Thursday 14 July 2022

Sorcery: Acid Spells

Sorcery: Acid Spells

Acid always felt weird to me in fantasy games. Sure, the concept itself has its place, but different systems are trying to "attach" acid to other elements. D&D lumps acid together with earth, citing the corrosive qualities of various salts. GURPS incorporated acid into the college of Water because it's liquid. However, if you look at GURPS Grimoire for the third edition, you will see a suggestion to separate it from water and form its own college of Acid. I've been meaning to do that in my games for a long time, but I always felt that there's too few acid spells. Let's make some more to make the college of Acid more "valid".

   
Body of Acid
Keywords: Buff.
Full Cost: 217 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
 
The subject gains the Body of Acid meta-trait; see the footnote below for details. Clothing and gear weighing no more than his BL change with him. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Body of Acid, +2,010%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [217]. Notes: “Body of Acid” is Alternate Form (Body of Acid*; Can Carry Objects, No Encumbrance, +10%; Magical, -10%) [201]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Amphibious [10]; Constriction Attack [15]; Corrosion Attack 1d-1 (Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [8]; DR 10 (Limited, Acid, -40%; Tough Skin, -40%) [10]; Doesn’t Breathe [20]; Immunity to Metabolic Hazards [30]; Immunity to Noxious Acidic Effects [10]; Injury Tolerance (Diffuse) [100]; Internal Sealed (Acid-Resistant Only, -60%) [2]; Pressure Support 3 [15]; Sealed (Acid-Resistant Only, -60%) [6]; Slippery 5 [10]; Invertebrate [-20]; and Vulnerability (Dehydration attacks x2) [-10]. 206 points.
  
Personal Body of Acid
Keywords: None.
Full Cost: 201 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You gain the Body of Acid meta-trait; see the footnote below for details. Clothing and gear weighing no more than your BL change with you. The transformation to or from this form takes 10 seconds.
Statistics: Alternate Form (Body of Acid*; Can Carry Objects, No Encumbrance, +10%; Sorcery, -15%) [201].
* A new meta-trait: Amphibious [10]; Constriction Attack [15]; Corrosion Attack 1d-1 (Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [8]; DR 10 (Limited, Acid, -40%; Tough Skin, -40%) [10]; Doesn’t Breathe [20]; Immunity to Metabolic Hazards [30]; Immunity to Noxious Acidic Effects [10]; Injury Tolerance (Diffuse) [100]; Internal Sealed (Acid-Resistant Only, -60%) [2]; Pressure Support 3 [15]; Sealed (Acid-Resistant Only, -60%) [6]; Slippery 5 [10]; Invertebrate [-20]; and Vulnerability (Dehydration attacks x2) [-10]. 206 points.
 
Personal Resist Corrosion
Keywords: None.
Full Cost: 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
All of your DR (your armor, tough hide, etc.) is immune to being eroded away by acid. This does not protect against actual injury.
Statistics: Internal Sealed (Acid-Resistant Only, -60%; Magical, -10%) [1] + Sealed (Acid-Resistant Only, -60%; Force Field, +20%; Sorcery, -15%) [7].


Resist Corrosion
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
 
All of the subject’s DR (his armor, tough hide, etc.) is immune to being eroded away by acid. This does not protect against actual injury.
Statistics: Affliction 1 (HT; Advantage, Resist Corrosion, +90%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [25]. Note: “Resist Corrosion” is Internal Sealed (Acid-Resistant Only, -60%; Magical, -10%) [1] + Sealed (Acid-Resistant Only, -60%; Force Field, +20%; Magical, -10%) [8].
  
Seek Acid
Keywords: Information
Full Cost: 19 or 24 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.
 
After casting, the GM rolls the sorcerer’s Per, with a penalty based on the distance to the nearest acid. The basic (19-point) version of this spell takes standard range penalties. The improved (24-point) one uses long-distance modifiers. If successful, the caster knows the exact distance and direction to the acid, and may make a follow-up IQ roll (at no penalty) to learn basic details about it (e.g., “it’s a flask of sulfuric acid” or “it’s an acid-breathing black dragon”).
Statistics: Detect Acid (Precise, +100%; Sorcery, -15%) [19]. The improved version adds Long-Range 1 (+50%).
 
Shape Acid
Keywords: None.
Full Cost: 12.5 points/level.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.
 
You can shape and move a particular mass of acid (in the context of fantasy games, this is any corrosive substance, which can be an actual chemical acid, base, or salt). The higher your level of Shape Acid, the larger the quantity you can affect. You can affect up to 10 x (level squared) lbs. of acid in the form of a single object or amorphous mass or a circular area of acidic fog with a radius equal to the spell’s level in yards. For example, Shape Acid 3 would let you affect 90 lbs. of acid in a vat.
If your target is already under someone else’s direct control, roll a Quick Contest. You roll against IQ; they roll against IQ if using Control or Telekinesis, their skill level if using a spell, and so on. You must win to establish control. Likewise, others can overpower your spell by winning a Quick Contest against your IQ.
After establishing control, you can reshape the target. Forming a simple shape (blob, column, sphere, etc.) requires a Concentrate maneuver but no die roll. If the result is meant to be beautiful or functional, though, the GM may deem the effort a long task (see p. B346) and require skill rolls against Armoury, Artist, Machinist, and so on. You can work without tools, but you must know what you’re doing.
You can also cause the target to elongate or flow at a Move equal to your Control level. This requires constant concentration.
When you stop concentrating, you immediately give up control. Stable forms become permanent, while unstable ones collapse instantly.
Statistics: Control Acid (Ranged, +40%; Sorcery, -15%) [12.5/level].
 



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