Monday 22 February 2021

Monsters: Abyssal Demons

Monsters: Abyssal Demons

Monster Manual II has eight new demons that, surprisingly, did not get get updated to 3.5 in any of thefollow-up supplements. The first three demons are abyssal maws, abyssal skulkers, and abyssal ravagers. At first I thought that they are boring, but now I appreciate them as low-point-value demons that can be summoned by the PCs, as the templates mostly lack the expensive energy resistances and spell-like abilities. Nice!


Abyssal Maw [Monster Manual II, page 56]

26 points
Attribute Modifiers: ST+3 [30]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: Will+2 [10]; Per+3 [15]; Basic Move+1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Extra Arms 3 (Short, -50%) [15]; Extra Attack 1 [25]; Extra Legs (Three Legs) [5]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Gluttony (6) [-10]; Impulsiveness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Short Arms [-10]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: Born Biter 3.
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

13

HP:

13

Speed:

5.25

DX:

10

Will:

9

Move:

6

IQ:

7

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

2* (tough skin)

    Sharp Claws (12): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. Lack the leverage to use any weapon that must be swung. Subtract one yard from the reach of any melee weapon wielded by these arms. If grappling with only these two arms, the abyssal maw is at -2 on any attempt to grapple.
    Sharp Teeth (12): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.

    Traits: Anarchic Touch; Appearance (Monstrous); Bloodlust (12); Born Biter 3; Callous; Doesn’t Eat or Drink; Extra Arms 3 (Short); Extra Attack 1; Extra Legs (Three Legs); Gluttony (6); Impulsiveness (12); Infravision; Injury Tolerance (No Head, No Neck); Odious Racial Habit (Eats sapient beings); Peripheral Vision; Short Arms; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-12; Wrestling-12.
    Creature Type: Outsider (Chaotic, Evil).

Abyssal Skulker [Monster Manual II, page 57]

20 points
Attribute Modifiers: ST-2 [-20]; DX+2 [40].
Secondary Characteristic Modifiers: SM-1; Per+1 [5]; Basic Move+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Infravision [10]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Sadism (12) [-15]; Semi-Upright [-5]; Skinny [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

8

HP:

8

Speed:

5.5

DX:

12

Will:

10

Move:

7

IQ:

10

Per:

11

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

1* (tough skin)

    Sharp Claws (14): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
    Sharp Teeth (14): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.

    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Doesn’t Eat or Drink; Extra Legs (Four Legs); Infravision; Peripheral Vision; Sadism (12); Semi-Upright; Skinny; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Stealth-14.
    Creature Type: Outsider (Chaotic, Evil).

Abyssal Ravager [Monster Manual II, page 57]

93 points
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35]; DX+3 (No Fine Mnaipulators, -40%) [36]; IQ-3 [-60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Per+5 [25]; Basic Move+3 [15].
Advantages: Discriminatory Smell [15]; DR 2 (Flexible, -20%) [8]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Elemental Resistance (A,C): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [14].
    Stinger: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 minute, 5 cycles, Resistible, +100%; Follow-Up, Stinger, +0%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -4 ST, +40%) [7].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Bloodlust (9) [-15]; Callous [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Perks: Anarchic Touch [1]; Fur [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [128]
Replace ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35] with ST+7 [70]

Typical Stats

ST:

17

HP:

17

Speed:

6.5

DX:

13

Will:

10

Move:

9

IQ:

7

Per:

12

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

9

Parry:

N/A

DR:

2*, 5 (vs. acid and cold)

    Sharp Claws (15): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
    Sharp Teeth (15): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
    Stinger (15): thrust 2d impaling (KYOS: 3d+1 impaling) plus follow-up 1d-1 toxic (5 1-minute cycles, resisted by HT-2, -4 ST after loss of 1/2 HP), Reach C-1.

    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Bloodlust (9); Callous; Discriminatory Smell; Doesn’t Eat or Drink; Fur; Horizontal; Infravision; Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Stealth-14; Tracking-14.
    Creature Type: Outsider (Chaotic, Evil).
 
Abyssal Ravager Venom
This poison is extracted from an abyssal ravager. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 5 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -4 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 5 cycles, Resistible, +100%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -4 ST, +40%) [6].
 

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