Sorcery: Restorative Spells
Healing spells, both very expensive and moderately expensive. Restoration restores a crippled limb over the course of a month. Instant Restoration does the same thing, but instantly. Regeneration regrows a lost limb, and Instant Regeneration does it instantly (Reduced Time 25 was used to bring down the average duration of 2d+2 months to an instant). Resurrection brings a person back from the dead.
Instant Regeneration
Keywords: Buff.
Full Cost: 238 points.
Casting Roll: None. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: Instantly.
Your touch instantly restores a lost
limb or organ.
Statistics:
Affliction 1 (HT; Accessibility, One organ at a time, -5%; Accessibility, Only
on living creatures, -10%; Advantage, Instant Regeneration, +2,360%; Fixed Duration,
+0%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Reduced
Duration, 1/180, -40%; Sorcery, -15%) [238]. Note: “Instant Regeneration” is Regrowth
(Magical, -10%; Reduced Time 25, +500%) [236].
Instant Restoration
Keywords: None.
Full Cost: 44 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.
By making physical contact with a
subject, you may immediately repair his crippled but whole limb or organ. You
may heal subjects of your own race and any “similar” races (GM’s call); e.g., a
human can heal other humans but not dogs or plants. All injury that crippled
the limb or organ in question is healed instantly. Each healer gets only one
attempt per crippled limb. This spell cannot restore lost limbs.
Your casting roll is at -2 if the
subject is unconscious. In addition, if used more than once per day on a given
subject, you are at a cumulative -3 per successful healing. Failure costs you
1d FP instead of the usual 1 FP!
Statistics:
Healing (Accessibility, Only to restore crippled limbs and organs, -40%; Affects
Self, +50%; Capped, 5 FP, -15%; Injuries Only, -20%; Magical, -10%; Reduced
Fatigue Cost 4, +80%) [44].
Regeneration
Keywords: Buff.
Full Cost: 57 points.
Casting Roll: None. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: Permanent until the lost
limb or organ is restored.
Your touch infuses the subject with
restorative energies, allowing him to regrow lost limbs and organs! A lost ear,
finger, toe, claw, tentacle tip, etc. regrows in 1d weeks; a lost hand or foot
in 1d+1 months; and a lost eye, arm, or leg in 2d+2 months. If you also have the Regeneration advantage,
this spell works much faster: all lost body parts regrow in the time it takes you
to heal to full HP. This spell must be cast separately for each missing limb or
organ.
Statistics:
Affliction 1 (HT; Accessibility, One organ at a time, -5%; Accessibility, Only
on living creatures, -10%; Advantage, Regeneration, +360%; Extended Duration,
Permanent, Until regrown, +150%; Fixed Duration, +0%; Melee Attack, Reach C,
Cannot Parry, -35%; No Signature, +20%; Sorcery, -15%) [57]. Note: “Regeneration”
is Regrowth (Magical, -10%) [36].
Restoration
Keywords: None.
Full Cost: 32 points.
Casting Roll: IQ.
Range: Touch.
Duration: 1 month.
By making physical contact with a
subject, you may infuse his crippled but whole limb or organ with restorative energies.
You may heal subjects of your own race and any “similar” races (GM’s call);
e.g., a human can heal other humans but not dogs or plants. All injury that
crippled the limb or organ in question is healed after 1 month. The part may not
be used at all until the month has passed; it simply won’t work, even though it
may appear to be healthy. Each healer gets only one attempt per crippled limb. This
spell cannot restore lost limbs.
Your casting roll is at -2 if the
subject is unconscious. In addition, if used more than once per day on a given
subject, you are at a cumulative -3 per successful healing. Failure costs you
1d FP instead of the usual 1 FP!
Statistics:
Healing (Accessibility, Only to restore crippled limbs and organs, -40%; Affects
Self, +50%; Capped, 5 FP, -15%; Injuries Only, -20%; Magical, -10%; Onset, 1
month, -40%; Reduced Fatigue Cost 4, +80%) [32].
Resurrection
Keywords: Buff.
Full Cost: 230 points.
Casting Roll: None. Use DX or
unarmed combat skill to hit.
Range: Touch.
Duration: 1 minute.
You can bring a formerly living creature
back from the dead, if his body is not completely destroyed (-10xHP or worse). You
must touch the corpse to affect it. If the subject does not want to come back
(GM’s opinion, for NPCs), the spell fails automatically. This subject recovers
60 HP in 1 minute – if this brings him back above -HP before the duration ends,
he returns to life! But if it’s not enough, or if the initial HT roll fails, he
cannot be resurrected.
Statistics:
Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Resurrection,
+2,250%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; No
Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [230]. Notes: “Resurrection”
is Regeneration (Very Fast; Cosmic, Works on the dead, +50%) [150] + Unkillable
1 (Cosmic, Works on the dead, +50%) [75]. This version of Cosmic means it only works on the dead – not injured
living creatures – and gives one try, ever.
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