Sunday, 28 February 2021

Monsters: Gorgons

Monsters: Gorgons

No, not the serpentine gorgons. D&D has bull-like gorgons that breathe petrifying gas. But what I haveclearer in my memory are the gorgons from Might and Magic VIII and Heroes of Might and Magic III. The mighty gorgons from HoMM3 have an acidic breath and a death stare ability. The brass/bronze/iron gorgons from MM8 are basically D&D gorgons with some extra resistances. Brass gorgons' breath gets downgraded to paralysis.

 

Mighty Gorgon

102 points
Attribute Modifiers: ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56]; DX-1 [-20]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; Will+8 [40]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move+3 [15].
Advantages: DR 5 [25]; DR 7 (Inner Layer; Directional, Front, -20%; Partial, Skull Only, -70%) [7]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 4 [4]; Striker (Gore; Crushing; Limited Arc, Straight Ahead, -40%) [1].
    Acid Breath: Corrosion Attack 2d (Cone, 5 yards, +100%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [29].
    Death Stare: Affliction 1 (HT; Heart Attack, +300%; Malediction 1, +100%; Vision-Based, Reversed, -20%) [48].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Weak Bite [-2]; Wild Animal [-30].
Quirks: Affected by Magnetism [-1].
Creature Type: Magical Beast.

Knowing Your Own Strength [186]
Replace ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56] with ST+14 [140]

Typical Stats

ST:

24

HP:

24

Speed:

5

DX:

9

Will:

10

Move:

8

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

+2

Dodge:

8

Parry:

N/A

DR:

5, 9 (skull, front)

    Gore (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Hooves (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Weak Bite (11): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Acid Breath (12): 2d corrosion, costs 1 FP, takes 5 seconds to recharge. Range 2/20, width 5 yard.
    Death Stare (12): A mighty gorgon stare at a victim to cause a heart attack. The gorgon takes a Concentrate maneuver and rolls a Quick Contest of Will against the victim’s HT. The gorgon’s roll takes -1 per yard of distance to the victim.

    Traits: Affected by Magnetism; Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Horizontal; Infravision; Night Vision 4; No Fine Manipulators; Wild Animal.
    Skills: Brawling-11; Innate Attack (Breath)-12; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

Iron Gorgon

152 points
Attribute Modifiers: ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56]; DX-1 [-20]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move+3 [15].
Advantages: DR 5 [25]; DR 7 (Inner Layer; Directional, Front, -20%; Partial, Skull Only, -70%) [7]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 4 [4]; Striker (Gore; Crushing; Limited Arc, Straight Ahead, -40%) [1].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Petrifying Breath: Affliction 1 (HT; Area Effect, 4 yards, +100%; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 1 FP, -5%; Drifting, +20%; Extended Duration, Permanent, +150%; Increased 1/2D, x10, +15%; Magical, -10%; Paralysis, Variant, +150%; Persistent, +40%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%; Takes Recharge, 15 seconds, -20%) [61].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Weak Bite [-2]; Wild Animal [-30].
Perks: Immunity to Gorgon Petrifying Breath [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Magical Beast.

Knowing Your Own Strength [236]
Replace ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56] with ST+14 [140]

Typical Stats

ST:

24

HP:

24

Speed:

5

DX:

9

Will:

10

Move:

8 ground

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

+2

Dodge:

8

Parry:

N/A

DR:

5, 9 (skull, front), 20 (vs. electricity and fire)

    Gore (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Hooves (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Weak Bite (11): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Petrifying Breath (12): The gorgon is able breathe a cloud of petrifying gas. This cloud is a ranged attack with 1/2D 10, Max 10, Acc 3, RoF 1, Shots N/A, and Recoil 1. The cloud covers a 4-yard radius area, persists for 10 seconds, and drifts from the initial point with the wind. The gorgon has to wait for 15 seconds before it can use this ability again. Using this ability costs 1 FP.
    The gas must be inhaled to have any effect, but it ignores all DR. Only Doesn’t Breathe and Filter Lungs protect completely – although a victim who makes a Sense roll to notice the attack in time may hold his breath (see Holding Your Breath, p. B351). Each victim resists with a HT roll. If he fails, he is permanently petrified. This effect cannot be removed with Dispel Magic, but can be removed with Remove Curse, Stone to Flesh, or an equivalent.

