Monsters: Monster Manual IV Demons
Deathdrinker [Monster Manual IV, page 40]
Attribute Modifiers: ST+30 (Size Modifier, -30%) [210]; DX+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Teeth [1]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 5 (Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [14].
Energy Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Spell-Like Abilities (Alternative Abilities) [114]:
Death Field 1 [19/5=4];
Personal Flight [34/5=7];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [426] |
Typical Stats
ST: |
40 (KYOS: 27) |
HP: |
40 |
Speed: |
6 |
DX: |
11 |
Will: |
12 |
Move: |
7 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+3 |
Dodge: |
10 |
Parry: |
13 |
DR: |
3* (tough skin); 5 (vs. acid, cold, electricity,
and fire) |
SM+3 Longsword swing (18): swing 8d-1 cutting (KYOS: 6d+1 cutting), Reach 2-4*.
Punch (16): thrust 5d crushing (KYOS: 6d-1 crushing), Reach C-2.
Sharp Teeth (16): thrust 5d cutting (KYOS: 6d-1 cutting), Reach C.
Energy Drain: While maintaining ongoing contact (grappling, for example), the deathdrinker can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.
Spell-Like Abilities (Alternative Abilities):
Death Field 1 (12);
Personal Flight;
Remove Curse (12) - see GURPS Thaumatology: Sorcery, p. 21;
Teleport (10).
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); Sadism (12); See Invisible (Magical; Magical; True Sight); Selfish (9); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Axiomatic Weapons, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-16; Broadsword-18.
Creature Type: Outsider (Chaotic, Evil).
Notes: Size 7 hexes; Weight 3,000 lbs.
Kastighur [Monster Manual IV, page 42]
Attribute Modifiers: ST+33 (Size Modifier, -30%) [231]; DX-1 [-20]; IQ-1 [-20]; HT+2 [30].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+1 [5]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Hooves [3]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Fear Aura: Terror (-2) (Magical, -10%; Presence, +25%) [58].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Callous [-5]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [437] |
Typical Stats
ST: |
43 (KYOS: 32) |
HP: |
43 |
Speed: |
5.25 |
DX: |
9 |
Will: |
11 |
Move: |
6 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+3 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
3* (tough skin); 20 (vs. acid and electricity) |
Punch (12): thrust 5d crushing (KYOS: 7d+1 crushing), Reach C-2.
Sharp Teeth (12): thrust 5d cutting (KYOS: 7d+1 cutting), Reach C.
Fear Aura: The kastighur can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the kastighur must roll an immediate Fright Check at -2 (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this kastighur’s Fear Aura for one hour.
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Bloodlust (12); Callous; Discriminatory Smell; Hooves; Immunity to Electrical Conduction; Immunity to Noxious Acidic Effects; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Internal Sealed (Acid-Resistant Only); Magic Resistance 2 (Improved); Sadism (9); Sealed (Acid-Resistant Only); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cod Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-12.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Notes: Size 7 hexes; Weight 10,000 lbs.
Nashrou [Monster Manual IV, page 44]
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].Secondary Characteristic Modifiers: SM+1; Will+5 [25]; Per+6 [30]; Basic Move +3 [15].
Advantages: Combat Reflexes [15]; Discriminatory Smell [15]; DR 4 (Does not cover vitals, -10%) [18]; Doesn’t Eat or Drink [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Sharp Claws [5]; Unaging [15].
Cutting Limbs [14]: 2 x Striker (Cutting) [7].
Goring Limbs [16]: 2 x Striker (Impaling) [8].
Disadvantages: No Fine Manipulators [-30]; Skinny [-5]; Uncontrollable Appetite (Flesh) (12) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Vitals Strikes, x2) [-20]; Wild Animal [-30].
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [96] |
Typical Stats
ST: |
16 |
HP: |
16 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
9 |
IQ: |
4 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 |
DR: |
4 (except vitals) |
Cutting Limbs (14): thrust 2d-1 cutting (KYOS: 3d cutting), Reach C-1.
Goring Limbs (14): thrust 2d-1 impaling (KYOS: 3d impaling), Reach C-1.
Traits: Anarchic Touch; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Extra Attack 1; Extra Legs (Four Legs); Infravision; Injury Tolerance (No Head, No Neck); No Fine Manipulators; Skinny; Unaging; Uncontrollable Appetite (Flesh) (12); Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2); Vulnerability (Vitals Strikes, x2); Wild Animal.
Skills: Brawling-14; Jumping-14.
Creature Type: Outsider (Chaotic, Evil).
Notes: Weight 800 lbs.
Whisper Demon [Monster Manual IV, page 46]
Attribute Modifiers: ST-2 [-20]; DX+2 [40]; HT+2 [20].Secondary Characteristic Modifiers: Will+2 [10]; Basic Move +2 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Maddening Whispers: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Affects Substantial, +40%; Based on Will, +20%; Area Effect, 8 yards, +150%; Aura, +80%; Hallucinating, +50%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Reduced Duration, 1/60, Only when the target leaves the area, -30%) [46].
Disadvantages: Appearance (Monstrous; Univeral, +25%) [-25]; Callous [-5]; Dread (Religious Symbols; 5 yards) [-14]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
8 |
HP: |
8 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
8 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
- |
Maddening Whispers: A whisper demon may produce maddening telepathic whispers. Any sapient creature within 8 yards of a whisper demon that loses in a Quick Contest of Will with it begins to hallucinate (p. B429). If the creature leaves the aura’s area, the effects linger for margin of failure seconds.
Traits: Anarchic Touch; Appearance (Monstrous; Universal); Callous; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 4 yards); Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Legs (Aerial); Sadism (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Acting-15; Diplomacy-14; Stealth-14.
Creature Type: Outsider (Chaotic, Evil).
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