Monster: Siege Golem
The siege golem, while being practical and cool-looking, doesn't really provide much in terms of interesting abilities (like most golems).
Siege Golem [Cityscape, page 126]
Attribute Modifiers: ST+27 (Size Modifier, -30%) [189]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; HP+58 (Size Modifier, -30%) [82]; Will+10 [50]; Per+10 [50].
Advantages: Dark Vision [25]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 [10]; Payload 5 [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Catapult: Crushing Attack 13d+2 (Inaccurate 2, -10%; Increased 1/2D, 5x, +10%; Increased Range, 3x, +15%; Minimum Range, 25%, -15%; Overhead, +30%; Preparation Required, 5 minutes, -25%) [72].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Mute [-25]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [368] |
Typical Stats
ST: |
37 |
HP: |
95 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+3 |
Dodge: |
9 |
Parry: |
8 (unarmed) |
DR: |
2 |
Catapult (14): 13d+2 crushing, Acc 1, Range 150/300, Shots 1(300), minimum range 75 yards. This is an indirect fire weapon that is used by the siege golem with its Artillery (Catapult) skill. A miss always lands along the line between weapon and target; use Scatter (p. B414), but any odd roll falls short along that line while any even roll overshoots. Firing this weapon requires a 25-lb. stone.
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Payload 5; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Artillery (Catapult)-14; Brawling-12.
Creature Type: Construct.
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