Martial Arts: Complete Warrior Styles
While we're on the topic of martial arts, let's convert the combat styles from Complete Warrior. The Net and Trident style basically is the Retiarius style from GURPS Martial Arts: Gladiators with a generic name, so it does not require a conversion.
Anvil of Thunder – 2 points
This is the style of fighting with hammer and axe at the same time. Its
practitioners are known to deal thunderous blows with this unique pairing of
weapons.
Skills: Axe/Mace.
Techniques: Combination (Axe/Mace Swing/Disarming + Axe/Mace
Swing/Torso); Combination (Axe/Mace Swing/Torso + Axe/Mace Swing/Face); Disarming
(Axe/Mace); Hook (Axe/Mace).
Cinematic
Techniques: Dual-Weapon Attack (Axe/Mace); Dual-Weapon Defense
(Axe/Mace); Whirlwind Attack (Axe/Mace).
Perks: Off-Hand Weapon Training (Axe/Mace); Unusual
Training (Dual-Weapon Attack, Both attacks must target the same foe).
Optional Traits
Primary Characteristics: Improved ST.
Secondary
Characteristics: Improved FP.
Advantages: Ambidexterity; Combat Reflexes; Enhanced Parry;
Striking ST.
Disadvantages: Berserk; Bloodlust.
Bear Fang – 3 points
This is a fierce style of fighting with an axe and dagger at the same
time. Practitioners of this style can bring the fight to close quarters in the
blink of an eye.
Skills: Axe/Mace; Main-Gauche.
Techniques: Armed Grapple (Main-Gauche or Knife); Close Combat
(Axe/Mace); Combination (Axe/Mace Hook/Weapon + Main-Gauche or Knife Thrust/Neck);
Combination (Axe/Mace Hook/Shield + Main-Gauche or Knife Thrust/Neck);
Disarming (Axe/Mace); Hook (Axe/Mace); Retain Weapon (Axe/Mace, Knife, or Main-Gauche);
Reverse Grip (Knife or Main-Gauche).
Cinematic
Techniques: Dual-Weapon Attack (Axe/Mace and Main-Gauche or Knife).
Perks: Grip Mastery (Axe/Mace, Knife, or Main-Gauche);
Off-Hand Weapon Training (Axe/Mace or Main-Gauche).
Optional Traits
Primary Characteristics: Improved ST or DX.
Secondary
Characteristics: Improved Will.
Advantages: Ambidexterity; Combat Reflexes.
Disadvantages: Bloodlust.
Skills: Fast-Draw (Knife); Knife; Wrestling.
Crescent Moon – 3 points
This is the style of fighting with sword and dagger. Its practitioners
know how to twist an opponent’s weapons from its grasp with a single graceful
motion while using your two weapons together.
Skills: Broadsword; Main-Gauche.
Techniques: Close Combat (Broadsword or Shortsword); Combination
(Broadsword Disarm + Main-Gauche Swing/Neck); Disarming (Broadsword, Main-Gauche,
or Shortsword); Feint (Broadsword, Main-Gauche, or Shortsword); Spinning Strike
(Broadsword or Shortsword).
Cinematic
Techniques: Dual-Weapon Attack (Broadsword, Main-Gauche, or
Shortsword); Grand Disarm (Broadsword); Whirlwind Attack (Broadsword).
Perks: Off-Hand Weapon Training (Main-Gauche); Unusual
Training (Dual-Weapon Attack, Both attacks must target the same foe).
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved Basic Move.
Advantages: Ambidexterity; Combat Reflexes; Enhanced Parry.
Skills: Shortsword.
Hammer’s Edge – 3 points
Practitioners of this style are masters of fighting with a hammer and sword
at the same time, and have learned to hammer their foes into the ground with their
tremendous blows.
Skills: Axe/Mace, Broadsword.
Techniques: Combination (Broadsword Feint + Axe/Mace Swing/Face);
Combination (Broadsword Feint + Axe/Mace Swing/Leg Joint); Combination
(Broadsword Feint + Axe/Mace Swing/Skull); Feint (Broadsword); Targeted Attack
(Axe/Mace Swing/Face); Targeted Attack (Axe/Mace Swing/Leg Joint); Targeted
Attack (Axe/Mace Swing/Skull).
Cinematic Techniques: Dual-Weapon Attack (Axe/Mace or Broadsword).
Perks: Off-Hand Weapon Training (Axe/Mace or Broadsword); Unusual
Training (Dual-Weapon Attack, Both attacks must target the same foe).
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved FP.
Advantages: Ambidexterity; Combat Reflexes; Striking ST.
