Alchemy: Some Elixirs I Missed
Beetle Elixir
Beetle elixir causes the drinker’s skin to bulk
up, darken, harden, and gloss over. Short antennae also sprout from his or her
forehead. The drinker gains DR 2 and Vibration Sense (Air) (p. B96).
Duration: 1 hour.
Form: Potion.
Cost: $750 (singular); $270 (5-batched).
Recipe: $75; 4 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage, Beetle
Elixir, +180%; Magical, -10%; Potion, -25%) [25]. Note: «Beetle Elixir» is DR 2 (Magical, -10%) [9] + Vibration Sense
(Air; Magical, -10%) [9].
Bladeshimmer
This silvery oil causes nonliving objects on
which it is smeared to turn invisible.
Duration: 9 minutes.
Form: Potion.
Cost: $1,770 (singular); $635
(5-batched).
Recipe: $177; 18 days; defaults to
Alchemy-6.
Statistics: Affliction 1 (HT; Accessibility,
Only on objects, -10%; Advantage, Bladeshimmer, +560%; Extended Duration, 3x,
-40%; Magical, -10%; Ointment with no Contact Agent, -15%) [59]. Notes: «Bladeshimmer» is Invisibility (Affects
Machines, +50%; Magical, -10%) [56]. Extended Duration costs -40% because the Ointment
meta-enhancement already includes Extended Duration, 30x, +60%.
Electric Eel Elixir
The drinker’s skin turns silvery, granting the
drinker DR 1 with the Tough Skin limitation. In addition, ะตhe subject is sheathed in crackling
lightning that deals 1d-1 burning surge damage to enemies who touch their body
or attack them with a conductive weapon. Metallic armor counts as DR 1 against
this attack, but nonmetallic armor protects normally. Targets stuck by this
attack must make an HT roll, at -1 per 2 points of injury, or be physically
stunned. On subsequent turns, they can roll HT to recover.
Duration: 1 hour.
Form: Potion.
Cost: $720 (singular); $260 (5-batched).
Recipe: $72; 3 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage, Electric Eel Elixir, +170%; Magical, -10%; Potion, -25%) [24]. Note: «Electric Eel Elixir» is Burning Attack 1d-1 (Aura, +80%; Cosmic, Works through conductive weapons, +50%; Magical, -10%; Melee Attack, Reach C, -30%; Surge, Arcing, +100%; Side Effect, Stunning, +50%) [14] + DR 1 (Magical, -10%; Tough Skin, -40%) [3].
Elixir of the Dark Speech
This allows the imbiber to speak and understand
the Dark
Speech.
Duration: 1 hour.
Form: Potion.
Cost: $1,200 (singular); $430
(5-batched).
Recipe: $120; 8 days; defaults to Alchemy (Dark)-4.
Statistics: Affliction 1 (HT; Advantage, Elixir
of the Dark Speech, +330%; Magical, -10%; Potion, -25%) [40]. Note: «Elixir of the Dark Speech» is Language
(Dark Speech; Native; Spoken Only; Magical, -10%) [3] + Charisma 3
(Accessibility, Only on evil beings, -35%; Magical, -10%; Requires saying
something in the Dark Speech, -5%) [8/5 = 2] + Terror (Hearing; Backlash,
Severe Pain, -40%; Costs Fatigue, 2 FP, -10%; Magical, -10%) [12/5 = 3] +
Affliction 1 (HT; Accessibility, Inanimate objects only, -10%; Attribute Penalty,
HT-5, +50%; Costs Fatigue, 1 FP, -5%; Fixed Duration, +0%; Magical, -10%;
Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%; Negated
Advantage, Reduced DR 10, +50%; No Signature, +20%; Requires Dark Speech, -10%)
[25].
Incense of the Gorgon
This foul-smelling incense is typically found
in a dark green vial with the embossed image of a gorgon. The smoke from this incense
makes the subject permanently petrified (p. B428) when inhaled. This cannot be
undone via Dispel Magic; countering it requires Remove Curse or the equivalent
of Stone to Flesh.
Duration: 1 minute (the smoke) and permanent
(the effect).
Form: Pastille.
Cost: $1,800 (singular); $650
(5-batched).
Recipe: $180; 18 days; defaults to
Alchemy-6.
Statistics: Affliction 1 (HT; Cosmic, Immune
to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Magical, -10%; Paralysis,
Variant, +150%; Pastille, +155%) [60].
Porcupine Elixir
Porcupine elixir toughens the drinker’s skin,
granting them DR 1 with the Tough Skin limitation. In addition, hundreds of
needle-sharp quills sprout from the drinker’s body. This is defensive weaponry,
intended to discourage attackers; the drinker cannot use their spines actively.
However, they get a DX-4 roll to hit each foe in close combat with them once
per turn, as a free action. Roll at +2 against foes who attacked the drinker
from behind. Those who grapple or slam the drinker are hit immediately and
automatically – and those who slam the drinker take maximum damage! The spines
deal 1d-2 impaling damage and have Reach C. They cannot sprout through armor of
any sort.
Duration: 1 hour.
Form: Potion.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Porcupine
Elixir, +40%; Magical, -10%; Potion, -25%) [11]. Note: «Porcupine Elixir» is DR 1 (Magical, -10%; Tough Skin, -40%)
[3] + Short Spines (Magical, -10%) [1].
Potion of Animal Senses
This murky brown potion smells like the pelt of
a wet animal. It grants the imbiber a +2 bonus to Hearing rolls, Discriminatory Smell, and Night Vision 5.
Duration: 1 hour.
Form: Potion.
Cost: $900 (singular); $325 (5-batched).
Cost (Herbal): $720 (singular); $260 (5-batched).
Recipe: $90; 5 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage,
Potion of Animal Senses, +230%; Magical, -10%; Potion, -25%) [30]. Note: «Potion of Animal Senses» is Acute
Hearing 2 (Magical, -10%) [4] + Discriminatory Smell (Magical, -10%) [14] +
Night Vision 5 (Magical, -10%) [5].
Potion of Watery Breath
This aquamarine potion is the opposite of the elixir
of fire breath. It grants the drinker the ability to launch massive amounts of
water from their mouth. They can breathe water up to three times, each time
dealing 4d crushing damage that does not deal injury, but causes blunt trauma
and knockback, to a single target up to 10 yards away. Use Innate Attack (Breath)
to hit. Don’t apply range penalties; treat this as a long melee weapon rather
than a ranged attack. Unused blasts dissipate 1 hour after the liquid is
consumed. The water also douses most normal fires.
Duration: 1 hour or until all uses are spent.
Form: Potion.
Cost: $420 (singular); $150 (5-batched).
Recipe: $42; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Potion
of Watery Breath, +70%; Magical, -10%; Potion, -25%) [14]. Note: «Potion of Watery Breath» is Crushing Attack 4d (Increased
1/2D, 2x, +5%; Limited Use, 3 uses, Fast Reload, -10%; Jet, +0%; Magical, -10%;
No Wounding, -50%) [7].
Rhino Elixir
Rhino elixir toughens the drinker’s skin,
granting them DR 3 with the Tough Skin limitation. However, the drinker has Bad
Sight (Nearsighted) (p. B123) for the duration of this potion.
Duration: 1 hour.
Form: Potion.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Rhino
Elixir, +40%; Magical, -10%; Potion, -25%) [11]. Note: «Rhino Elixir» is DR 3 (Magical, -10%; Temporary
Disadvantage, Bad Sight (Nearsighted), -25%; Tough Skin, -40%) [4].
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