Monsters/NPCs: Planetouched Warriors
Monster Manual II introduces two new types of planetouched - the chaond and the zenythri. They arechaotic/lawful counterparts to aasimars and tieflings. I've converted their templates in the past, so let us just create sample warriors.
Chaond Warrior [Monster Manual II, page 170]
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM |
+0 |
Dodge: |
10 |
Parry: |
11 |
DR: |
3 (vs. acid, cold, sound) |
Sickle swing (14): swing 1d impaling, Reach 1. Unbalanced. May get stuck; see Picks (p. B405).
Sickle hook (12): thrust 1d-4 cutting, Reach 1. Unbalanced. Hook enables the rules under Hook (p. MA74), and may also damage the victim.
Throwing Dart (14): thrust 1d-2 impaling, Acc 1, x2.5/x3.5 (25/35).
Shatter (13): A chaond may release chaotic energies with a touch to deal 2d crushing damage to a crystalline creature or object. This magical ability costs 1 FP.
Traits: Combat Reflexes; Flexibility; Infravision.
Skills: Axe/Mace-14; Innate Attack (Gaze)-13; Thrown Weapon (Dart)-14.
Techniques: Hook (Axe/Mace)-12.
Creature Type: Outsider.
Zenythri Warrior [Monster Manual II, page 171]
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM |
+0 |
Dodge: |
9 |
Parry: |
10 |
DR: |
4 (torso), 3 (vs. electricity, fire, sound) |
Crossbow (13): thrust 2d-1 (KYOS: 2d) impaling, Acc 4, x20/x25 (240/300), RoF 1, Shots 1(4).
Traits: Absolute Direction; Appearance (Beautiful/Handsome); Combat Reflexes; Infravision; Unnatural Features 1 (Purplish skin).
Skills: Broadsword-13; Crossbow-13.
Gear: Medium Scale Armor (torso).
Creature Type: Outsider.
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