Wednesday 17 February 2021

Ultra-Tech: Hydrosuits

Ultra-Tech: Hydrosuits

Hydrosuits are water-filled suits for moving about in air or vacuum. They were mentioned in GURPS Space and given their own skill specialization, but there was never any examples. They are used by aquatic beings who want to explore other environments. All hydrosuits include some kind of powered exoskeleton that increases the wearer’s DR against swung melee attacks, falls, and collisions. Depending on the user’s body morphology, the hydrosuit may have two, four, or more mechanical legs to be used for locomotion on land. If the wearer has no arms or other organs that can be used for manipulation, the suit can be outfitted with mechanical arms. Mechanical limbs require the wearer to connect to the suit via a neural interface.

All hydrosuits require Hydrosuit skill to use.


 Heavy Hydrosuit (TL9-11)

This hydrosuit covers the whole body, including a rigid, removable helmet and life support pack. It has an integrated heavy-duty exoskeleton that improves the wearer’s DR against swung melee attacks, falls, and collisions by 20. It is very strong, but the oversized arms are not suited for fine work. It stands eight feet tall (SM+1). The wearer gains Lifting ST+12 and Striking ST+8. In addition to any penalties for low skill, the wearer is Ham-Fisted (-3 DX).

The default models assume two mechanical legs and the lack of need in mechanical arms. Optionally, it can be outfitted with mechanical arms (+0.25 CF per arm) or extra mechanical legs (+0.25 for four legs, +0.35 CF for six legs, +0.45 for seven or more legs).

Typically, it has at least two lifeline hooks for safety when outside a vessel. The suit has a back-mounted life-support pack (LSP), which provides heat regulation, cooling, and energy for the suit’s systems. It also includes an oxygen tank that makes water inside breathable with a 12-hour supply.

The suit has built-in biomedical sensors (p. UT187). It is sealed with the addition of a vacc suit helmet (p. UT180), providing climate control (-459°F to 250°F) (p. UT171), pressure support (p. UT171) up to 100 atmospheres, radiation protection (PF 2) (p. UT171), and vacuum support (p. UT171). A heavy hydrosuit takes 30 seconds to put on or take off, though this time can be halved with a successful Hydrosuit skill roll.

Different hydrosuit models are available:

Civilian Heavy Hydrosuit (TL9): An ordinary heavy hydrosuit for use by workers.

Reflex, Nanoweave, and Monocrys Heavy Hydrosuit (TL9-11): A heavy hydrosuit with its body reinforced with ballistic armor. It has a split DR: Use the higher DR against piercing and cutting damage, and the lower DR against all other damage types.

 

Light Hydrosuit (TL9-11)

This hydrosuit covers the whole body, including a rigid, removable helmet and life support pack. It has an integrated low-powered, but less bulky exoskeleton that improves the wearer’s DR against swung melee attacks, falls, and collisions by 10. The wearer gains Lifting ST+10 and Striking ST+6.

The default models assume two mechanical legs and the lack of need in mechanical arms. Optionally, it can be outfitted with mechanical arms (+0.25 CF per arm) or extra mechanical legs (+0.25 for four legs, +0.35 CF for six legs, +0.45 for seven or more legs).

Typically, it has at least two lifeline hooks for safety when outside a vessel. The suit has a back-mounted life-support pack (LSP), which provides heat regulation, cooling, and energy for the suit’s systems. It also includes an oxygen tank that makes water inside breathable with a 12-hour supply.

The suit has built-in biomedical sensors (p. UT187). It is sealed with the addition of a vacc suit helmet (p. UT180), providing climate control (-459°F to 250°F) (p. UT171), pressure support (p. UT171) up to 10 atmospheres, radiation protection (PF 2) (p. UT171), and vacuum support (p. UT171). A light hydrosuit takes 30 seconds to put on or take off, though this time can be halved with a successful Hydrosuit skill roll.

Different hydrosuit models are available:

Civilian Light Hydrosuit (TL9): An ordinary heavy hydrosuit for use by workers.

Reflex, Nanoweave, and Monocrys Light Hydrosuit (TL9-11): A light hydrosuit with its body reinforced with ballistic armor. It has a split DR: Use the higher DR against piercing and cutting damage, and the lower DR against all other damage types.

 

TL

Description

DR

Location

Cost

Weight

Power

LC

9

Heavy Civilian Hydrosuit

10/5*

all

$51,500

210

E/24 hr.

3

9

Light Civilian Hydrosuit

10/5*

all

$26,500

60

D/12 hr.

3

9

Heavy Reflex Hydrosuit

22/11*

all

$53,000

215

E/24 hr.

3

9

Light Reflex Hydrosuit

22/11*

all

$28,000

65

D/12 hr.

3

10

Heavy Nanoweave Hydrosuit

34/11*

all

$52,540

220

E/24 hr.

3

10

Light Nanoweave Hydrosuit

34/11*

all

$27,540

70

D/12 hr.

3

11

Heavy Monocrys Hydrosuit

46/15*

all

$52,590

220

E/24 hr.

3

11

Light Monocrys Hydrosuit

46/15*

all

$27,590

70

D/12 hr.

3

 


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