Monsters: Dragon Magazine Demons
Ankashar [Dragon Magazine #341, page 28]
Attribute Modifiers: ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+3 [15]; Per+3 [15]; Basic Move +3 [15].
Advantages: Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; DR 3 (Tough Skin, -40%) [9]; DR 7 (Inner Layer; Directional, Front, -20%; Partial, Skull, -70%) [7]; Extra Legs (Six Legs) [10]; Fangs [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Hooves [3]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Unaging [15].
Elemental Resistance (A,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Fire, -35%; Tough Skin, -40%) [14].
Gaze of Madness: Terror 1 (Confusion; Active, +25%; Magical, -10%; Presence, +25%; Sight-Based, -20%) [36].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (6) [-20]; Callous [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Knowing Your Own Strength [259] |
Typical Stats
ST: |
24 |
HP: |
24 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
8 ground, 11 air |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
3* (tough skin); +7 (skull; front); 5 (vs.
acid and fire) |
Horns (12): thrust 3d-1 impaling (KYOS: 5d impaling), Reach C-1. The ankashar may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the ankashar loses one horn, it may still attack with the other.
Sharp Claws (12): thrust 2d+2 cutting (KYOS: 5d-1 cutting), Reach C-1.
Gaze of Madness (10): The ankashar can focus its eyes on a victim to confuse his mind by taking a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim. If the ankashar wins, roll 3d for the Fright Check result (use the confusion variant from GURPS Powers, page 85), as usual, but add ankashar’s margin of victory instead of the victim’s margin of failure.
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (6); Callous; Compact Frame; Discriminatory Smell; Doesn’t Eat or Drink; Extra Legs (Six Legs); Flight (Cannot Hover; Winged); Fur; Hooves; Horizontal; Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); No Fine Manipulators; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-12; Sumo Wrestling-12.
Creature Type: Outsider (Chaotic, Evil).
Anzu [Dragon Magazine #329, page 65]
Secondary Characteristic Modifiers: SM+4; Will+2 [10]; Per+3 [15].
Advantages: DR 4 (Flexible, -20%) [16]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Fangs [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%) [14]; Sharp Claws [5]; Slippery 3 [6]; Telekinesis 14 (Independent, +40%; Magical, -10%) [91]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Poison Breath: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Hallucinating, +50%; Magical, -10%; Melee Attack, Reach C, -30%; Respiratory Agent, +50%) [32].
Spell-Like Abilities (Alternative Abilities) [71]:
Analyze Magic [12/5=3];
Personal Invisibility [68].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Greed (12) [-15]; Horizontal [-10]; No Fine Manipulators [-40]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [664] |
Typical Stats
ST: |
39 (KYOS: 31) |
HP: |
39 (KYOS: 41) |
Speed: |
6.5 |
DX: |
13 |
Will: |
13 |
Move: |
6 ground, 13 air |
IQ: |
11 |
Per: |
14 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
4*; 20 (vs. electricity) |
Sharp Claws (16): thrust 5d cutting (KYOS: 7d cutting), Reach C-3.
Poison Breath: An anzu’s breath contaminates the air within 4 yards of it with magical toxins. Any creature that breathes in the poison must roll against HT every second or begin to hallucinate (p. B429) for margin of failure minutes.
Spell-Like Abilities (Alternative Abilities):
Analyze Magic (11);
Personal Invisibility.
Traits: Anarchic Touch; Appearance (Ugly); Callous; Doesn’t Eat or Drink; Extra Legs (Four Legs); Feathers; Flight (Cannot Hover; Winged); Greed (12); Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); No Fine Manipulators; See Invisible (Magical; Magical); Selfish (12); Slippery 3; Social Stigma (Monster); Telekinesis 14 (Independent; Magical); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Aerobatics-14; Brawling-16.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 10 hexes; Weight 8,000 lbs.
Mavawhan [Dragon Magazine #345, page 32]
Advantages: Clinging (Specific, Ice, -60%) [6]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Talons [8]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (C,E) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
Chill Aura: Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Cold Stinger [13]: Fatigue Attack 1d-1 (Follow-Up, Stinger, +0%; Freezing, +20%; Magical, -10%) [8] + Striker (Piercing) [5].
Spell-Like Abilities (Alternative Abilities) [32]:
Cone of Cold 1 [13/5=3];
Wall of Ice 1 [29].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Fire, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 ground, 12 air |
IQ: |
11 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
13 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin); 20 (vs. electricity and cold) |
Talons (14): thrust 1d+1 cutting or impaling (KYOS: 2d cutting or impaling), Reach C.
Horns (14): thrust 1d+2 impaling (KYOS: 2d+1 impaling), Reach C. The mavawhan may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the mavawhan loses one horn, it may still attack with the other.
Cold Stinger (14): thrust 2d-1 piercing (KYOS: 3d-1 piercing) + 1d-1 follow-up fatigue damage, Reach C. Treat as a weapon for the purpose of parrying and being parried. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Chill Aura: The mavawhan always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the mavawhan. This ability never does damage directly.
Spell-Like Abilities (Alternative Abilities):
Cone of Cold 1 (12);
Wall of Ice 1 (12).
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Clinging (Specific, Ice); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Immunity to Electrical Conduction; Immunity to Noxious Cold and Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Fire, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Innate Attack (Beam)-12; Innate Attack (Gaze)-12.
Creature Type: Outsider (Chaotic, Cold, Evil, Tanar’ri).
