Monsters: Monster Manual V Demons
Adaru [Monster Manual V, page 20]
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Amphibious [10]; Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Tunneling 1 [35]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Fetid Cloud [133]: Affliction 1 (HT; Accessibility, Not on unholy beings, -5%; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Link, +10%; Magical, -10%; Nauseated, +30%; Respiratory Agent, +50%) [34] + Control Ground Friction 2 (Accessibility, Not on unholy beings, -5%; Accessibility, Only to reduce friction, ‑25%; Always On, -20%; Cosmic, No die roll required, +100%; Independent, +40%; Link, +10%; Magical, -10%) [57] + Control Ground Friction 2 (Accessibility, Not on unholy beings, -5%; Accessibility, Only to reduce friction, ‑25%; Always On, -20%; Cosmic, No die roll required, +100%; Independent, +40%; Link, +10%; Magical, -10%; Only to increase the area of effect, -50%) [42].
Poison: Toxic Attack 1d (Follow-Up, Sharp Teeth, +0%) [4].
Spell-Like Abilities (Alternative Abilities) [105]:
Suggestion [73/5=15];
Teleport [90].
Disadvantages: Appearance (Monstrous) [-20]; Bad Smell [-10]; Callous [-5]; Greed (9) [-22]; Horizontal [-10]; No Manipulators [-50]; Sadism (12) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [453] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
8 ground, 4 climbing, 8 swimming, 1 tunneling |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11U |
DR: |
3* (tough skin); +2 (skull) 20 (vs.
electricity) |
Fetid Cloud: Any non-unholy creature that inhales the stench exuded by the adaru in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure on the HT roll to resist. The cloud also makes ground within four yards of the adaru slippery. All DX-based activities, including attack and defense rolls, are at ‑2 in the cloud area. In addition, those moving into or through the area must roll against DX‑2 every turn or fall; this roll is at +1 if walking at Move/2, +2 at Move/4, and +3 at Move/8 (round down, minimum 0). Critical failure causes 1d‑2 injury to a randomly chosen limb. Anyone with Perfect Balance, Terrain Adaptation (Slippery), or evil subtype may ignore the effects of this ability. Anything less, including special footwear, doesn’t help.
Spell-Like Abilities (Alternative Abilities):
Suggestion (11);
Teleport (11).
Traits: Amphibious; Anarchic Touch; Appearance (Monstrous); Bad Smell; Callous; Clinging; Doesn’t Eat or Drink; Double-Jointed; Greed (9); Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); No Legs (Slithers); No Manipulators; Sadism (12); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Tunneling 1; Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Carnage Demon [Monster Manual V, page 22]
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Appearance (Hideous) [-16]; Berserk (6) (Battle Rage, +50%) [-30]; Bloodlust (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
18 |
HP: |
18 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
1* (tough skin); 20 (vs. electricity) |
Sharp Claws (14): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C.
Traits: Anarchic Touch; Appearance (Hideous); Berserk (6) (Battle Rage); Bloodlust (9); Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Wrestling-14.
Creature Type: Outsider (Chaotic, Evil).
Gadacro [Monster Manual V, page 26]
Secondary Characteristic Modifiers: SM-1; Will+1 [5]; Per+2 [10]; Basic Move -2 [-10].
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Spell-Like Abilities (Alternative Abilities) [33]:
Curse of the Flying Creatures 1 [29];
Mirror Image 1 [20/5=4].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Cowardice (12) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
8 |
HP: |
8 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
4 ground, 12 air (cannot hover) |
IQ: |
9 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
20 (vs. electricity) |
Spell-Like Abilities (Alternative Abilities):
Curse of the Flying Creatures 1 (10);
Mirror Image 1.
Traits: Anarchic Touch; Appearance (Hideous); Callous; Cowardice (12); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Immunity to Electrical Conduction; Immunity to Electrical Effects; Immunity to Poison; Infravision; Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Aerobatics-12; Brawling-15.
Techniques: Eye-Rake (Brawling)-13.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Solamith [Monster Manual V, page 28]
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+3 [15]; Basic Move +1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Soulfire: Burning Attack 2d (Area Attack, 2 yards, +50%; Armor Divisor, (2), +50%; Costs Hit Points, 2 HP, -20%; Increased 1/2D, 10x, +15%; Magical, -10%; Reduced Range, 1/5, -20%) [17].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Gluttony (9) [-7]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [289] |
Typical Stats
ST: |
25 |
HP: |
25 |
Speed: |
6 |
DX: |
11 |
Will: |
9 |
Move: |
7 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin); 20 (vs. electricity and fire) |
Soulfire (12): The solamith can tear a chunk of its flesh, spending 2 HP, and hurl it at any hex within 20 yards. Roll at +4 for targeting an area. Everyone within a 2-yard-radius of the place of impact takes 2d(2) burning damage.
Traits: Anarchic Touch; Appearance (Hideous); Callous; Doesn’t Eat or Drink; Gluttony (9); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Odious Racial Habit (Eats sapient beings); Regeneration (Regular); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-13; Innate Attack (Projectile)-12.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 4 hexes; Weight 2,000 lbs.
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