Monster: Spectral Savant
Spectral savants are psionic ghosts, usually telepaths. They were introduced in Complete Psionic. I decided against turning them into a lens. Just use this template and slap on whatever psionic abilities you want.
Spectral Savant [Complete Psionic, page 136]
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Psi; Special Recharge, -70%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%; No Vertical Move, -10%) [112]; Unaging [15]; Vacuum Support [5].
Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Racial Psionic Abilities: Steal Energy 7 [51].
Racial Psionic Skills: Steal Energy (H) Will+0 [4]. Creature Type: Undead.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
11 |
Will: |
14 |
Move: |
5 |
IQ: |
14 |
Per: |
14 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
5 (vs. cold and electricity) |
Energy Drain (14): thrust 1d-2 toxic + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings. Reach C.
Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); ER 20 (Psi; Special Recharge); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On; No Vertical Move); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Vacuum Support.
Psionic Abilities: Instill Fear 1; Mental Blow 4; Mental Stab 4; Steal Energy 7; Suggestion 4; Telereceive 4; Telesend 4.
Skills: Brawling-14; Expert Skill (Psionics)-16; Stealth-14.
Psionic Skills: Instill Fear-16; Mental Blow-16; Mental Stab-16; Steal Energy-16; Suggestion-16; Telereceive-14; Telesend-14.
Creature Type: Undead.
This was one of my favorite monsters.
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