Alchemy: Adventurer Elixirs
Aroma of Curdled Death
This dark, viscous ointment is usually stored
in a small stoppered bottle and applied like a perfume. Five seconds after
exposure to air, it creates an invisible cloud of poison gas in a 4-yard radius
that lasts for 1 minute. The creature wearing the aroma of curdled death is
protected from the cloud’s effect, but all other creatures that breathe in this
gas must make an HT roll or suffer a heart attack. The cloud moves as the
creature does without drifting with the wind.
Duration: 1 minute.
Form: Ointment.
Cost: $1,800 (singular); $650
(5-batched).
Recipe: $180; 18 days; defaults to
Alchemy-6.
Statistics: Affliction 1 (HT; Advantage, Aroma
of Curdled Death, +620%; Delay, 5 seconds, -0%; Magical, -10%; Ointment, -45%;
Reduced Duration, 1/3, -70%) [60]. Notes:
«Aroma of Curdled Death» is Affliction 1 (HT; Area Effect, 4 yards, +100%;
Aura, +80%; Heart Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%; No
Signature, +20%; Respiratory Agent, +50%) [61] + Immunity to Your Own Aroma of
Curdled Death (Magical, -10%) [1]. Reduced Duration costs -70%, because the
Ointment meta-enhancement includes Extended Duration, 30x, +60%.
Aroma of Dreams
This silvery ointment is usually stored in a
small stoppered bottle and applied like a perfume. Five seconds after exposure
to air, it creates an invisible cloud of poison gas in a 4-yard radius that
lasts for 1 minute. The creature wearing the aroma of dreams is protected from
the cloud’s effect, but all other creatures that breathe in this gas must make
an HT roll or fall asleep for margin of failure minutes. The cloud moves as the
creature does without drifting with the wind.
Duration: 1 minute.
Form: Ointment.
Cost: $1,350 (singular); $490
(5-batched).
Recipe: $135; 11 days; defaults to
Alchemy-5.
Statistics: Affliction 1 (HT; Advantage, Aroma
of Dreams, +470%; Delay, 5 seconds, -0%; Magical, -10%; Ointment, -45%; Reduced
Duration, 1/3, -70%) [45]. Notes: «Aroma
of Dreams» is Affliction 1 (HT; Area Effect, 4 yards, +100%; Aura, +80%; Magical,
-10%; Melee Attack, Reach C, -30%; No Signature, +20%; Respiratory Agent, +50%;
Sleep, +150%) [46] + Immunity to Your Own Aroma of Dreams (Magical, -10%) [1]. Reduced
Duration costs -70%, because the Ointment meta-enhancement includes Extended
Duration, 30x, +60%.
Oil of Exacting Shot
This oil gives a ranged weapon +1 to skill
rolls to hit.
Duration: 1 hour.
Form: Ointment.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Accessibility,
Only on ranged weapons, -30%; Advantage, Oil of Exacting Shot, +40%; Magical,
-10%; Ointment, -45%) [6]. Note: «Oil
of Exacting Shot» is DX 1 (Accessibility, Only attacks with this weapon, -80%;
Magical, -10%) [4].
Oil of Iron Silence
The recipient does not take a penalty to their
Stealth for being encumbered.
Duration: 1 hour.
Form: Ointment.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Oil
of Iron Silence, +40%; Magical, -10%; Ointment, -45%) [9]. Note: «Oil of Iron Silence» is Armor Familiarity 4 (Variant;
Stealth; Magical, -10%) [4].
Oil of Sonic Weapon
Once applied to a weapon, this oil causes it to
do an additional 1d of follow-up (p. B105) burning damage. This damage is from
sonic vibrations, not fire; it will never set anything ablaze. The weapon will
visibly vibrate, but will not cause any discomfort to the wielder.
Duration: 1 hour.
Form: Ointment.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Accessibility,
Only on weapons, -20%; Advantage, Oil of Sonic Weapon, +40%; Magical, -10%;
Ointment, -45%) [7]. Note: «Oil of Sonic
Weapon» is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No
Incendiary Effect, -10%; Visible, -10%) [4].
Potion of Healthful Rest
Whenever the imbiber rolls to recover lost HP
or to see if they can get over a crippling injury, they get +5 to their
effective HT.
Duration: 1 day.
Form: Potion.
Cost: $540 (singular); $195 (5-batched).
Cost (Herbal): $430 (singular); $155 (5-batched).
Recipe: $54; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Healthful Rest, +50%; Extended Duration, 1,000x, +60%; Magical, -10%;
Potion, -25%) [18]. Notes: “Potion of
Healthful Rest” is Rapid Healing (Magical, -10%) [5]. Extended Duration costs
only 60%, because the Potion meta-enhancement already includes Extended
Duration, 30x, +60%.
Potion of Nature’s Favor
When gives to an animal, this potion gives the
subject benefits of Luck (p. B66).
Duration: 1 hour.
Form: Potion.
Cost: $540 (singular); $195 (5-batched).
Cost (Herbal): $430 (singular); $155 (5-batched).
Recipe: $54; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Accessibility,
Animals Only, -25%; Advantage, Potion of Nature’s Favor, +140%; Magical, -10%;
Potion, -25%) [18]. Note: «Potion of Nature’s
Favor» is Luck (Magical, -10%) [14].
Potion of Train Animal
When given to an animal, this potion increases
the animal’s effective IQ for the purpose of training only (p. B458-459) by 1 up
to the maximum of IQ 5. This effect is Truly Permanent – it cannot be
dispelled, even with Remove Curse, and the effects do not stop working in
no-mana zones.
Duration: Truly Permanent.
Form: Potion.
Cost: $1,140 (singular); $410
(5-batched).
Cost (Herbal): $915 (singular); $330 (5-batched).
Recipe: $114; 8 days; defaults to Alchemy-4.
Statistics: Affliction 1 (HT; Accessibility,
Animals Only, -25%; Advantage, Potion of Train Animal, +100%; Extended
Duration, Truly Permanent, +240%; Magical, -10%; Nuisance Effect, Cannot raise
IQ past 5, -5%; Potion, -25%) [38]. Notes:
“Potion of Train Animal” is IQ+1 (Only for the purpose of training, -50%) [10].
Extended Duration costs only 240%, because the Potion meta-enhancement already
includes Extended Duration, 30x, +60%.
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