Monster: Sibyllic Guardian
Let's finish the bestiary from
Complete Psionic. Sibyllic guardian is an archon surrounded by blood-red
glyphs (if you read the description) or blue (if you look at the picture) glyphs. Possesses both magical and psionic abilities.
Sibyllic Guardian [Complete Psionic, page 135]
456 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; IQ+2 [40];
HT+2 [20].
Secondary
Characteristic Modifiers: Basic Move +1 [5].
Advantages: Appearance (Beautiful/Handsome;
Universal, +25%) [15]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Doesn’t
Eat or Drink [10]; Immunity to Petrification [5]; Night Vision 5 [5]; Resistant
to Poison (+3) [5]; Resistant to Psionics (+3) [10]; Unaging [15].
Aura of Menace: Terror (Awe; Magical,
-10%; Presence, +25%; Selective Area, +20%) [41].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction
[5] + Immunity to Noxious Electrical Effects [10].
Detect Evil:
Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
Tongues: Cosmic
Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
Disadvantages: Honesty (9) [-15]; Intolerance
(Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7];
Vulnerability (Anarchic Weapons, x2) [-10]; Vulnerability (Unholy Weapons, x2)
[-10].
Perks: Axiomatic Touch [1]; Holy Touch
[1].
Racial Psionic Abilities: Autoteleport 8 [70]; Interruption 3
[45]; Levitation 5 [22]; Psi Sense 2 [13].
Racial Psionic Skills: Autoteleport (H) IQ-2 [1];
Cancellation (H) Will-2 [1]; Levitation (H) IQ-2 [1]; Psi Sense (H) Per-2 [1].
Creature Type: Outsider (Archon, Good, Lawful).
Typical Stats
ST:
|
14
|
HP:
|
14
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
12
|
Move:
|
7
|
IQ:
|
12
|
Per:
|
12
|
|
|
HT:
|
12
|
FP:
|
12
|
SM:
|
+0
|
Dodge:
|
10
|
Parry:
|
11
|
DR:
|
2* (tough skin), 20 (vs. electricity)
|
Thrusting Greatsword swing (14): swing 2d+3 cutting, Reach 1-2.
Thrusting Greatsword thrust (14): thrust 1d+3 impaling (KYOS: 2d+1 impaling),
Reach 2.
Aura of Menace: An archon can activate this ability to cause all creatures within 10
yards of him to make a Fright Check. The archon can exclude any beings from the
area of effect. If a victim succeeds at his Fright Check, he will be unaffected
by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
Detect Evil (12): By taking a Concentrate maneuver and rolling against Per modified by
range penalties, the archon can sense evil auras of unholy creatures (such as
fiends and clerics of evil deities) and unholy items. On a success, the archon
learns the direction to the nearest significant evil aura.
Tongues:
Aside from the languages the archon knows, it has one slot that it can fill
with any spoken language that is not “secret” or “lost” at the Native
comprehension level by taking a Ready maneuver.
Traits:
Appearance (Beautiful/Handsome; Universal); Axiomatic Touch; Combat Reflexes; Doesn’t
Eat or Drink; Holy Touch; Honesty (9); Immunity to Electrical Conduction; Immunity
to Noxious Electrical Effects; Immunity to Petrification; Intolerance (Fiends);
Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Poison (+3); Resistant
to Psionics (+3); Truthfulness (9); Unaging; Vulnerabilities (Anarchic Weapons,
x2); Vulnerabilities (Unholy Weapons, x2).
Psionic Abilities: Autoteleport
8; Interruption 3; Levitation 5; Psi Sense 2.
Skills:
Brawling-12; Intimidation-16; Two-Handed Sword-14.
Psionic Skills: Autoteleport-12;
Cancellation-12; Levitation-14; Psi Sense-10.
Creature Type: Outsider
(Archon, Good, Lawful).
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