Saturday 17 October 2020

Monsters: More Dire Animals

Monsters: More Dire Animals

Let's convert some dire animals from the Monster Manual II for D&D 3.0. The animals are dire toad, dire hawk (later reprinted and updated in Races of the Wild), dire snake, dire horse, dire elk, and dire elephant.

 

Dire Toad [Monster Manual II, page 74]

-88 points
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: Will+8 [40]; Per+10 [50]; FP-4 [-12]; Basic Move-1 [-5].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, 200x, -20%) [16]; Extra Legs (Four Legs) [5]; Night Vision 5 [5]; Peripheral Vision [15].
    Extensible Tongue: Binding 7 (Melee Attack, Reach 1-4, Cannot Parry, -20%; One-Shot, -10%; Retractable, Can release, +100%) [24].
    Poison: Toxic Attack 1d-1 (Follow-Up, Bite, +0%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 3 [-30]; Wild Animal [-30].
Perks: Limited Camouflage (Swamp) [1].
Features: Born Biter 2.
Creature Type: Animal.

Typical Stats

ST:

10

HP:

10

Speed:

5.75

DX:

11

Will:

10

Move:

4 ground, 1 water

IQ:

2

Per:

12

 

 

HT:

12

FP:

8

SM:

+0

Dodge:

8

Parry:

N/A

DR:

1* (tough skin)

    Bite (11): thrust 1d-3 crushing + follow-up 1d-1 toxic, Reach C.
    Extensible Tongue (11): The dire toad’s tongue functions as an ST 7 melee Binding (p. B40) that can grapple foes at Reach 1-4 and pull them into the mouth.

    Traits: Amphibious; Born Biter 2; Cold-Blooded (50°); Doesn’t Breathe (Oxygen Storage, 200x); Extra Legs (Four Legs); Horizontal; Limited Camouflage (Swamp); Night Vision 5; No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Short Lifespan 3; Wild Animal.
    Skills: Survival (Swamp)-11.
    Creature Type: Animal.

Dire Hawk [Races of the Wild, page 189]

-35 points
Attribute Modifiers: DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: Acute Vision 4 [8]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 6 [6]; Sharp Claws [5]; Sharp Beak [1].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Feathers [1].
Creature Type: Animal.

Typical Stats

ST:

10

HP:

10

Speed:

6.25

DX:

13

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

0

    Sharp Claws (15): thrust 1d-2 cutting, Reach C.
    Sharp Beak (15): thrust 1d-2 large piercing, Reach C.

    Traits: Acute Vision 4; Enhanced Move 1 (Air); Feathers; Foot Manipulators; Night Vision 6; No Fine Manipulators; Restricted Diet (Carnivore); Short Lifespan 1; Wild Animal.
    Skills: Aerobatics-13; Brawling-15; Flight-13.
    Creature Type: Animal.

Dire Snake [Monster Manual II, page 74]

-50 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Constriction Attack [15]; DR 2 (Flexible, -20%) [8]; Double-Jointed [15]; Fangs [2]; Infravision [10].
    Poison: Toxic Attack 2d (Cyclic, 1 day, 4 cycles, Resistible, +20%; Follow-Up, Fangs, +0%; Resistible, HT-4, -10%) [9].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Features: No Legs (Slithers).
Creature Type: Animal.

Knowing Your Own Strength [10]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]


Typical Stats

ST:

20

HP:

20

Speed:

5.75

DX:

10

Will:

10

Move:

4

IQ:

2

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

8

Parry:

N/A

DR:

2*

    Fangs (10): thrust 1d+2 impaling (KYOS: 3d-1 impaling) + follow-up 2d toxic (four 1-day cycles, resistible with HT-4), Reach C.

    Traits: Cold-Blooded (50°); Constriction Attack; Double-Jointed; Infravision; No Legs (Slithers); No Manipulators; Restricted Diet (Carnivore); Scales; Wild Animal.
    Skills: Stealth-12; Wrestling-12.
    Creature Type: Animal.

Dire Snake Venom
This poison is extracted from a dire snake. A living victim must make an immediate HT-4 roll or suffer 2d toxic damage. Every day for 4 more cycles he must make another HT-4 roll to resist or take the same amount of damage.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 2d (Cyclic, 1 day, 4 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-4, -10%) [8].