Skurchur [Dragon Magazine #333, page 35]
Secondary Characteristic Modifiers: SM-2.
Advantages: Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Whip Tail: Natural Weapon (Crushing; Armor Divisor, (0.5), -30%; Disarming, +20%; Extra Reach, C-2, +100%; Flexible, +30%; Light 4, -20%; Poor Defense, -20%; Single, -10%; Swing-Capable, +20%; Unbalanced, -30%) [8].
Touch of Vacant Beauty: Affliction 1 (Will; Advantage, Touch of Vacant Beauty, +80%; Based on Will, +20%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Magical, -10%; Melee Attack, Reach C, -30%; Takes Extra Time 2, -20%) [28]. Note: “Touch of Vacant Beauty” is Very Beautiful/Handsome (Magical, -10%; Temporary Disadvantage, IQ-2, -40%) [8].
Spell-Like Abilities (Alternative Abilities) [105]:
Borrow Language [13/5=3];
Lesser Polymorph [20/5=4];
Mind-Reading [26/5=6];
Personal Invisibility [68/5=14];
Seek Good [21/5=5];
Suggestion [73].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; No Fine Manipulators [-30]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
6 |
HP: |
6 |
Speed: |
6 |
DX: |
13 |
Will: |
11 |
Move: |
6 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-2 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
20 (vs. electricity) |
Sharp Claws (15): thrust 1d-4 cutting (KYOS: 1d-6 cutting), Reach C.
Whip Tail (15): The skurchur has a whip-like tail that it can use to attack enemies. This tail deals swing crushing damage with an armor divisor of (0.5) (swing 1d-3(0.5) crushing (KYOS: 1d-4(0.5) crushing) for this statblock), Reach C-2. This swinging attack is unbalanced – the skurchur cannot use it to parry if it has already used it to attack this turn (or vice versa), and parries with the tail are at -2. The tail favors disarming, giving the skurchur a +2 on disarming attempts. The tail has DR 0 and effective weight 0.6 lbs. This attack uses the Whip skill.
Touch of Vacant Beauty: A skurchur can touch a creature for four consecutive seconds to impart it physical beauty, but drain its intelligence. Typically, this is performed on a willing or helpless victim. The victim may resist with Will. If he does not resist, he becomes Very Beautiful/Handsome but is at -2 to IQ for 6 days.
Spell-Like Abilities (Alternative Abilities):
Borrow Language;
Lesser Polymorph;
Mind-Reading (11);
Personal Invisibility;
Seek Good (11);
Suggestion (11).
Traits: Anarchic Touch; Appearance (Ugly); Callous; Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); No Fine Manipulators; Peripheral Vision; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Acting-14; Brawling-15; Diplomacy-14; Fast-Talk-14; Stealth-15; Whip-15.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Vathugu [Dragon Magazine #337, page 52]
Secondary Characteristic Modifiers: SM+3.
Advantages: Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Extra Arm 1 (Extra-Flexible, +50%; Weak, 1/2 ST, -25%) [13]; Extra Legs (Three Legs) [5]; Extra-Flexible Arms [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals) [20]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Electricity Resistance [55]: DR 20 (Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [40] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Corrupting Touch: Toxic Attack 1d-1 (Follow-Up, Tentacles, +0%; Magical, -10%) [3].
Control Body [206]: Piercing Attack (Limited Use, 1/day, -40%; Link, +10%; Melee Attack, 1-4, Cannot Parry, -20%) [3] + Possession (Based on HT, Own Roll, +20%; Limited Use, 1/day, -40%; Link, +10%; Magical, -10%; No Memory Access, -10%; Telecontrol 2, +100%) [170] + Telesend (Accessibility, Only with the possessed subject, -80%; Cosmic, No die roll required, +100%; Magical, -10%) [33].
Spell-Like Abilities (Alternative Abilities) [94]:
Chaos Hammer 2 [16/5=4];
Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Gluttony (12) [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10]; Weak Arms (1/2 ST) [-5].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [715] |
Typical Stats
ST: |
39 (KYOS: 30) |
HP: |
39 (KYOS: 36) |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3* (tough skin); 20 (vs. electricity) |
Tentacle (14): thrust 2d crushing + follow-up 1d-1 toxic, Reach C-2. Effective ST 20 (KYOS: 15).
Control Body (14): Once per day, the vathugu can release tendrils from its back to attack any living creature within 4 yards. This is a melee attack that can be defended against normally, but cannot be used to parry. The tendrils burrow into the target’s flesh, dealing 1d piercing damage. If any damage penetrates DR, roll a Quick Contest of the vathugu’s HT against the subject’s Will. If the subject loses, the tendrils remain in the subject’s body, and the vathugu becomes able to control it as if using Possession with the Telecontrol 2 enhancement (p. P67). However, it gains no access to the subject memories, but it can communicate with it telepathically at any distance.
Spell-Like Abilities (Alternative Abilities):
Chaos Hammer 2 (14);
Teleport (10).
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Born Biter 2; Callous; Clinging; Extra Arm 1 (Extra-Flexible; Weak, 1/2 ST); Extra Legs (Three Legs); Extra-Flexible Arms; Gluttony (12); Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals); Magic Resistance 2 (Improved); Peripheral Vision; Selfish (12); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2); Weak Arms (1/2 ST).
Skills: Brawling-14; Innate Attack (Projectile)-14; Wrestling-14.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
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