Martial Arts: Kara-Tur Styles
Dragon Magazine #315 details four martial arts styles for Kara-Tur monks. They do not really seem very setting-specific, so I'm sure you could easily use them in any setting. Let's convert them to GURPS.
Five Stars – 4 points
The Five Stars style is a hard/soft style emphasizing speed and leaping.
Some practitioners are said to hone their speed to superhuman levels.
Skills: Acrobatics, Jumping, Karate.
Techniques: Acrobatic Stand; Breakfall; Evade (Acrobatics); Feint
(Karate); Jump Kick (Karate); Kicking (Karate); Spinning Kick (Karate);
Spinning Punch (Karate);
Cinematic
Techniques: Flying Jump Kick (Karate); Roll with Blow
(Acrobatics or Karate); Whirlwind Attack (Karate).
Perks: Acrobatic Feints; Acrobatic Kicks; Rapid Retraction
(Kicks); Rapid Retraction (Punches); Sure-Footed (Uneven).
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary Characteristics: Improved Basic Speed and Basic Move.
Advantages: Enhanced Dodge; Flexibility.
Disadvantages: Overconfidence; Vow (Always fight unarmed).
Skills: Parry Missile Weapons.
Iron Hand – 2 points
The style of the Iron Hand is a hard form emphasizing a mystical
hardening of the body.
Skills: Boxing.
Techniques: Aggressive Parry (Boxing); Exotic Hand Strike
(Boxing); Uppercut.
Cinematic Skills: Breaking Blow; Power Blow.
Cinematic
Techniques: Roll with Blow.
Perks: Focused Fury; Iron Arms; Iron Hands; Rapid
Retraction (Punches); Skill Adaptation (Exotic Hand Strike based on Boxing); Special
Exercises (DR 1 with Tough Skin); Special Exercises (Striking ST +1).
Optional Traits
Primary Characteristics: Improved ST.
Secondary
Characteristics: Improved HP.
Advantages: Fit or Very Fit; Hard to Subdue; High Pain Threshold;
Striking ST.
Disadvantages: Bloodlust; Bully; On the Edge;
Overconfidence.
Northern Fist – 3 points
The Northern Fist is a soft style emphasizing attacks on opponents’
vital areas.
Skills: Karate; Physiology (Human).
Techniques: Counterattack (Karate); Ear Clap (Karate); Evade; Exotic
Hand Strike; Eye-Poke; Feint (Karate); Targeted Attack (Punch/Vitals).
Cinematic
Techniques: Lethal Strike; Pressure-Point Strike (Karate).
Perks: Rapid Retraction (Punches).
Optional Traits
Primary Characteristics: Increased DX.
Secondary
Characteristics: Increased Basic Speed or
Basic Move.
Advantages: Combat Reflexes; Enhanced Dodge. Imbue 3 (Chi, -15%) [34]
is required to learn the Imbuement
Skills.
Disadvantages: Overconfidence; Pacifism (Self-Defense Only); Vow
(Always fight unarmed).
Skills: Crippling Blow (Karate); Drugged Weapon (Karate); Pressure
Points (Karate); Pressure Secrets; Project Blow (Karate).
Southern Star – 3 points
The Southern Star is a soft style emphasizing manipulation of chi as if
it were a physical force.
Skills: Judo; Meditation.
Cinematic Skills: Breaking Blow; Flying Leap; Hypnotic Hands;
Hypnotism; Invisibility Art; Kiai; Precognitive Parry; Pressure Points;
Pressure Secrets; Push.
Techniques: Evade; Judo Throw; Sweep (Judo); Trip (Judo).
Cinematic
Techniques: Roll with Blow.
Perks: Chi Resistance (Kiai); Sure-Footed (Uneven).
Optional Traits
Primary Characteristics: Improved DX and HT.
Secondary
Characteristics: Improved Will.
Advantages: Enhanced Dodge; Trained by a Master; various Chi
Projection abilities (p. MA46).
Disadvantages: Pacifism.
Skills: Erotic Art; Parry Missile Weapons.
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