Sunday 25 October 2020

Monster: Spectral Savant

Monster: Spectral Savant

Spectral savants are psionic ghosts, usually telepaths. They were introduced in Complete Psionic. I
decided against turning them into a lens. Just use this template and slap on whatever psionic abilities you want.


Spectral Savant [Complete Psionic, page 136]

378 points
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Psi; Special Recharge, -70%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%; No Vertical Move, -10%) [112]; Unaging [15]; Vacuum Support [5].
    Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Racial Psionic Abilities: Steal Energy 7 [51].
Racial Psionic Skills: Steal Energy (H) Will+0 [4].
Creature Type: Undead.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

11

Will:

14

Move:

5

IQ:

14

Per:

14

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

5 (vs. cold and electricity)

    Punch (14): thrust 1d-2 crushing, Reach C. Only usable against insubstantial beings.
    Energy Drain (14): thrust 1d-2 toxic + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings. Reach C.

    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); ER 20 (Psi; Special Recharge); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On; No Vertical Move); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Vacuum Support.
    Psionic Abilities: Instill Fear 1; Mental Blow 4; Mental Stab 4; Steal Energy 7; Suggestion 4; Telereceive 4; Telesend 4.
    Skills: Brawling-14; Expert Skill (Psionics)-16; Stealth-14.
    Psionic Skills: Instill Fear-16; Mental Blow-16; Mental Stab-16; Steal Energy-16; Suggestion-16; Telereceive-14; Telesend-14.
    Creature Type: Undead.




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