Saturday, 26 March 2022

Monsters: Archons III

Monsters: Archons III

And here we have two more archons from the Book of Exalted Deeds.

 

Throne Archon [Book of Exalted Deeds, page 162]

 
629 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+3 [60]; IQ+3 [60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+3 [15]; Basic Move +2 [10].
Advantages: Appearance (Beautiful/Handsome; Universal, +25%) [15]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Immunity to Petrification [5]; Magic Resistance 4 (Improved, +150%) [20]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15].
    Aura of Menace: Terror (Awe; Magical, -10%; Presence, +25%; Selective Area, +20%) [41].
    Detect Evil: Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
  Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Penitentiary Gaze: Terror (-5) (Sight; Accessibility, Not on lawful or holy beings, -5%; Magical, -10%; Takes Recharge, 5 seconds, -10%; Vision-Based, -20%) [44].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].

    Spell-Like Abilities (Alternative Abilities) [106]:
    Banish [58/5=12];
    Lesser Restoration [58/5=12];
    Major Healing [45/5=9];
    Neutralize Poison [26/5=6];
    Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21;
    Truthsayer [8/5=2].
Disadvantages: Honesty (9) [-15]; Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Anarchic Weapons, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Holy Touch [1].
Creature Type: Outsider (Archon, Good, Lawful).

Knowing Your Own Strength [609]
Replace ST+15 (Size Modifier, -10%) [120] with ST+10 [100]

 
Typical Stats

ST:

25 (KYOS: 20)

HP:

25 (KYOS: 20)

Speed:

6.5

DX:

13

Will:

16

Move:

8

IQ:

13

Per:

13

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

10

Parry:

13

DR:

3* (tough skin), 4 (medium segmented plate; torso); 20 (vs. electricity)

    SM+2 Thrusting Broadsword swing (18): swing 5d+2 cutting, Reach 2-3.
    SM+2 Thrusting Broadsword thrust (18): thrust 4d impaling (KYOS: 6d-1 impaling), Reach 2-3.
    Punch (15): thrust 3d-1 crushing (KYOS: 3d+2 crushing), Reach C-1.
    Aura of Menace: An archon can activate this ability to cause all creatures within 10 yards of him to make a Fright Check. The archon can exclude any beings from the area of effect. If a victim succeeds at his Fright Check, he will be unaffected by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
    Detect Evil (13): By taking a Concentrate maneuver and rolling against Per modified by range penalties, the archon can sense evil auras of unholy creatures (such as fiends and clerics of evil deities) and unholy items. On a success, the archon learns the direction to the nearest significant evil aura.
    Tongues: Aside from the languages the archon knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Penitentiary Gaze: The throne archon can focus its glowing blue eyes on any non-lawful non-holy creature no more than once per 5 seconds. When it does so, if that creature can see the archon, it must roll a Fright Check at a -5 penalty, as it is assailed by visions of remorse over the distance their life’s actions had taken them from the ideals of law or goodness. If a victim succeeds at his Fright Check, they will be unaffected by this ability for one hour.

    Spell-Like Abilities (Alternative Abilities):
    Banish (16);
    Lesser Restoration (13);
    Major Healing (13);
    Neutralize Poison (13);
    Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
    Truthsayer (13).
 
    Traits: Appearance (Beautiful/Handsome; Universal); Axiomatic Touch; Combat Reflexes; Doesn’t Eat or Drink; Holy Touch; Honesty (9); Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Intolerance (Fiends); Magic Resistance 4 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Poison (+3); See Invisible (Magical; Magical); Truthfulness (9); Unaging; Vulnerability (Anarchic Weapons, x2); Vulnerability (Unholy Weapons, x2).
    Skills: Aerobatics-14; Brawling-15; Broadsword-18; Innate Attack (Gaze)-14.
    Creature Type: Outsider (Archon, Good, Lawful).
  

Warden Archon [Book of Exalted Deeds, page 163]

 
556 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Per+3 [15]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; DR 3 (Flexible, -20%) [12]; Immunity to Petrification [5]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Aura of Menace: Terror (Awe; Magical, -10%; Presence, +25%; Selective Area, +20%) [41].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Unerring Assay: Detect Alignment Auras (Cosmic, Ignores obfuscation, +50%; Magical, -10%; Precise, +100%; Reflexive, +40%; Selective Effect, +20%) [60].
    Spell-Like Abilities (Alternative Abilities) [98]:
    Mind-Reading [26/5=6];
    Scrying 3 [80];
    Seeker [13/5=3];
    Sense Observation 1 [41/5=9] - see GURPS Sorcery: Protection and Warning Spells, page 12.
Disadvantages: Honesty (9) [-15]; Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Anarchic Weapons, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Fur [1]; Holy Touch [1].
Creature Type: Outsider (Archon, Good, Lawful).

Knowing Your Own Strength [536]
Replace ST+15 (Size Modifier, -10%) [120] with ST+10 [100]

 
Typical Stats

ST:

25 (KYOS: 20)

HP:

25 (KYOS: 20)

Speed:

5.5

DX:

10

Will:

11

Move:

6

IQ:

11

Per:

14

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

9

Parry:

11 (unarmed)

DR:

3*, 4 (medium segmented plate; torso and limbs); 20 (vs. electricity)

    Sharp Teeth (15): thrust 3d-1 cutting (KYOS: 3d+2 cutting), Reach C.
    Sharp Claws (15): thrust 3d-1 cutting (KYOS: 3d+2 cutting), Reach C-1.
    Aura of Menace: An archon can activate this ability to cause all creatures within 10 yards of him to make a Fright Check. The archon can exclude any beings from the area of effect. If a victim succeeds at his Fright Check, he will be unaffected by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
    Tongues: Aside from the languages the archon knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Unerring Assay (14): A warden archon continually senses alignment auras, rolling against Per to detect their exact positions. A follow-up IQ roll is possible to learn more about the aura’s source. This is a cosmic sense – it ignores Obscure and other effects that conceal alignment auras.
    Spell-Like Abilities (Alternative Abilities):
    Mind-Reading (11);
    Scrying 3 (11);
    See Invisible (14);
    Seeker (14);
    Sense Observation 1 (14) - see GURPS Sorcery: Protection and Warning Spells, page 12.

    Traits: Axiomatic Touch; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Doesn’t Sleep; Fur; Holy Touch; Honesty (9); Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Intolerance (Fiends); Magic Resistance 3 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Poison (+3); See Invisible (Magical; Magical; True Sight); Truthfulness (9); Unaging; Vulnerability (Anarchic Weapons, x2); Vulnerability (Unholy Weapons, x2).
    Skills: Aerobatics-14; Brawling-15; Broadsword-18; Innate Attack (Gaze)-14.
    Creature Type: Outsider (Archon, Good, Lawful).


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