Tuesday 23 February 2021

Monsters: Demons

Monsters: Demons

Here we have three more demons from the Monster Manual II. Palrethee and zovvut aren't really interesting, but the jovoc is just not nice. I remember using these small menaces in my D&D games and I felt dirty after that. If you want to punish your players and your conscience, then throw them at the PCs.

Jovoc [Monster Manual II, page 58]

210 points
Attribute Modifiers: DX+2 [40]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; HP-2 [-4]; Will+2 [10]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Aura of Retribution: DR 4 (Accessibility on Reflection, Only affects non-tanar’ri, -5%; Area Effect on Reflection, 8 yards, +150%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Force Field, +20%; Magical, -10%; Provides no DR, -100%; Reflection, +100%) [107].
Disadvantages: Appearance (Hideous) [-16]; Bad Grip 2 [-10]; Bad Temper (12) [-10]; Bloodlust (9) [-15]; Callous [-5]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

10

HP:

8

Speed:

6

DX:

12

Will:

10

Move:

6

IQ:

8

Per:

10

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

10

Parry:

11 (unarmed)

DR:

1* (tough skin); 5 (vs. acid, cold, fire)

    Sharp Claws (14): thrust 1d-2 cutting, Reach C.
    Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
    Aura of Retribution: When the jovoc is struck by an attack that does not ignore DR to deal internal damage (such as most Malediction spells), all non-tanar’ri within 8 yards of the jovoc lose the same amount of HP (up to 4), regardless of their DR or other defensive advantages.

    Traits: Anarchic Touch; Appearance (Hideous); Bad Grip 2; Bad Temper (12); Bloodlust (9); Callous; Combat Reflexes; Does’t Eat or Drink; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Fast); Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holt Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Palrethee [Monster Manual II, page 59]

218 points
Attribute Modifiers: ST+3 [30]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; See Invisible (Magic; Magical, -10%) [14]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects [15].
    Fiery Shield: Burning Attack 2d (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [13].
    Spell-Like Abilities (Alternative Abilities) [10]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Sense Good [8].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Illumination [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Fire, Tanar’ri).

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

12

Will:

11

Move:

6

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

11

DR:

2* (tough skin); 20 (vs. electricity and fire)

    Flaming Thrusting Broadsword (14): swing 2d cutting or thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1. Deald 1d burning damage as a follow-up.
    Punch (14): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Fiery Shield: Anything that touches the palrethee takes 2d burning damage.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (11)
– see GURPS Thaumatology: Sorcery, page 19;
    Sense Good (11).


    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Illumination; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Sadism (9); See Invisible (Magic; Magical); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Broadsword-14.
    Creature Type: Outsider (Chaotic, Evil, Fire, Tanar’ri).


Zovvut [Monster Manual II, page 60]

303 points
Attribute Modifiers: ST+5 [50]; DX+1 [20]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10]; Basic Speed +0.25 [5].
Advantages: Doesn’t Eat or Drink [10]; Dominance (Wight; Fatal Beating, -40%) [12]; DR 2 (Tough Skin, -40%) [6]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Spell-Like Abilities (Alternative Abilities) [136]:
    Blackout 1 [36/5=8];
    Mind-Reading [26/5=6];
    Sense Good [8/5=2];
    Souldrinker 1 [75/5=15];
    Suggestion [73/5=15];
    Teleport [90].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

15

HP:

15

Speed:

6

DX:

11

Will:

14

Move:

6 ground, 12 air

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

10 (unarmed)

DR:

2* (tough skin)

    Sharp Claws (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Sharp Teeth (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (13);
    Mind-Reading (12);
    Sense Good (12);
    Souldrinker 1 (14);
    Suggestion (12);
    Teleport (12).


    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Combat Reflexes; Doesn’t Eat or Drink; Dominance (Wight; Fatal Beating); Flight (Cannot Hover; Winged); Infravision; Magic Resistance 3 (Improved); Sadism (12); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-13; Innate Attack (Gaze)-13; Strategy (Land)-13.
    Creature Type: Outsider (Chaotic, Evil).

No comments:

Post a Comment