Thursday, 17 December 2020

Monster: Ripper

Monster: Ripper

Another D&D monster from my old notes. I've actually used it in two different games, and in both of
them it got killed by a single knife stab to the eyes.


Ripper [Cityscape, page 131]

296 points
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Advantages: Chameleon 3 [15]; Clinging [20]; DR 3 (Tough Skin, -40%) [9]; DR 3 (Bane, Magic, -15%) [13]; Double-Jointed [15]; Extra Attack 1 [25]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Neck) [5]; Long Arms 1 [20]; Sharp Teeth [1]; Talons [8].
    Sedative: Fatigue Attack 1d (Follow-Up, Talons, +0%; Missed Sleep, +50%) [15].
    Disorienting Aura: Obscure 4 (Vision; Always On, -50%; Area Effect, 16 yards, +200%; Defensive, +50%; Extended, Infravision, +20%; Smell-Based, -20%) [24].
    Pheromones: Mind Control (Area Effect, 16 yards, +200%; Emanation, -20%; Emotion Control, -50%; Independent, +70%; Smell-Based, -20%) [140].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Increased Consumption 1 [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Humanoid Flesh; Substitution, -50%) [-10]; Short Lifespan 2 [-20]; Social Stigma (Monster) [-15].
Features: Night Vision 5.
Creature Type: Aberration.

Knowing Your Own Strength [304]
ST+2 (No Fine Manipulators, -40%) [12] with ST+2 [20]

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

10

Move:

6 ground, 3 clinging

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

11 (unarmed)

DR:

3 (not vs. magic)

    Sedative Talons (16): thrust 1d-1 cutting or impaling (KYOS: 1d cutting or impaling) + follow-up 1d fatigue damage that is treated as FP lost to missed sleep for all purposes, Reach C-1.
    Sharp Teeth (16): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Disorienting Aura: A ripper is constantly surrounded by a cloud of pheromones that covers a 16-yard-radius area around it. If any other creature in the area smells the pheromones, subtract 4 from any attempts to see the anything in the area using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the ripper or another creature in the area, subtract 4 from any attack roll against it that relies on vision to hit. The ripper is unaffected by its own disorienting aura.
    Pheromones (10): A ripper can emit a cloud of emotion-controlling pheromones that affects a 16-yard-radius area around it. Anyone who smells the pheromones must roll a Quick Contest of Will against the ripper’s IQ. If the victim fails, then the ripper can affect their emotions. For some guidelines on what’s possible, see the Sway Emotions skill (p. B192). This effect will lasts for margin of failure minutes.

    Traits: Appearance (Monstrous); Callous; Chameleon 3; Clinging; Double-Jointed; Extra Attack 1; Immunity to Poison; Increased Consumption 1; Infravision; Injury Tolerance (No Neck); Long Arms 1; Night Vision 5 (-5 is the native illumination level); Odious Racial Habit (Eats sapient beings); Restricted Diet (Humanoid Flesh; Substitution); Short Lifespan 2; Social Stigma (Monster).
    Skills: Brawling-16; Stealth-16.
    Creature Type: Aberration.




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