Monsters: Fiendish Symbionts
Fiendish Familiar [Fiend Folio, page 219]
Attribute Modifiers: ST-9 [-90]; DX-9 [-180].
Secondary Characteristic Modifiers: SM-5; HP+2 [4].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (Homogenous, No Head, No Neck) [52]; Sharp Teeth [1]; Telesend (Magical, -10%; Melee Attack, Reach C, -30%; Universal, +50%) [33].
Enhance Spellcaster: Affliction 1 (HT; Advantage, Enhance Spellcaster, +120%; Always On, -10%; Aura, +80%; Contact Agent, -30%; Magical, -10%; Melee Attack, Reach C, -30%) [22]. Note: “Enhance Spellcaster” is IQ+1 (Costs Hit Points, 1 HP, -10%; Magical, -10%; Only for the purpose of spellcasting, -20%) [12].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Dependency (Host; Weekly) [-20]; Invertebrate [-20]; No Legs (Portable) [-30]; No Manipulators [-50]; Social Stigma (Monster) [-15].
Creature Type: Outsider (Evil).
Typical Stats
ST: |
1 |
HP: |
4 |
Speed: |
2.75 |
DX: |
1 |
Will: |
10 |
Move: |
0 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-5 |
Dodge: |
5 |
Parry: |
N/A |
DR: |
- |
Enhance Spellcaster: A fiendish familiar is a small face with an evil expression that is grafted onto the shoulder, back, stomach, or hand of a character. When the symbiont is attached, the host may increase his IQ for the purpose of spellcasting by 1 for one minute by spending 1 HP.
Traits: Appearance (Hideous); Callous; Dependency (Host; Weekly); Doesn’t Eat or Drink; Doesn’t Sleep; Infravision; Injury Tolerance (Homogenous, No Head, No Neck); Invertebrate; No Legs (Portable); No Manipulators; Social Stigma (Monster); Telesend (Magical; Melee Attack, Reach C; Universal); Unholy Touch.
Notes: Weight 2 lbs.
Creature Type: Outsider (Evil).
Gutworm [Fiend Folio, page 220]
Attribute Modifiers: ST-9 [-90]; DX-7 [-140]; IQ-3 [-60].
Secondary Characteristic Modifiers: SM-5; Basic Move -2 [-10].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Doubje-Jointed [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Telesend (Magical, -10%; Melee Attack, Reach C, -30%; Universal, +50%) [33].
Enhance Constitution: Affliction 1 (HT; Advantage, Enhance Constitution, +230%; Always On, -10%; Aura, +80%; Contact Agent, -30%; Disadvantage, Berserk (12), +10%; Disadvantage, Increased Consumption 1, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [35]. Note: “Enhance Constitution” is HT+2 (Magical, -10%) [18] + Resistant to Poison (+3) (Magical, -10%) [5].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Dependency (Host; Weekly) [-20]; Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50]; Short Lifespan 3 [-30]; Social Stigma (Monster) [-15].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
1 |
HP: |
1 |
Speed: |
3.25 |
DX: |
3 |
Will: |
7 |
Move: |
1 ground, 1 water |
IQ: |
7 |
Per: |
7 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-5 |
Dodge: |
6 |
Parry: |
N/A |
DR: |
- |
Traits: Amphibious; Dependency (Host; Weekly); Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Horizontal; Infravision; Injury Tolerance (No Neck); Invertebrate; Mute; No Legs (Slithers); No Manipulators; Short Lifespan 3; Telesend (Magical; Melee Attack, Reach C; Universal).
Creature Type: Outsider (Chaotic, Evil).
Soul Tick [Fiend Folio, page 220]
Attribute Modifiers: ST-9 [-90]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+1 [20].
Secondary Characteristic Modifiers: SM-10; Basic Move -4 [-20].
Advantages: Clinging [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Eight Legs) [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Telesend (Magical, -10%; Melee Attack, Reach C, -30%; Universal, +50%) [33].
Enhance Magic: Affliction 1 (HT; Advantage, Enhance Magic, +50%; Always On, -10%; Attribute Penalty, HT-1, +5%; Aura, +80%; Contact Agent, -30%; Disadvantage, Twisted Mana Generator, Not on necromancy, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [17]. Note: “Enhance Magic” is Necromancy Talent 1 [5].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Dependency (Host; Weekly) [-20]; Mute [-25]; No Manipulators [-50]; Short Lifespan 3 [-30]; Social Stigma (Monster) [-15].
Typical Stats
ST: |
1 |
HP: |
1 |
Speed: |
5.75 |
DX: |
13 |
Will: |
11 |
Move: |
1 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-10 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Traits: Appearance (Hideous); Axiomatic Touch; Callous; Clinging; Dependency (Host; Weekly); Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Eight Legs); Infravision; Injury Tolerance (No Neck); Mute; No Manipulators; Short Lifespan 3; Social Stigma (Monster); Telesend (Magical; Melee Attack, Reach C; Universal); Unholy Touch.
Creature Type: Outsider (Evil, Lawful).
Ghostly Visage [Fiend Folio, page 221]
13 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24].Secondary Characteristic Modifiers: SM-5; HP+2 [4]; Basice Move -4 [-20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control (Affects Others 1, +50%) [45]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Always On, -50%) [40]; Unaging [15].
Visage: Terror (Sight; Magical, -10%; Nuisance Effect, Makes the ghostly visage vulnerable, -10%) [24].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Dependency (Host; Weekly) [-20]; Dread (Religious Symbols; 5 yards) [-14]; Frightens Animals [-10]; No Manipulators [-50]; Social Stigma (Dead) [-20].
Features: No Legs (Aerial).
Creature Type: Undead.
Typical Stats
ST: |
1 |
HP: |
3 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
1 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-5 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Mind Shielding: When a ghostly visage is inhabiting its host, it grants it Immunity to Mind Control.
Traits: Appearance (Monstrous; Universal); Callous; Dark Vision; Dependency (Host; Weekly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control (Affects Others 1); Injury Tolerance (Homogenous, No Blood); No Legs (Aerial); No Manipulators; Social Stigma (Dead); Unaging.
Creature Type: Undead.
Chokesnake [Dungeon Magazine #148, page 82]
Attribute Modifiers: ST-7 [-70]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-4; Basic Move -2 [-10].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Doubje-Jointed [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Mind Control (Magical, -10%; Melee Attack, Reach C, -30%) [30]; Telesend (Magical, -10%; Melee Attack, Reach C, -30%; Universal, +50%) [33]; Unaging [15].
Supernatural Poison: Toxic Attack 1d (Contact Agent, -30%; Cosmic, Irresistible Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [10].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Dependency (Host; Weekly) [-20]; Horizontal [-10]; No Manipulators [-50]; Social Stigma (Monster) [-15].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Typical Stats
ST: |
3 |
HP: |
3 |
Speed: |
6 |
DX: |
13 |
Will: |
11 |
Move: |
4 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-4 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
- |
Traits: Anarchic Touch; Appearance (Hideous); Callous; Dependency (Host; Weekly); Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Horizontal; Infravision; Injury Tolerance (No Neck); Mind Control (Magical; Melee Attack, Reach C); No Legs (Slithers); No Manipulators; Social Stigma (Monster); Telesend (Magical; Melee Attack, Reach C; Universal); Unaging; Unholy Touch.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
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