the GM may deem the effort a long task (see p. B346) and
require skill rolls against Armoury, Artist, Machinist, and so on. You can work
without tools, but you must know what you’re doing.
You can also cause the target to elongate
or flow at a Move equal to your Control level. This requires constant concentration.
When you stop concentrating, you immediately
give up control. Stable forms become permanent, while unstable ones collapse
instantly.
Statistics: Control
Acid (Ranged, +40%; Sorcery, -15%) [12.5/level].
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