Monsters: Sentient Undead and Corrupted Creatures
Bone Bugbear [Book of Vile Darkness, page 184]
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
6.75 |
DX: |
12 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 |
DR: |
2 (no extra DR on skull) |
Broadsword (12): swing 2d-1 cutting, Reach 1 or thrust 1d crushing, Reach 1.
Blackjack (12): thrust 1d-2 crushing, Reach C.
Dagger throw (12): thrust 1d-3 impaling, Acc 0, x0.5/x1 (5/10).
Dagger thrust (12): thrust 1d-3 impaling, Reach C.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Cannot Float; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Sexless; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Skills: Brawling-12; Broadsword-12; Intimidation-12; Knife-12; Shadowing-12; Stealth-14; Thrown Weapon (Knife)-12.
Creature Type: Undead.
Corpse Barbarian [Book of Vile Darkness, page 185]
Typical Stats
ST: |
14 |
HP: |
18 |
Speed: |
5.75 |
DX: |
12 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
0 |
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Berserk (9); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Skeleton); Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Intimidation-12; Two-Handed Axe/Mace-13.
Creature Type: Undead.
Corrupted Creature
[Book of Vile Darkness, page 186]
Applicable to: Any corporeal non-outsider creature.
Attribute Modifiers: ST+2 [20]; DX-1 [-20]; HT+1 [10].
Advantages: Infravision [10]; Injury Tolerance (Damage Reduction, ½) [50]; Regeneration (Regular) [25].
Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Vile Aura: Toxic Attack 1 point (Accessibility, Only on non-corrupted, living creatures, -5%; Always On, -20%; Aura, +80%; Cosmic, Lingering Effect, +100%; Melee Attack, Reach C, -30%) [4].
Disadvantages: Lifebane [-10].
Creature Type: Aberration.
Corrupted Wolf [Book of Vile Darkness, page 186]
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: Will+7 [35]; Per+10 [50]; Basic Move+3 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminating Smell [15]; Extra Legs (Four Legs) [5]; Infravision [10]; Injury Tolerance (Damage Reduction, ½) [50]; Night Vision 5 [5]; Regeneration (Regular) [25]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1].
Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Vile Aura: Toxic Attack 1 point (Accessibility, Only on non-corrupted, living creatures, -5%; Always On, -20%; Aura, +80%; Cosmic, Lingering Effect, +100%; Melee Attack, Reach C, -30%) [4].
Disadvantages: Horizontal [-10]; Lifebane [-10]; No Fine Manipulators [-30]; Wild Animal [-30].
Perks: Fur [1].
Notes: Size 2 hexes; Weight 300 lbs.
Creature Type: Aberration.
Knowing Your Own Strength [180] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
9 |
IQ: |
4 |
Per: |
14 |
|
|
HT: |
13 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
1* (tough skin), 20 (vs. acid) |
Vile Aura: Any living, non-corrupted creature that touches the corrupted wolf takes 1 point of toxic damage. This damage does not heal naturally, and supernatural healing attempts to heal it take a -3 penalty.
Traits: Combat Reflexes; Discriminating Smell; Extra Legs (Four Legs); Fur; Horizontal; Immunity to Noxious Acidic Effects; Infravision; Injury Tolerance (Damage Reduction, ½); Internal Sealed (Acid-Resistant Only); Lifebane; Night Vision 5; No Fine Manipulators; Regeneration (Regular); Sealed (Acid-Resistant Only); Temperature Tolerance 1 (Cold); Wild Animal.
Skills: Brawling-13; Stealth-13; Tracking-13.
Creature Type: Aberration.
Notes: Size 2 hexes; Weight 300 lbs.
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