Monsters: Archons II
Generally speaking, D&D has many more fiends than celestials. For example, in D&D 3.5 there's probably more than 50 demons, but only 10 archons. And I can see why - your typical adventurers are expected to slay fiends and not angels. But anyway, here's two archons from the Book of Exalted Deeds.
Owl Archon [Book of Exalted Deeds, page 159]
334 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%;
Size Modifier, -10%) [30]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+2 [40];
HT+2 [20].
Secondary
Characteristic Modifiers: SM+1.
Advantages: DR 2 (Flexible, -20%) [8]; Doesn't Eat or Drink [10]; Flight
(Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Petrification [5]; Magic
Resistance 2 (Improved, +150%) [10]; Night Vision 9 [9]; Resistant to Poison
(+3) [5]; Sharp Beak [1]; Sharp Claws [5]; Silence 2 [10]; Unaging [15].
Aura of Menace: Terror (Awe; Magical,
-10%; Presence, +25%; Selective Area, +20%) [41].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction
[5] + Immunity to Noxious Electrical Effects [10].
Detect Evil:
Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
Tongues: Cosmic
Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
Spell-Like Abilities (Alternative
Abilities) [64]:
Animal Control [10/5=2] - see GURPS Thaumatology: Sorcery, p. 13;
Stone to Flesh [28/5=6].
Disadvantages: Honesty (9) [-15]; Intolerance (Fiends)
[-5]; No Fine Manipulators [-30]; Pacifism (Cannot Harm Innocents) [-10];
Truthfulness (9) [-7]; Vulnerability (Anarchic Weapons, x2) [-10];
Vulnerability (Unholy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Feathers [1];
Holy Touch [1].
Creature Type: Outsider (Archon, Good, Lawful).
Knowing Your Own Strength [364] Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]
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Typical Stats
ST:
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16
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HP:
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16
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Speed:
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6.25
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DX:
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13
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Will:
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12
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Move:
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6 ground, 12 air (cannot hover)
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IQ:
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12
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Per:
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12
|
|
|
HT:
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12
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FP:
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12
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SM:
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+1
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Dodge:
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9
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Parry:
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N/A
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DR:
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2*, 20 (vs. electricity)
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Sharp Beak (15): thrust 1d+1 large piercing (KYOS: 2d+1 large piercing), Reach C.
Sharp Claws (15): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
Aura of Menace: An archon can activate this ability to cause all creatures within 10
yards of him to make a Fright Check. The archon can exclude any beings from the
area of effect. If a victim succeeds at his Fright Check, he will be unaffected
by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
Detect Evil (12): By taking a Concentrate maneuver and rolling against Per modified by
range penalties, the archon can sense evil auras of unholy creatures (such as
fiends and clerics of evil deities) and unholy items. On a success, the archon
learns the direction to the nearest significant evil aura.
Tongues:
Aside from the languages the archon knows, it has one slot that it can fill
with any spoken language that is not “secret” or “lost” at the Native
comprehension level by taking a Ready maneuver.
Spell-Like Abilities (Alternative Abilities):
Animal Control (12) - see GURPS Thaumatology: Sorcery,
p. 13;
Traits:
Axiomatic Touch; Doesn't Eat or Drink; Feathers; Flight (Cannot Hover; Winged); Holy Touch;
Honesty (9); Immunity to Electrical Conduction; Immunity to Noxious Electrical
Effects; Immunity to Petrification; Intolerance (Fiends); Magic Resistance 2
(Improved); Night Vision 9; No Fine Manipulators; Pacifism (Cannot Harm
Innocents); Resistant to Poison (+3); Silence 2; Truthfulness (9); Unaging; Vulnerability
(Anarchic Weapons, x2); Vulnerability (Unholy Weapons, x2).
Skills: Aerobatics-14;
Brawling-15; Innate Attack (Gaze)-14.
Creature Type: Outsider
(Archon, Good, Lawful).
Sword Archon [Book of Exalted Deeds, page 160]
364 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72];
DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+1; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 3 (Tough
Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged,
-25%) [24]; Immunity to Petrification [5]; Magic Resistance 2 (Improved, +150%)
[10]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; Unaging [15].
Armblades [25]: Burning Attack 1d
(Follow-Up, Natural Weapon, +0%; Magical, -10%) [5] + Natural Weapon (Impaling;
Extra Damage Type, Cutting, +20%; Extra Reach, C, 1, +50%; Heavy 5, +50%;
Increased Damage 1, +30%; Magical, -10%; Swing-Capable, Cutting, +30%;
Switchable, +10%; Temporary Disadvantage, No Fine Manipulators, -30%) [20].
Aura of Menace: Terror (Awe; Magical,
-10%; Presence, +25%; Selective Area, +20%) [41].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction
[5] + Immunity to Noxious Electrical Effects [10].
Detect Evil:
Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
Tongues: Cosmic
Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
Spell-Like Ability: Seeker [13].
Disadvantages: Honesty (9) [-15]; Intolerance (Fiends)
[-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7];
Vulnerability (Anarchic Weapons, x2) [-10]; Vulnerability (Unholy Weapons, x2)
[-10].
Perks: Axiomatic Touch [1]; Holy Touch
[1].
Creature Type: Outsider (Archon, Good, Lawful).
Knowing Your Own Strength [372] Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80]
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Typical Stats
ST:
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18
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HP:
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18
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Speed:
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6.25
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DX:
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12
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Will:
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11
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Move:
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7 ground, 12 air (cannot hover)
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IQ:
|
11
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Per:
|
11
|
|
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HT:
|
12
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FP:
|
12
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SM:
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+1
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Dodge:
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10
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Parry:
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11 (unarmed)
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DR:
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3* (tough skin), 20 (vs. electricity)
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Punch (14):
thrust 1d+2 crushing (KYOS: 3d-1 crushing), Reach C-1.
Armblades (14): With a Ready maneuver, the sword archon can transform his hands into
long, flaming armblades. These armblades deal thrust 2d impaling (KYOS: 3d+1 impaling)
or swing 4d cutting damage, plus follow-up 1d burning damage, Reach C-2. While
the armblades are active, the archon has No Fine Manipulators.
Aura of Menace: An archon can activate this ability to cause all creatures within 10
yards of him to make a Fright Check. The archon can exclude any beings from the
area of effect. If a victim succeeds at his Fright Check, he will be unaffected
by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
Detect Evil (12): By taking a Concentrate maneuver and rolling against Per modified by
range penalties, the archon can sense evil auras of unholy creatures (such as
fiends and clerics of evil deities) and unholy items. On a success, the archon
learns the direction to the nearest significant evil aura.
Tongues:
Aside from the languages the archon knows, it has one slot that it can fill
with any spoken language that is not “secret” or “lost” at the Native
comprehension level by taking a Ready maneuver.
Spell-Like Ability: Seeker (11).
Traits:
Axiomatic Touch; Combat Reflexes; Doesn’t Eat or Drink; Flight (Cannot
Hover; Winged); Holy Touch; Honesty (9); Immunity to Electrical Conduction; Immunity
to Noxious Electrical Effects; Immunity to Petrification; Intolerance (Fiends);
Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm
Innocents); Resistant to Poison (+3); Truthfulness (9); Unaging; Vulnerability
(Anarchic Weapons, x2); Vulnerability (Unholy Weapons, x2).
Skills:
Aerobatics-14; Brawling-14.
Creature Type: Outsider
(Archon, Good, Lawful).
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