Saturday, 31 October 2020

Monsters: Sentient Undead and Corrupted Creatures

Monsters: Sentient Undead and Corrupted Creatures

Book of Vile Darkness has three new templates. The first two (bone creature and corpse creature) are just skeletons and zombies, but sentient. In GURPS, just take the normal skeleton or zombie lens and remove the mental disadvantages that are not appropriate. The third template is the corrupted creature.


Bone Bugbear [Book of Vile Darkness, page 184]

 Typical Stats

ST:

11

HP:

11

Speed:

6.75

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

9

Parry:

9

DR:

2 (no extra DR on skull)

    Punch (12): thrust 1d-2 crushing, Reach C.
    Broadsword (12): swing 2d-1 cutting, Reach 1 or thrust 1d crushing, Reach 1.
    Blackjack (12): thrust 1d-2 crushing, Reach C.
    Dagger throw (12): thrust 1d-3 impaling, Acc 0, x0.5/x1 (5/10).
    Dagger thrust (12): thrust 1d-3 impaling, Reach C.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Cannot Float; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Sense of Smell/Taste; Sexless; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
    Skills: Brawling-12; Broadsword-12; Intimidation-12; Knife-12; Shadowing-12; Stealth-14; Thrown Weapon (Knife)-12.
    Creature Type: Undead.

Corpse Barbarian [Book of Vile Darkness, page 185]

 Typical Stats

ST:

14

HP:

18

Speed:

5.75

DX:

12

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9

DR:

0

    Great Axe (13): swing 3d cutting, Reach 1, 2*.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Berserk (9); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Skeleton); Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
    Skills: Intimidation-12; Two-Handed Axe/Mace-13.
    Creature Type: Undead.

Corrupted Creature [Book of Vile Darkness, page 186]

157 points
Applicable to: Any corporeal non-outsider creature.
Attribute Modifiers: ST+2 [20]; DX-1 [-20]; HT+1 [10].
Advantages: Infravision [10]; Injury Tolerance (Damage Reduction, ½) [50]; Regeneration (Regular) [25].
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Vile Aura: Toxic Attack 1 point (Accessibility, Only on non-corrupted, living creatures, -5%; Always On, -20%; Aura, +80%; Cosmic, Lingering Effect, +100%; Melee Attack, Reach C, -30%) [4].
Disadvantages: Lifebane [-10].
Creature Type: Aberration. 

Corrupted Wolf [Book of Vile Darkness, page 186]

160 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: Will+7 [35]; Per+10 [50]; Basic Move+3 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminating Smell [15]; Extra Legs (Four Legs) [5]; Infravision [10]; Injury Tolerance (Damage Reduction, ½) [50]; Night Vision 5 [5]; Regeneration (Regular) [25]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1].
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Vile Aura: Toxic Attack 1 point (Accessibility, Only on non-corrupted, living creatures, -5%; Always On, -20%; Aura, +80%; Cosmic, Lingering Effect, +100%; Melee Attack, Reach C, -30%) [4].
Disadvantages: Horizontal [-10]; Lifebane [-10]; No Fine Manipulators [-30]; Wild Animal [-30].
Perks: Fur [1].
Notes: Size 2 hexes; Weight 300 lbs.
Creature Type: Aberration.

Knowing Your Own Strength [180]
Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]


Typical Stats

ST:

15

HP:

15

Speed:

6

DX:

11

Will:

11

Move:

9

IQ:

4

Per:

14

 

 

HT:

13

FP:

12

SM:

+0

Dodge:

10

Parry:

N/A

DR:

1* (tough skin), 20 (vs. acid)

    Sharp Teeth (13): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Vile Aura: Any living, non-corrupted creature that touches the corrupted wolf takes 1 point of toxic damage. This damage does not heal naturally, and supernatural healing attempts to heal it take a -3 penalty.

    Traits: Combat Reflexes; Discriminating Smell; Extra Legs (Four Legs); Fur; Horizontal; Immunity to Noxious Acidic Effects; Infravision; Injury Tolerance (Damage Reduction, ½); Internal Sealed (Acid-Resistant Only); Lifebane; Night Vision 5; No Fine Manipulators; Regeneration (Regular); Sealed (Acid-Resistant Only); Temperature Tolerance 1 (Cold); Wild Animal.
    Skills: Brawling-13; Stealth-13; Tracking-13.
    Creature Type: Aberration.
    Notes: Size 2 hexes; Weight 300 lbs.

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