Tuesday 20 February 2018

Sorcery: Debuff Spells

Sorcery: Debuff Spells

Here we have various touch- or ray-based debuffs converted from D&D/PF. Good as cheap necromantic spells.

Ray of Enfeeblement
Keywords: Missile, Obvious.
Full Cost: 12 points.
Casting Roll: None. Use Innate Attack (Beam) to hit.
Range: 100 yards.
Duration: 3 minutes.

You fire a black ray that weakens the victim, if he fails to resist with HT. The victim temporarily loses 4 ST. Lower all skills based on ST by a like amount. ST penalties also reduce BL and damage. HP is not otherwise affected.
Statistics: Affliction 1 (HT; Attribute Penalty, ST-4, +20%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Sorcery, 15%) [12].
  
Ray of Exhaustion
Keywords: Missile, Obvious.
Full Cost: 10 points/level.
Casting Roll: None. Use Innate Attack (Beam) to hit.
Range: 100 yards.
Duration: Instantaneous.

The caster fires a gray ray that inflicts 1d fatigue damage per level of the spell.
Statistics: Fatigue Attack 1d (Increased 1/2D, 10x, +15%; Sorcery, -15%) [10/level].

Touch of Fatigue
Keywords: Obvious.
Full Cost: 2 points/level.
Casting Roll: None. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: Instantaneous.

The caster must touch the subject to affect him. If the subject fails to resist with an HT roll, he takes 1d fatigue damage per level of this spell.
Statistics: Fatigue Attack 1d (HT; Melee Attack, Reach C, Cannot Parry, -35%; Resistible, HT, -30%; Sorcery, 15%) [2/level].
  
Touch of Idiocy
Keywords: Obvious, Resisted (Will).
Full Cost: 22 points.
Casting Roll: Will. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: 3 minutes.

Your touch mentally weakens the victim, if he fails to resist with Will. The victim temporarily loses 4 IQ. Lower all skills and spells based on IQ by a like amount. IQ reductions also apply to Will and Perception.
Statistics: Affliction 1 (Will; Attribute Penalty, IQ-4, +40%; Based on Will, +20%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Sorcery, 15%) [22].

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