Monsters: Demons
Jovoc [Monster Manual II, page 58]
Attribute Modifiers: DX+2 [40]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; HP-2 [-4]; Will+2 [10]; Per+2 [10].
Advantages: Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Doesn’t Sleep (No immunity against sleep effects, -20%) [16]; High Pain Threshold [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Aura of Retribution: DR 4 (Accessibility on Reflection, Only affects non-tanar’ri, -5%; Area Effect on Reflection, 8 yards, +150%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Force Field, +20%; Magical, -10%; Provides no DR, -100%; Reflection, +100%) [107].
Disadvantages: Appearance (Hideous) [-16]; Bad Grip 2 [-10]; Bad Smell [-10]; Bad Temper (12) [-10]; Bloodlust (9) [-15]; Callous [-5]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Typical Stats
ST: |
10 |
HP: |
8 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
6 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
-1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
1* (tough skin); 5 (vs.
acid, cold, fire) |
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Aura of Retribution: When the jovoc is struck by an attack that does not ignore DR to deal internal damage (such as most Malediction spells), all non-tanar’ri within 8 yards of the jovoc lose the same amount of HP (up to 4), regardless of their DR or other defensive advantages.
Traits: Anarchic Touch; Appearance (Hideous); Bad Grip 2; Bad Smell; Bad Temper (12); Bloodlust (9); Callous; Combat Reflexes; Doesn’t Eat or Drink; Doesn’t Sleep (No immunity against sleep effects); High Pain Threshold; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Fast); Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holt Weapons, x2); Vulnerability (Silver, x2).
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Palrethee [Monster Manual II, page 59]
Attribute Modifiers: ST+3 [30]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; See Invisible (Magic; Magical, -10%) [14]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects [15].
Fiery Shield: Burning Attack 2d (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [13].
Spell-Like Abilities (Alternative Abilities) [10]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Sense Good [8].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
13 |
HP: |
13 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
6 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
11 |
DR: |
2* (tough skin); 20 (vs. electricity and fire) |
Punch (14): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
Fiery Shield: Anything that touches the palrethee takes 2d burning damage.
Spell-Like Abilities (Alternative Abilities):
Detect Magic (11) – see GURPS Thaumatology: Sorcery, page 19;
Sense Good (11).
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Illumination; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Sadism (9); See Invisible (Magic; Magical); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Broadsword-14.
Creature Type: Outsider (Chaotic, Evil, Fire, Tanar’ri).
Zovvut [Monster Manual II, page 60]
Attribute Modifiers: ST+5 [50]; DX+1 [20]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10]; Basic Speed +0.25 [5].
Advantages: Doesn’t Eat or Drink [10]; Dominance (Wight; Fatal Beating, -40%) [12]; DR 2 (Tough Skin, -40%) [6]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Spell-Like Abilities (Alternative Abilities) [136]:
Blackout 1 [36/5=8];
Mind-Reading [26/5=6];
Sense Good [8/5=2];
Souldrinker 1 [75/5=15];
Suggestion [73/5=15];
Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6 |
DX: |
11 |
Will: |
14 |
Move: |
6 ground, 12 air |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
10 (unarmed) |
DR: |
2* (tough skin) |
Sharp Teeth (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (13);
Mind-Reading (12);
Sense Good (12);
Souldrinker 1 (14);
Suggestion (12);
Teleport (12).
Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Dominance (Wight; Fatal Beating); Flight (Cannot Hover; Winged); Infravision; Magic Resistance 3 (Improved); Sadism (12); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-13; Innate Attack (Gaze)-13; Strategy (Land)-13.
Creature Type: Outsider (Chaotic, Evil).
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