Sorcery: Debuff Spells
Here we have various touch- or ray-based debuffs converted from D&D/PF. Good as cheap necromantic spells.
Ray of Enfeeblement
Keywords: Missile, Obvious.
Full Cost: 12 points.
Casting Roll: None. Use Innate
Attack (Beam) to hit.
Range: 100 yards.
Duration: 3 minutes.
You fire a black ray that weakens
the victim, if he fails to resist with HT. The victim temporarily loses 4 ST.
Lower all skills based on ST by a like amount. ST penalties also reduce BL and
damage. HP is not otherwise affected.
Statistics:
Affliction 1 (HT; Attribute Penalty, ST-4, +20%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; Sorcery, ‑15%) [12].
Ray of Exhaustion
Keywords: Missile, Obvious.
Full Cost: 10 points/level.
Casting Roll: None. Use Innate
Attack (Beam) to hit.
Range: 100 yards.
Duration: Instantaneous.
The caster fires a gray ray that
inflicts 1d fatigue damage per level of the spell.
Statistics:
Fatigue Attack 1d (Increased 1/2D, 10x, +15%; Sorcery, -15%) [10/level].
Touch of Fatigue
Keywords: Obvious.
Full Cost: 2 points/level.
Casting Roll: None. Use DX or unarmed
combat skills to hit.
Range: Touch.
Duration: Instantaneous.
The caster must touch the subject to
affect him. If the subject fails to resist with an HT roll, he takes 1d fatigue
damage per level of this spell.
Statistics: Fatigue
Attack 1d (HT; Melee Attack, Reach C, Cannot Parry, -35%; Resistible, HT, -30%;
Sorcery, ‑15%) [2/level].
Touch of Idiocy
Keywords: Obvious, Resisted (Will).
Full Cost: 22 points.
Casting Roll: Will. Use DX or unarmed
combat skills to hit.
Range: Touch.
Duration: 3 minutes.
Your touch mentally weakens the
victim, if he fails to resist with Will. The victim temporarily loses 4 IQ. Lower
all skills and spells based on IQ by a like amount. IQ reductions also apply to
Will and Perception.
Statistics:
Affliction 1 (Will; Attribute Penalty, IQ-4, +40%; Based on Will, +20%; Fixed
Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Sorcery, ‑15%) [22].
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