Dire Horse [Monster Manual II, page 75]

35 points
Attribute Modifiers: ST+22 (No Fine Manipulators, -40%; Size Modifier, -20%) [88]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+6 [30]; FP+3 [9]; Basic Move+3 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; DR 3 (Partial, Face, -50%) [8]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Night Vision 4 [4]; Peripheral Vision [15]; Temperature Tolerance 1 (Cold) [1]; Ultrahearing [5].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Knowing Your Own Strength [77]
Replace ST+22 (No Fine Manipulators, -40%; Size Modifier, -20%) [88] with ST+13 [130]

Typical Stats

ST:

32 (KYOS: 23)

HP:

32 (KYOS: 23)

Speed:

5.5

DX:

10

Will:

10

Move:

8

IQ:

4

Per:

10

 

 

HT:

12

FP:

15

SM:

+2

Dodge:

8

Parry:

N/A

DR:

1* (tough skin), 3 (face)

    Hooves (12): thrust 4d-1 crushing (KYOS: 4d+2 crushing), Reach C-1.
    Weak Bite (12): thrust 1d+2 crushing (KYOS: 2d+1 crushing), Reach C. 

    Traits: Bad Temper (12); Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Night Vision 4; No Fine Manipulators; Peripheral Vision; Restricted Diet (Herbivore); Short Lifespan 1; Temperature Tolerance 1 (Cold); Ultrahearing; Wild Animal.
    Skills: Brawling-12.
    Creature Type: Animal.

 

Dire Elk [Monster Manual II, page 75]

43 points
Attribute Modifiers: ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+3; Will+6 [30]; Per+6 [30]; FP+3 [9]; Basic Move+3 [15].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Night Vision 4 [4]; Peripheral Vision [15]; Temperature Tolerance 2 (Cold) [2]; Ultrahearing [5].
     Antlers [16]: 2 x Natural Weapon (Impaling; Resilient, Double DR, +10%; Single, -20%) [8].
Disadvantages: Bad Temper (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Knowing Your Own Strength [129]
Replace ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84] with ST+17 [170]

Typical Stats

ST:

38 (KYOS: 27)

HP:

38 (KYOS: 27)

Speed:

5.5

DX:

10

Will:

10

Move:

8

IQ:

4

Per:

10

 

 

HT:

12

FP:

15

SM:

+3

Dodge:

8

Parry:

9

DR:

2* (tough skin)

    Antlers (12): thrust 5d impaling (KYOS: 6d impaling), Reach C-2. The antlers have DR 4 and can be used to parry.
    Hooves (12): thrust 5d-1 crushing (KYOS: 6d-1 crushing), Reach C-2. 
    Weak Bite (12): thrust 3d-1 crushing (KYOS: 2d-1 crushing), Reach C. 

    Traits: Bad Temper (12); Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Night Vision 4; No Fine Manipulators; Peripheral Vision; Restricted Diet (Herbivore); Short Lifespan 1; Temperature Tolerance 2 (Cold); Ultrahearing; Wild Animal.
    Skills: Brawling-12.
    Creature Type: Animal.

Dire Elephant [Monster Manual II, page 76]

306 points
Attribute Modifiers: ST+60 (Size Modifier, -50%) [300]; IQ-5 [-100]; HT+3 [30].
Secondary Characteristic Modifiers: SM+5; Will+5 [25]; Per+6 [30]; Basic Move +2 [10].
Advantages: Acute Hearing 2 [4]; DR 6 (Tough Skin, -40%) [18]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Extra-Flexible Weak Arm (1/2 ST; Trunk) [3]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Speech [10].
     Tusks [18]: 2 x Natural Weapon (Impaling; Extra Damage Type, Crushing, +20%; Resilient, Double DR, +10%; Single, -20%) [9].
Disadvantages: Bad Temper (12) [-10]; Ham-Fisted 1 [-5]; Horizontal (Can use trunk at up to full move, -50%) [-5]; One Arm [-20]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Notes: Weight 48,000 lbs.
Creature Type: Animal.

Knowing Your Own Strength [358]
Replace ST+40 (Size Modifier, -50%) [300] with ST+29 [290]
Add HP+31 [62]

Typical Stats

ST:

70 (KYOS: 39)

HP:

70

Speed:

5.75

DX:

10

Will:

10

Move:

7

IQ:

5

Per:

11

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

9

DR:

6* (tough skin)

    Tusks (12): thrust 10d+1 impaling or crushing (KYOS: 10d impaling or crushing), Reach C-5. The tusks have DR 4 and can be used to parry.
    Trunk (12): thrust 4d+2 crushing (KYOS: 3d+1 crushing), Reach C-5. 
    Bite (12): thrust 5d+2 crushing (KYOS: 5d+1 crushing), Reach C. 

    Traits: Acute Hearing 2; Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Extra-Flexible Weak Arm (1/2 ST; Trunk); Ham-Fisted 1; Horizontal (Can use trunk up to full move); Night Vision 5; One Arm; Peripheral Vision; Restricted Diet (Herbivore); Short Lifespan 1; Subsonic Speech; Weak Bite; Wild Animal.
    Skills: Brawling-12; Intimidation-14; Survival (Plains)-11.
    Notes: Weight 48,000 lbs.
    Creature Type: Animal.

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