Saturday 3 October 2020

Monsters: Vlish

Monsters: Vlish

And here we have the vlish (I don't know the correct plural form). They are floating gasbags with some
magical abilities from the Geneforge series. Cool!


Vlish

39 points
Attribute Modifiers: IQ-5 [-100]; HT-1 [-10].
Secondary Characteristic Modifiers: Will+5 [25]; Per+6 [30].
Advantages: DR 3 (Limited, Magic, -20%) [12]; Extra-Flexible Arms [10]; Flight (Lighter than Air, -10%) [36]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Slippery 1 [2]; Striker (Stinger; Piercing; Cannot Parry, -40%) [3]; Telesend (Magical, -10%; Universal, +50%) [42].
    Poisonous Stinger: Toxic Attack 1d (Follow-Up, Striker, +0%) [4].
    Magic Bolt: Crushing Attack 2d (Magical, -10%) [9].
    Stunning Bolt: Affliction 1 (HT; Magical, -10%) [9].
Disadvantages: Domestic Animal [-30]; No Manipulators [-50].
Features: No Legs (Aerial).
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

10

Will:

10

Move:

11 air

IQ:

5

Per:

11

 

 

HT:

9

FP:

9

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

3 (vs. magic)

    Poisonous Stinger (10): thrust 1d-1 piercing + 1d follow-up toxic. Vlish’s poison cannot be harvested.
    Magic Bolt (13): 2d crushing. Ranged attack (Acc 3, Range 10/100).
    Stunning Bolt (13): Ranged attack (Acc 3, Range 10/100). The victim resists with (HT+DR) or becomes physically stunned. On subsequent turns, they can roll HT to recover.

    Traits: Domestic Animal; Extra-Flexible Arms; Flight (Lighter than Air); Injury Tolerance (No Eyes, No Head, No Neck); No Legs (Aerial); No Manipulators; Slippery 1; Telesend (Magical; Universal).
    Skills: Innate Attack (Projectile)-13.
    Creature Type: Aberration.

Terror Vlish

96 points
Attribute Modifiers: IQ-5 [-100]; HT-1 [-10].
Secondary Characteristic Modifiers: Will+8 [40]; Per+6 [30].
Advantages: DR 3 (Limited, Magic, -20%) [12]; Extra-Flexible Arms [10]; Flight (Lighter than Air, -10%) [36]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Slippery 1 [2]; Striker (Stinger; Piercing; Cannot Parry, -40%) [3]; Telesend (Magical, -10%; Universal, +50%) [42].
    Poisonous Stinger: Toxic Attack 1d (Follow-Up, Striker, +0%) [4].
    Magic Bolt: Crushing Attack 2d (Magical, -10%) [9].
    Stunning Bolt: Affliction 1 (HT; Magical, -10%) [9].
    Terror: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%) [42].
Disadvantages: Domestic Animal [-30]; No Manipulators [-50].
Features: No Legs (Aerial).
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

10

Will:

13

Move:

11 air

IQ:

5

Per:

11

 

 

HT:

9

FP:

9

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

3 (vs. magic)

    Poisonous Stinger (10): thrust 1d-1 piercing + 1d follow-up toxic. Vlish’s poison cannot be harvested.
    Magic Bolt (13): 2d crushing. Ranged attack (Acc 3, Range 10/100).
    Stunning Bolt (13): Ranged attack (Acc 3, Range 10/100). The victim resists with (HT+DR) or becomes physically stunned. On subsequent turns, they can roll HT to recover.
    Terror (13): The terror vlish can focus its mind on a victim to terrify it by taking a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim. If the terror vlish wins, roll 3d for the Fright Check result, as usual, but add its margin of victory instead of his margin of failure.

    Traits: Domestic Animal; Extra-Flexible Arms; Flight (Lighter than Air); Injury Tolerance (No Eyes, No Head, No Neck); No Legs (Aerial); No Manipulators; Slippery 1; Telesend (Magical; Universal).
    Skills: Innate Attack (Projectile)-13.
    Creature Type: Aberration.

Spectral Vlish

167 points
Attribute Modifiers: IQ-5 [-100]; HT-1 [-10].
Secondary Characteristic Modifiers: Will+5 [25]; Per+6 [30].
Advantages: DR 3 (Limited, Magic, -20%) [12]; Extra-Flexible Arms [10]; Flight (Lighter than Air, -10%) [36]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Slippery 1 [2]; Striker (Stinger; Piercing; Cannot Parry, -40%) [3]; Telesend (Magical, -10%; Universal, +50%) [42].
    Poisonous Stinger: Toxic Attack 1d (Follow-Up, Striker, +0%) [4].
    Magic Bolt: Crushing Attack 2d (Magical, -10%) [9].
    Stunning Bolt: Affliction 1 (HT; Magical, -10%) [9].
    Insubstantial Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; No Signature, +20%) [8].
Disadvantages: Domestic Animal [-30]; No Manipulators [-50].
Features: No Legs (Aerial).
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

10

Will:

10

Move:

11 air

IQ:

5

Per:

11

 

 

HT:

9

FP:

9

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

3 (vs. magic)

    Poisonous Stinger (10): thrust 1d-1 piercing + 1d follow-up toxic. Vlish’s poison cannot be harvested.
    Magic Bolt (13): 2d crushing. Ranged attack (Acc 3, Range 10/100).
    Stunning Bolt (13): Ranged attack (Acc 3, Range 10/100). The victim resists with (HT+DR) or becomes physically stunned. On subsequent turns, they can roll HT to recover.
    Insubstantial Touch (10): thrust 1d-1 toxic, Reach C. Can only affect substantial beings.

    Traits: Domestic Animal; Extra-Flexible Arms; Flight (Lighter than Air); Injury Tolerance (No Eyes, No Head, No Neck); Insubstantiality (Affect Substantial; Always On); No Legs (Aerial); No Manipulators; Slippery 1; Telesend (Magical; Universal).
    Skills: Innate Attack (Projectile)-13.
    Creature Type: Aberration.

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