Disadvantages: Bloodlust; Sadism.
High Sword Low Axe – 3 points
Practitioners of this style have mastered fighting with sword and axe at
the same time, and have learned to use this unusual pairing of weapons to pull their
opponents off their feet.
Skills: Axe/Mace, Broadsword.
Techniques: Combination (Axe/Mace Swing/Leg + Broadsword
Swing/Neck); Hook (Axe/Mace); Retain Weapon (Axe/Mace); Targeted Attack (Broadsword
Swing/Neck); Targeted Attack (Broadsword Thrust/Vitals).
Cinematic Techniques: Dual-Weapon Attack (Axe/Mace or Broadsword).
Perks: Off-Hand Weapon Training (Axe/Mace or Broadsword); Unusual
Training (Dual-Weapon Attack, Both attacks must target the same foe).
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved FP.
Advantages: Ambidexterity; Combat Reflexes; Striking ST.
Lightning Mace – 2 points
This is the style of fighting with two maces at the same time. Its
practitioners are known to strike their foes with lightning speed.
Skills: Axe/Mace.
Techniques: Close Combat (Axe/Mace); Feint (Axe/Mace); Spinning
Strike (Axe/Mace); Targeted Attack (Axe/Mace Swing/Face).
Cinematic
Techniques: Dual-Weapon Attack (Axe/Mace); Dual-Weapon Defense
(Axe/Mace); Whirlwind Attack (Axe/Mace).
Perks: Off-Hand Weapon Training (Axe/Mace); Unusual
Training (Dual-Weapon Attack, Both attacks must target the same foe).
Optional Traits
Primary Characteristics: Improved ST.
Secondary
Characteristics: Improved FP.
Advantages: Ambidexterity; Combat Reflexes; Striking ST.
Disadvantages: Berserk; Bloodlust.
Quick Staff – 3 points
This is the style of fighting with a quarterstaff. This style includes
special maneuvers that complement this unique weapon.
Skills: Acrobatics; Staff.
Techniques: Acrobatic Stand; Armed Grapple (Staff); Back Strike
(Staff); Close Combat (Staff); Disarming (Staff); Feint (Staff); Sweep (Staff).
Cinematic Techniques: Dual-Weapon Defense (Staff); Grand Disarm (Staff).
Perks: Combat Vaulting (Quarterstaff); Grip Mastery
(Staff); Sacrificial Parry (Staff); Shoves and Tackles (Staff).
Optional Traits
Primary Characteristics: Improved DX.
Secondary
Characteristics: Improved Basic Speed and
Basic Move.
Advantages: Combat Reflexes; Flexibility.
Disadvantages: Overconfidence; Pacifism (Self-Defense Only).
Skills: Jumping; Spear.
Spinning Halberd – 4 points
This is the style of fighting with a halberd that uses all parts of the
weapon - blade, spike, hook, or butt - to strike devastating blows.
Skills: Polearm; Spear; Staff.
Techniques: Armed Grapple (Polearm); Back Strike (Polearm, Spear,
or Staff); Hook (Polearm); Spinning Strike (Polearm); Sweep (Polearm)
Cinematic Techniques: Dual-Weapon Defense (Polearm, Spear, or Staff);
Whirlwind Attack (Polearm).
Perks: Combat Vaulting (Dueling Halberd or Halberd); Form
Mastery (Dueling Halberd or Halberd); Reach Mastery (Dueling Halberd or
Halberd); Shoves and Tackles (Polearm).
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved FP.
Advantages: Combat Reflexes.
Disadvantages: Overconfidence.
Skills: Jumping.
Three Mountains – 3 points
This is the style of fighting with powerful bludgeoning weapons.
Skills: Axe/Mace; Two-Handed Axe/Mace.
Techniques: Close Combat (Axe/Mace or Two-Handed Axe/Mace);
Retain Weapon (Axe/Mace or Two-Handed Axe/Mace); Spinning Strike (Axe/Mace or
Two-Handed Axe/Mace); Sweep (Two-Handed Axe/Mace); Targeted Attack (Axe/Mace or
Two-Handed Axe/Mace Swing/Face).
Cinematic Techniques: Whirlwind Attack (Two-Handed Axe/Mace).
Perks: Focused Fury; Grip Mastery (Mace or Round Mace);
Reach Mastery (Maul).
Optional Traits
Primary Characteristics: Increased ST.
Secondary
Characteristics: Improved HP and FP.
Advantages: Arm ST; Combat Reflexes.
Disadvantages: Berserk; Bloodlust.
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