Poisons: Dragon Magazine Poisons I
Apparently, I missed some poisons that I needed to convert. These are contact poisons introduced in Dragon Magazine Compendium Volume 1.
Buluka
Buluka is a paint-like substance that leaves a blue discoloration after being applied. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, 10 minutes later they take a -4 penalty to HT for (margin of failure)x1.6 hours.
Form: Contact Poison.
Darksnake
Darksnake is a reddish powder. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, 10 minutes later they take a -4 penalty to ST for (margin of failure)x1.6 hours.
Form: Contact Poison.
Frin
Frin is a pale green liquid or powder that smells like green apples. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, they take a -1 penalty to HT for margin of failure minutes.
Form: Contact Poison.
Galas
This pale blue liquid smells like horse sweat. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, they take a -3 penalty to HT for margin of failure minutes.
Form: Contact Poison.
Golden Fool
This poison looks like gold powder. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, they take a -4 penalty to HT and IQ for 30 minutes times margin of failure minutes.
Form: Contact Poison.
Gurch
This poison is a dark green liquid or powder that smells like wax. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every 10 seconds for 4 more cycles the victim must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim becomes paralyzed until he heals above this threshold.
Form: Contact Poison.
Jima
This poison is a light red liquid that smells like papaya. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every 10 seconds for 4 more cycles the victim must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim becomes nauseated until he heals above this threshold.
Form: Contact Poison.
Lomat
This poison is an odorless and colorless liquid or powder. A living victim must make an HT roll after 1 minute or suffer 1d-1 toxic damage. Every minute for 5 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -4 penalty to HT until he heals above this threshold.
Form: Contact Poison.
Morphus
This is a clear, citrus-smelling liquid. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, 10 minutes later they become paralyzed for (margin of failure)x1.6 hours.
Form: Contact Poison.
Opia
This is a brown, almond-smelling powder. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, they become blinded for margin of failure minutes.
Form: Contact Poison.
Silver Lotus
This poison is a silver liquid. A living victim must make an immediate HT-5 roll or suffer 1d toxic damage. Every 10 seconds for 4 more cycles the victim must make another HT-5 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim becomes nauseated until he heals above this threshold.
Form: Contact Poison.
Tubon
This pale yellow liquid smells like ripe melon. A living victim that makes contact with it must make an immediate HT roll to resist. If they fail, they take a -4 penalty to DX for margin of failure minutes.
Form: Contact Poison.
Vedya
This poison is a pale purple liquid. A living victim must make an immediate HT-5 roll or suffer 2d toxic damage. After losing 1/3 HP to this poison, the victim becomes nauseated until he heals above this threshold.
Form: Contact Poison.
This poison is a clear liquid. A living victim must make an immediate HT-5 roll or suffer 2d toxic damage. After losing 1/3 HP to this poison, the victim is at -4 to DX and -2 to IQ until he heals above this threshold.
Form: Contact Poison.
Yaksa
This poison is a white liquid that smells like cherries. A living victim must make an immediate HT-2 roll or suffer 2d toxic damage. After losing 1/3 HP to this poison, the victim begins to hallucinate until he heals above this threshold.
Form: Contact Poison.
Yellow Mold Powder
A yellow powder made from mold spores. A living victim must make an immediate HT-1 roll or suffer 1d-1 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains a -4 penalty to HT until he heals above this threshold.
Form: Contact Poison.
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