Wednesday, 24 February 2021

Monsters: Demons II

Monsters: Demons II

And now the last two demons from Monster Manual II.

 

Jarilith [Monster Manual II, page 61]

266 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+4 [20]; Basic Move +3 [15].
Advantages: Catfall [10]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; DR 3 (Tough Skin, -40%) [9]; Extra Legs (Four Legs) [5]; Flexibility [5]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Terror (Presence, +25%) [38]; Unaging [15].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Spell-Like Abilities (Alternative Abilities) [44]:
    Blackout 1 [36];
    Mind-Reading [26/5=6];
    Sense Good [8/5=2].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Cannot Speak [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [306]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+10 [100]

Typical Stats

ST:

22 (KYOS: 20)

HP:

22 (KYOS: 20)

Speed:

6.5

DX:

13

Will:

11

Move:

9

IQ:

9

Per:

13

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

10

Parry:

N/A

DR:

3*  (tough skin), 5 (vs. acid, cold, fire)

    Sharp Claws (15): thrust 2d+1 cutting (KYOS: 3d+2 cutting), Reach C-1.
    Sharp Teeth (15): thrust 2d+1 cutting (KYOS: 3d+2 cutting), Reach C.
    Terror: A jarilith can activate this ability to cause all creatures within 10 yards of it to make a Fright Check. If a victim succeeds at his Fright Check, they will be unaffected by the jarilith’s Terror for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (14);
    Mind-Reading (9);
    Sense Good (13).


    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Cannot Speak; Catfall; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Flexibility; Horizontal; Infravision; Magic Resistance 3 (Improved); Odious Racial Habit (Eats sapient beings); Sadism (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Innate Attack (Gaze)-14; Jumping-15; Stealth-14; Tracking-14; Wrestling-15.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Kelvezu [Monster Manual II, page 61]

624 points
Attribute Modifiers: ST+7 [70]; DX+3 [60]; IQ+3 [60]; HT+3 [30].
Secondary Characteristic Modifiers: Will+2 [10].
Advantages: Combat Reflexes [15]; Danger Sense [15]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Enhanced Dodge 2 [30]; Flight (Magical, -10%) [36]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 4 (Improved, +150%) [20]; See Invisible (Magic; Magical, -10%) [14]; Silence 3 [15]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
    Poison: Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Kelvezu Poison, +10%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; Reduced Duration, 1/3, -10%; Takes Extra Time 2, -20%) [3]. Note: “Kelvezu Poison” is Toxic Attack 1d (Follow-Up, This weapon, +0%; Single Use, x1/2) [1].
    Spell-Like Abilities (Alternative Abilities) [159]:
    Blackout 1 [36/5=8];
    Borrow Language [13/5=3];
    Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21;
    Personal Invisibility [66/5=14];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Sense Good [8/5=2];
    Sense Law [8/5=2];
    Suggestion [73/5=15];
    Teleport [90].
Disadvantages: Bully (12) [-10]; Callous [-5]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

17

HP:

17

Speed:

6.5

DX:

13

Will:

15

Move:

6 ground, 13 air

IQ:

13

Per:

13

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

12

Parry:

11

DR:

4* (tough skin); 5 (vs. acid, cold, fire)

    Thrusting Broadsword (18): swing 3d cutting or thrust 2d impaling (KYOS: 3d-1 impaling), Reach 1.
    Punch (18): thrust 1d+2 crushing (KYOS: 2d+1 crushing), Reach C.
    Poison: The kelvezu constantly produces an injury poison from its nails. While it does not affect anyone the demon punches, the kelvezu may spend 4 seconds to coat a weapon with this poison. Each application of the poison works only once and deals 1d follow-up toxic damage. This poison is unstable, it degrades 1 minute after being applied, so it cannot be harvested.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (18);
    Borrow Language (18);
    Dispel Magic 1 (15)
- see GURPS Thaumatology: Sorcery, p. 21;
    Personal Invisibility;
    Remove Curse (15)
- see GURPS Thaumatology: Sorcery, p. 21;
    Sense Good (13);
    Sense Law (13);
    Suggestion (13);
    Teleport (13).


    Traits: Anarchic Touch; Bully (12); Callous; Combat Reflexes; Danger Sense; Detect (Magic; Magical; Reflexive); Doesn’t Eat or Drink; Flight (Magical); Immunity to Poison; Infravision; Magic Resistance 4 (Improved); See Invisible (Magic; Magical); Selfish (9); Silence 3; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-18; Broadsword-18; Disguise (Human)-14; Innate Attack (Gaze)-18; Knife-18; Shadowing-18; Stealth-18; Thaumatology-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

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