    Traits: Affected by Magnetism; Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Horizontal; Immunity to Electrical Conduction; Immunity to Gorgon Petrifying Breath; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Infravision; Night Vision 4; No Fine Manipulators; Wild Animal.
    Skills: Brawling-11; Innate Attack (Breath)-12; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

Bronze Gorgon

111 points
Attribute Modifiers: ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56]; DX-1 [-20]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move+3 [15].
Advantages: DR 4 [20]; DR 7 (Inner Layer; Directional, Front, -20%; Partial, Skull Only, -70%) [7]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 4 [4].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Petrifying Breath: Affliction 1 (HT; Area Effect, 4 yards, +100%; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 1 FP, -5%; Drifting, +20%; Extended Duration, Permanent, +150%; Increased 1/2D, x10, +15%; Magical, -10%; Paralysis, Variant, +150%; Persistent, +40%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%; Takes Recharge, 15 seconds, -20%) [61].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Immunity to Gorgon Petrifying Breath [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [195]
Replace ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56] with ST+14 [140]


Typical Stats

ST:

24

HP:

24

Speed:

5

DX:

9

Will:

10

Move:

8 ground

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

+2

Dodge:

8

Parry:

N/A

DR:

4, 9 (skull, front), 10 (vs. electricity and fire)

    Gore (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Hooves (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Weak Bite (11): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Petrifying Breath (12): The gorgon is able breathe a cloud of petrifying gas. This cloud is a ranged attack with 1/2D 10, Max 10, Acc 3, RoF 1, Shots N/A, and Recoil 1. The cloud covers a 4-yard radius area, persists for 10 seconds, and drifts from the initial point with the wind. The gorgon has to wait for 15 seconds before it can use this ability again. Using this ability costs 1 FP.
    The gas must be inhaled to have any effect, but it ignores all DR. Only Doesn’t Breathe and Filter Lungs protect completely – although a victim who makes a Sense roll to notice the attack in time may hold his breath (see Holding Your Breath, p. B351). Each victim resists with a HT roll. If he fails, he is permanently petrified. This effect cannot be removed with Dispel Magic, but can be removed with Remove Curse, Stone to Flesh, or an equivalent.

    Traits: Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Horizontal; Immunity to Electrical Conduction; Immunity to Gorgon Petrifying Breath; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Infravision; Night Vision 4; No Fine Manipulators; Restricted Diet (Herbivore); Wild Animal.
    Skills: Brawling-11; Innate Attack (Breath)-12; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

Brass Gorgon

75 points
Attribute Modifiers: ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45]; DX-1 [-20]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move+3 [15].
Advantages: DR 3 [15]; DR 7 (Inner Layer; Directional, Front, -20%; Partial, Skull Only, -70%) [7]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 4 [4].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Paralyzing Breath: Affliction 1 (HT; Area Effect, 4 yards, +100%; Costs Fatigue, 1 FP, -5%; Drifting, +20%; Increased 1/2D, x10, +15%; Magical, -10%; Paralysis, +150%; Persistent, +40%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%; Takes Recharge, 15 seconds, -20%) [41].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Immunity to Gorgon Paralyzing Breath [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [120]
Replace ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45] with ST+9 [90]

Typical Stats

ST:

19

HP:

19

Speed:

5

DX:

9

Will:

10

Move:

8 ground

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

N/A

DR:

3, 9 (skull, front), 10 (vs. electricity and fire)

    Gore (11): thrust 2d+1 crushing (KYOS: 3d+2 crushing), Reach C-1.
    Hooves (11): thrust 2d+1 crushing (KYOS: 3d+2 crushing), Reach C-1.
    Weak Bite (11): thrust 1d+2 crushing, Reach C.
    Paralyzing Breath (12): The gorgon is able breathe a cloud of paralyzing gas. This cloud is a ranged attack with 1/2D 10, Max 10, Acc 3, RoF 1, Shots N/A, and Recoil 1. The cloud covers a 4-yard radius area, persists for 10 seconds, and drifts from the initial point with the wind. The gorgon has to wait for 15 seconds before it can use this ability again. Using this ability costs 1 FP.
    The gas must be inhaled to have any effect, but it ignores all DR. Only Doesn’t Breathe and Filter Lungs protect completely – although a victim who makes a Sense roll to notice the attack in time may hold his breath (see Holding Your Breath, p. B351). Each victim resists with a HT roll. If he fails, he is paralyzed for margin of failure minutes.

    Traits: Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Horizontal; Immunity to Electrical Conduction; Immunity to Gorgon Paralyzing Breath; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Infravision; Night Vision 4; No Fine Manipulators; Restricted Diet (Herbivore); Wild Animal.
    Skills: Brawling-11; Innate Attack (Breath)-12; Intimidation-10; Survival (Plains)-11; Sumo Wrestling-10.
    Creature Type: Magical Beast.

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