Monster: Abyssal Drake
A crossbreed between a wyvern, a demon, and a red dragon. Weird, but cool.
Abyssal Drake [Draconomicon, page 145]
Attribute Modifiers: ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75]; IQ-3 [-60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; Will+3 [15]; Per+3 [15]; FP+2 [6]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; DR 4 [20]; Extended Lifespan 1 [2]; Extra Attack 1 [25]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Nictitating Membrane 2 [2]; Night Vision 5 [5]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Terror (Presence, +25%) [38]; Temperature Tolerance 2 (Hot) [2].
Breathe Unholy Fire: Natural Weapon (Burning; Affects Insubstantial, +20%; Armor Divisor, (2), +50%; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Single, -20%) [14].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Stinger: Striker (Impaling; Cannot Parry, -40%) [5].
Poison: Toxic Attack 1d-1 (Cyclic, 1 minute, 5 cycles, Resistible, +100%; Follow-Up, Stinger, +0%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -3 HT, +30%) [7].
Disadvantages: Bestial [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Vulnerability (Cold, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Fire).
Knowing Your Own Strength [414] |
Typical Stats
ST: |
35 (KYOS: 31) |
HP: |
35 (KYOS: 31) |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
7 land, 12 air (cannot hover) |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
16 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
4, 20 (vs. fire) |
Sharp Teeth (14): thrust 4d+2 cutting (KYOS: 7d cutting), Reach C.
Stinger (14): thrust 6d impaling (KYOS: 9d impaling) plus follow-up 1d-1 toxic (5 1-minute cycles, resisted by HT-2, -3 HT after loss of 1/2 HP). Reach C-2.
Breathe Unholy Fire (16): The drake breathes out a blast of unholy fire, dealing thrust 3d-1(2) burning damage (KYOS: 4d) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack can harm both substantial and insubstantial beings.
Terror: An abyssal drake can activate this ability to cause all creatures within 10 yards of it to make a Fright Check. If a victim succeeds at his Fright Check, they will be unaffected by the abyssal drake’s Terror for one hour.
Traits: Anarchic Touch; Bestial; Discriminatory Smell; Extended Lifespan 1; Extra Attack 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Nictitating Membrane 2; Night Vision 5; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Scales; Temperature Tolerance 2 (Hot); Unholy Touch; Vulnerability (Cold, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Innate Attack (Breath)-16.
Creature Type: Outsider (Chaotic, Evil, Fire).
Abyssal Drake Venom
This poison is extracted from an abyssal drake. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 5 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1
minute, 5 cycles, Resistible, +100%; Follow-Up Poison, -20%; Resistible, HT-2,
-20%; Symptoms, 1/2 HP, -3 HT, +30%) [6].
This poison is extracted from an abyssal drake. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 5 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
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