Monday 1 May 2017

Sorcery: Restorative Spells

Sorcery: Restorative Spells

Healing spells, both very expensive and moderately expensive. Restoration restores a crippled limb over the course of a month. Instant Restoration does the same thing, but instantly. Regeneration regrows a lost limb, and Instant Regeneration does it instantly (Reduced Time 25 was used to bring down the average duration of 2d+2 months to an instant). Resurrection brings a person back from the dead.
     
Instant Regeneration
Keywords: Buff.
Full Cost: 238 points.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: Instantly.

Your touch instantly restores a lost limb or organ.
Statistics: Affliction 1 (HT; Accessibility, One organ at a time, -5%; Accessibility, Only on living creatures, -10%; Advantage, Instant Regeneration, +2,360%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [238]. Note: “Instant Regeneration” is Regrowth (Magical, -10%; Reduced Time 25, +500%) [236].

Instant Restoration
Keywords: None.
Full Cost: 44 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.

By making physical contact with a subject, you may immediately repair his crippled but whole limb or organ. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. All injury that crippled the limb or organ in question is healed instantly. Each healer gets only one attempt per crippled limb. This spell cannot restore lost limbs.
Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. Failure costs you 1d FP instead of the usual 1 FP!
Statistics: Healing (Accessibility, Only to restore crippled limbs and organs, -40%; Affects Self, +50%; Capped, 5 FP, -15%; Injuries Only, -20%; Magical, -10%; Reduced Fatigue Cost 4, +80%) [44].

Regeneration
Keywords: Buff.
Full Cost: 57 points.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: Permanent until the lost limb or organ is restored.

Your touch infuses the subject with restorative energies, allowing him to regrow lost limbs and organs! A lost ear, finger, toe, claw, tentacle tip, etc. regrows in 1d weeks; a lost hand or foot in 1d+1 months; and a lost eye, arm, or leg in 2d+2 months. If you also have the Regeneration advantage, this spell works much faster: all lost body parts regrow in the time it takes you to heal to full HP. This spell must be cast separately for each missing limb or organ.
Statistics: Affliction 1 (HT; Accessibility, One organ at a time, -5%; Accessibility, Only on living creatures, -10%; Advantage, Regeneration, +360%; Extended Duration, Permanent, Until regrown, +150%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [57]. Note: “Regeneration” is Regrowth (Magical, -10%) [36].

Restoration
Keywords: None.
Full Cost: 32 points.
Casting Roll: IQ.
Range: Touch.
Duration: 1 month.

By making physical contact with a subject, you may infuse his crippled but whole limb or organ with restorative energies. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. All injury that crippled the limb or organ in question is healed after 1 month. The part may not be used at all until the month has passed; it simply won’t work, even though it may appear to be healthy. Each healer gets only one attempt per crippled limb. This spell cannot restore lost limbs.
Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. Failure costs you 1d FP instead of the usual 1 FP!
Statistics: Healing (Accessibility, Only to restore crippled limbs and organs, -40%; Affects Self, +50%; Capped, 5 FP, -15%; Injuries Only, -20%; Magical, -10%; Onset, 1 month, -40%; Reduced Fatigue Cost 4, +80%) [32].
  
Resurrection
Keywords: Buff.
Full Cost: 230 points.
Casting Roll: None. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.

You can bring a formerly living creature back from the dead, if his body is not completely destroyed (-10xHP or worse). You must touch the corpse to affect it. If the subject does not want to come back (GM’s opinion, for NPCs), the spell fails automatically. This subject recovers 60 HP in 1 minute – if this brings him back above -HP before the duration ends, he returns to life! But if it’s not enough, or if the initial HT roll fails, he cannot be resurrected.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Resurrection, +2,250%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [230]. Notes: “Resurrection” is Regeneration (Very Fast; Cosmic, Works on the dead, +50%) [150] + Unkillable 1 (Cosmic, Works on the dead, +50%) [75]. This version of Cosmic means it only works on the dead – not injured living creatures – and gives one try, ever.

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