Occupational Template: Shadowcaster
SHADOWCASTER
150 points
Attributes: ST 9 [-10]; DX 13 [60]; IQ 11 [20]; HT 10
[0].
Secondary Characteristics: Damage 1d-2/1d-1; BL 16 lbs.; HP 9
[0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 6 [5]; Basic Move 6 [0].
Advantages: Wizardly Study (Shadow) 5 [29], Shadow Magic Talent 1 [5]. • 40 points chosen from among DX +1 or +2 [20 or 40], IQ +1 or +2 [20 or 40], Will +1 to +3 [5/level], Per +1 to +3 [5/level], FP +1 to +6 [3/level], Academic 1 or 2 [5/level], Ally (Familiar) [Varies], Ambidexterity [5], Arm DX 1 [12 for one arm or 16 for two arms], Claim to Hospitality (Mage Guild) [5], Contact Group (Mage Guild) [Varies], Dark Vision (Magical, -10%) [23], Eidetic Memory [5] or Photographic Memory [10], ER (Magic) [3/level], Fit [5], High Manual Dexterity 1-3 [5/level], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Luck [15], Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Occultist 1 or 2 [10/level], Reduced Consumption 1-4 (Magical, -10%) [2/level], Shadow Magic Talent 2 or 3 [5 or 10], Single-Minded [5], Status 1 [5], Versatile [5], Wealth (Comfortable or Wealthy) [10 or 20], or Wizardly Study (Shadow) +1 to +10 [4.32/level]. Any leftover points can be spent on known spells.
Disadvantages: -40 points chosen from among
Absent-Mindedness [-15], Bad Temper [-10*], Bully [-10*], Callous [-5], Clueless
[-10], Code of Honor (Professional) [-5], Colorblindness [-10], Combat
Paralysis [-15], Cowardice [-10*], Curious [-5*], Deafness [-20], Easy to Read
[-10], Greed [-15*], Hard of Hearing [-10], Intolerance (Non-shadow arcane
spellcasters) [-5], Klutz [-5] or Total Klutz [-15], Loner [-5*], Low Pain
Threshold [-10], Nervous Stomach [-1], Oblivious [-5], Obsession (Become the
world’s most powerful mage, etc.) [-10*], Overconfidence [-5*], Phobia (Sun)
[-15*], Post-Combat Shakes [-5*], Sense of Duty (Adventuring companions) [-5],
Skinny [-5], Stubbornness [-5], Unfit [-5] or Very Unfit [-15], Weirdness
Magnet [-15].
Primary Skills: Thaumatology (VH) IQ [8]-11.
Secondary Skills: Sleight of Hand (H) DX-1 [2]-12; Research,
Teaching, and Writing, all (A) IQ-1 [1]-10. • One of Brawling (E) DX [1]-13, Smallsword
(A) DX-1 [1]-12, and Staff (A) DX-1 [1]-12. • One of Innate Attack (any) or
Thrown Weapon (Dart) (E) DX [1]-13; Throwing (A) DX-1 [1]-12; or Sling (H) DX-2
[1]-11.
Background Skills: Six of Area Knowledge (any) (E)
IQ [1]-11; Fast-Draw (Potion) or Knot-Tying, both (E) DX [1]-13; Climbing,
Filch, or Stealth, all (A) DX-1 [1]-12; Body Sense or Pickpocket, both (H) DX-2
[1]-11; First Aid, Gesture, or Savoir-Faire (High Society or Magical), all (E)
IQ [1]-11; Innate Attack (any other) (E) DX [1]-13; Cartography, Hazardous Materials
(Magical), Speed-Reading, all (A) IQ-1 [1]-10; Diplomacy, Engineer (Clockwork),
Expert Skill (any), Physiology (monster type), or Strategy, all (H) IQ-2 [1]-9;
Hiking (A) HT-1 [1]-10; or Scrounging (E) Per [1]-11.
Spells: 30 points in known spells and College Skills, which will be Very Hard DX skills. Each College Skill should have from 1 to 8 points put into it, and is modified by Shadow Magic Talent.
* Multiplied for self-control number; see p.
B120.
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