Monster: Abyssal Eviscerator
By S. Tappin |
Abyssal Eviscerator
[Miniatures Handbook, page 45]
Attribute Modifiers: ST+3 [30]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: HP+3 [6]; Will+1 [5]; Per+4 [20]; Basic Move+1 [5].
Advantages: Arm ST 3 (Two Non-Extra Arms) [15]; Discriminatory Smell [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Extra Arms 2 (Short, -50%) [10]; Extra Attack 2 [50]; Immunity to Poison [15]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Elemental Resistance (A,C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [17].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Callous [-5]; Sadism (6) [-30]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: Born Biter 2. Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
13 |
HP: |
16 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
9 |
Per: |
13 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
3* (tough skin); 5 (vs. acid, cold, electricity,
and fire) |
Sharp Claws (Lower Arms) (14): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. Effective ST 13. Lack the leverage to use any weapon that must be swung. Subtract one yard from the reach of any melee weapon wielded by these arms. If grappling with only these two arms, the abyssal eviscerator is at -2 on any attempt to grapple.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
Traits: Anarchic Touch; Appearance (Hideous); Bloodlust (12); Born Biter 2; Callous; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Extra Attack 2; Immunity to Poison; Infravision; Sadism (6); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Wrestling-14.
Creature Type: Outsider (Chaotic, Evil).
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