Monday 11 April 2022

Monsters: Monster Manual V Demons

Monsters: Monster Manual V Demons

And here we have the demons from the Monster Manual V, aside from the draudnu that was converted before. That's actually all the demons from D&D 3.5 aside from the ones published in Dragon and Dungeon magazines (and that's only 10 of them in total).


Adaru [Monster Manual V, page 20]

428 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Amphibious [10]; Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Tunneling 1 [35]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Fetid Cloud [133]: Affliction 1 (HT; Accessibility, Not on unholy beings, -5%; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Link, +10%; Magical, -10%; Nauseated, +30%; Respiratory Agent, +50%) [34] + Control Ground Friction 2 (Accessibility, Not on unholy beings, -5%; Accessibility, Only to reduce friction, ‑25%; Always On, -20%; Cosmic, No die roll required, +100%; Independent, +40%; Link, +10%; Magical, -10%) [57] + Control Ground Friction 2 (Accessibility, Not on unholy beings, -5%; Accessibility, Only to reduce friction, ‑25%; Always On, -20%; Cosmic, No die roll required, +100%; Independent, +40%; Link, +10%; Magical, -10%; Only to increase the area of effect, -50%) [42].
    Poison: Toxic Attack 1d (Follow-Up, Sharp Teeth, +0%) [4].
    Spell-Like Abilities (Alternative Abilities) [105]:
    Suggestion [73/5=15];
    Teleport [90].
Disadvantages: Appearance (Monstrous) [-20]; Bad Smell [-10]; Callous [-5]; Greed (9) [-22]; Horizontal [-10]; No Manipulators [-50]; Sadism (12) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: No Legs (Slithers).
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [453]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25] with ST+5 [50]

Typical Stats

ST:

15

HP:

15

Speed:

6

DX:

12

Will:

11

Move:

8 ground, 4 climbing, 8 swimming, 1 tunneling

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11U

DR:

3* (tough skin); +2 (skull) 20 (vs. electricity)

    Poisonous Teeth (14): thrust 1d+1 cutting (KYOS: 2d cutting) + follow-up 1d toxic, Reach C.
    Fetid Cloud: Any non-unholy creature that inhales the stench exuded by the adaru in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure on the HT roll to resist. The cloud also makes ground within four yards of the adaru slippery. All DX-based activities, including attack and defense rolls, are at ‑2 in the cloud area. In addition, those moving into or through the area must roll against DX‑2 every turn or fall; this roll is at +1 if walking at Move/2, +2 at Move/4, and +3 at Move/8 (round down, minimum 0). Critical failure causes 1d‑2 injury to a randomly chosen limb. Anyone with Perfect Balance, Terrain Adaptation (Slippery), or evil subtype may ignore the effects of this ability. Anything less, including special footwear, doesn’t help.
    Spell-Like Abilities (Alternative Abilities):
    Suggestion (11);
    Teleport (11).


    Traits: Amphibious; Anarchic Touch; Appearance (Monstrous); Bad Smell; Callous; Clinging; Doesn’t Eat or Drink; Double-Jointed; Greed (9); Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); No Legs (Slithers); No Manipulators; Sadism (12); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Tunneling 1; Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Carnage Demon [Monster Manual V, page 22]

110 points
Attribute Modifiers: ST+8 [80]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Appearance (Hideous) [-16]; Berserk (6) (Battle Rage, +50%) [-30]; Bloodlust (9) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

18

HP:

18

Speed:

5.5

DX:

10

Will:

10

Move:

5

IQ:

8

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

1* (tough skin); 20 (vs. electricity)

    Sharp Teeth (14): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C.
    Sharp Claws (14): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C.

    Traits: Anarchic Touch; Appearance (Hideous); Berserk (6) (Battle Rage); Bloodlust (9); Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Wrestling-14.
    Creature Type: Outsider (Chaotic, Evil).

Gadacro [Monster Manual V, page 26]

175 points
Attribute Modifiers: ST-2 [-20]; DX+3 [60]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+1 [5]; Per+2 [10]; Basic Move -2 [-10].
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Spell-Like Abilities (Alternative Abilities) [33]:
    Curse of the Flying Creatures 1 [29];
    Mirror Image 1 [20/5=4].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Cowardice (12) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

8

HP:

8

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 12 air (cannot hover)

IQ:

9

Per:

11

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

9

Parry:

10 (unarmed)

DR:

20 (vs. electricity)

    Sharp Claws (15): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Curse of the Flying Creatures 1 (10);
    Mirror Image 1.


    Traits: Anarchic Touch; Appearance (Hideous); Callous; Cowardice (12); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Immunity to Electrical Conduction; Immunity to Electrical Effects; Immunity to Poison; Infravision; Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Aerobatics-12; Brawling-15.
    Techniques: Eye-Rake (Brawling)-13.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).


Solamith [Monster Manual V, page 28]

259 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+1 [20]; IQ-3 [-60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+3 [15]; Basic Move +1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Soulfire: Burning Attack 2d (Area Attack, 2 yards, +50%; Armor Divisor, (2), +50%; Costs Hit Points, 2 HP, -20%; Increased 1/2D, 10x, +15%; Magical, -10%; Reduced Range, 1/5, -20%) [17].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Gluttony (9) [-7]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 2,000 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [289]
Replace ST+15 (Size Modifier, -20%) [120] with ST+15 [150]

Typical Stats

ST:

25

HP:

25

Speed:

6

DX:

11

Will:

9

Move:

7

IQ:

7

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

9 (unarmed)

DR:

2* (tough skin); 20 (vs. electricity and fire)

    Punch (13): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Soulfire (12): The solamith can tear a chunk of its flesh, spending 2 HP, and hurl it at any hex within 20 yards. Roll at +4 for targeting an area. Everyone within a 2-yard-radius of the place of impact takes 2d(2) burning damage.

    Traits: Anarchic Touch; Appearance (Hideous); Callous; Doesn’t Eat or Drink; Gluttony (9); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Odious Racial Habit (Eats sapient beings); Regeneration (Regular); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-13; Innate Attack (Projectile)-12.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 4 hexes; Weight 2,000 lbs.

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