Monster: Derro Magister
Pathfinder RPG's Occult Bestiary features several monsters that are just "normal monster, but psychic". The derro magister is one of them. I decided to omit his cytillesh stare ability, because he can accomplish everything that ability does with his psychic powers. Keeping them both would be redundant.
Derro Magister [Bestiary 6, page 92]
Attribute Modifiers: ST-5 [-50]; DX+1 [20]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+2 [10]; Basic Move -1 [-5].
Advantages: Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Silence 1 [5].
Psychic Spell-Like Abilities (Alternative Abilities) [117]:
Babble [46/5=10];
False Memory [10/5=2];
Great Hallucination [34/5=7];
Mind-Search [13/5=3];
Paranoia [38/5=8];
Permanent Forgetfulness [43/5=9];
Suggestion [63];
Synapse Overload [37/5=8];
Synaptic Pulse 2 [33/5=7].
Disadvantages: Callous [-5]; Sadism (12) [-15]; Weakness (1d per 30 minutes; Sunlight) [-15].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
5 |
HP: |
5 |
Speed: |
5.5 |
DX: |
11 |
Will: |
14 |
Move: |
4 |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-2 |
Dodge: |
9 |
Parry: |
10 |
DR: |
2* (light layered leather) |
SM-2 Crossbow (ST 5) (13): thrust 1d-2 impaling (KYOS: 1d-5 impaling), Acc 4, Range 100/125, RoF 1, Shots 1(4). A derro usually carries 1d doses of Medium-size Spider Venom.
Psychic Spell-Like Abilities (Alternative Abilities):
Babble (14);
False Memory (12);
Great Hallucination (12);
Mind-Search (12);
Paranoia (14);
Permanent Forgetfulness (14);
Suggestion (12);
Synapse Overload (14);
Synaptic Pulse 2 (14).
Traits: Callous; Combat Reflexes; Infravision; Magic Resistance 1 (Improved); Sadism (12); Silence 1; Weakness (1d per 30 minutes; Sunlight).
Skills: Crossbow-13; Interrogation-12; Intimidation-12; Poisons/TL3-12; Smallsword-12; Stealth-14.
Creature Type: Monstrous Humanoid.
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