Sorcery: Mind Control Spells VI
More Mind Control spells. Ecstasy incapacitated the subject with pleasure (may be addictive, up to GM). Enthrall captivates the audience for an hour. Nightmare makes a night of sleep not peaceful, and Peaceful Sleep does the opposite.
Ecstasy
Keywords: Resisted (Will).
Full Cost: 35 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 10 seconds.
Sapient subject is incapacitated
with overwhelming pleasure. Treat as Agony (p. B428), but neither Low Pain Threshold
nor High Pain Threshold has any effect – and instead of a bonus for torture,
someone offering to continue the pleasure gets +3 to any Influence roll! If the
subject has Killjoy, he is immune. After that the subject is stunned (p. B420) and may roll vs. Will once per second to recover.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on Will,
+20%; Ecstasy, +100%; Fixed Duration, +0%; Malediction 2, +150%; No Signature,
+20%; Reduced Duration, 1/10, -20%; Sorcery, ‑15%) [35].
Enthrall
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 39 points for level 1 + 5
points/additional level.
Casting Roll: Will or Public
Speaking.
Range: Unlimited.
Duration: 1 hour.
The caster tells an enthralling tale.
Sapient creatures within 2 yards (each additional levels doubles this radius)
who knows the language and pays attention falls under the spell, resisting with
Will. An hour of real time passes, but the victims notice only a minute
slipping by. Anyone who resists will perceive the caster and his victims as
paralyzed, although prolonged examination will reveal they are moving, very
slowly. You can omit any creatures from the effect. Both the subjects and the
caster are stunned (p. B420) when the effect ends and may roll vs. Will once
per second to recover.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient creatures that share a
language with the caster, -20%; Accessibility, Requires Words, -10%; Area
Effect, 2 yards, +50%; Based on Will, +20%; Daze, Variant, +50%; Extended
Duration, 30x, +60%; Fixed Duration, +0%; Hearing-Based, -20%; Malediction 2,
+150%; No Signature, +20%; Nuisance Effect, Caster is dazed too, -20%;
Selective Area, +20%; Sorcery, ‑15%) [39]. Additional levels add
Area Effect (+50%) [+5].
Nightmare
Keywords: Resisted (Will).
Full Cost: 38 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 day or until awakened.
The sleeping sapient subject gets
the Nightmares (p. B144) disadvantage until he awakens (or for 24 hours, if he
sleeps for a very long time). He is tormented by horrible nightmares. Sometimes
they’re so harrowing that they affect his efficiency during waking hours. Upon
awakening the subject loses 1 FP that he can only recover through sleep. On a
roll of 17 or 18, he is left shaking, and is at -1 to all skill and Perception
rolls for the entire day.
Statistics:
Affliction 1 (Will; Accessibility, Only on sapient sleepers, -30%; Based on
Will, +20%; Disadvantage, Nightmare (No Self-Control Roll, x2.5), +12%;
Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2, +150%; No
Signature, +20%; Sorcery, -15%) [38].
Peaceful Sleep
Keywords: Buff.
Full Cost: 56 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 1 day.
Sapient subject becomes able to get
a night of peaceful sleep regardless of any condition. He loses such advantages
as Insomniac, Light Sleeper, and Nightmares, and becomes immune to effects that
impose such advantages. In addition, he never suffers any ill effects due to
the quality of his sleep. He gets an IQ roll to notice disturbances and awaken,
just like anyone else; success is automatic if he has Combat Reflexes.
Statistics:
Affliction 1 (HT; Accessibility, Only on sapient creatures, -10%; Advantage, Peaceful
Sleep, +10%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; Negated Disadvantage, Insomniac, +150%; Negated Disadvantage,
Light Sleeper, +50%; Negated Disadvantage, Nightmares, +120%; No Signature,
+20%; Sorcery, -15%) [56]. Note: “Peaceful
Sleep” is Deep Sleeper (Magical, -10%) [1].
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