Tuesday, 9 May 2017

Sorcery: Mind Control Spells IV

Sorcery: Mind Control Spells IV

Even more mind control spells! Disorient makes the subject lose his bearings. Forgetfulness and Permanent Forgetfulness wipes a single memory. Encrypt makes a visual information medium unreadable. Fear induces fear in those who interact with the caster.
  
Disorient
Keywords: Resisted (Will).
Full Cost: 39 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Permanent until restored.

The subject loses his bearings. He will not immediately feel lost, but as soon as it becomes necessary to remember the path he has taken, or remember his position relative to a landmark, he will draw a blank. Subjects with Absolute Direction resist at +5. The subject can regain his bearings in the usual fashion (Navigation roll, back-tracking, comparing notes, etc.)
Statistics: Affliction 1 (Will; Based on Will, +20%; Disadvantage, Total Amnesia (Only about the location, -80%), +5%; Extended Duration, Permanent, +150%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, Can be restored normally, -40%; Sorcery, 15%) [39].
  
Encrypt
Keywords: Buff.
Full Cost: 48 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 weeks.

When cast on any writing or other visual information medium, this spell makes it unreadable to any but the caster. Anyone can see the writing, but they will be convinced that it is hopelessly arcane, complex, or foreign.
Statistics: Affliction 1 (HT; Accessibility, Only on visual information mediums, -60%; Advantage, Encrypt, +260%; Extended Duration, 10,000x, +160%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [48]. Note: “Encrypt” is Obscure 10 (Reading; Magical, -10%; No Area of Effect, -50%; Selective Effect, Does not affect the caster, +10%; Stealthy, +100%) [26].

Fear
Keywords: Resisted (Will).
Full Cost: 3 points.
Casting Roll: Will.
Range: Self.
Duration: 1 minute.

The caster can radiate an aura of fear. Everyone he wishes to affect resists with Will, at a bonus based on their distance from the caster (use the bonus under Size on the Size and Speed/Range Table, p. B550). If a subject resists, the caster have his attention, but he reacts normally. Those the caster chooses not to affect see nothing special about the caster.
Anyone who fails rolls on the Reaction Table (p. B560) with a +3 bonus – or the caster can add +3 to an Influence Roll (p. B359) against that person. All other modifiers, such as situational modifiers, apply. This bonus can be used only in situations where threats are effective (such as potential combat situations). In other situations, it may even provide a -3 penalty!
Statistics: Charisma 3 (Accessibility, Only in situations where threats are effective, -35%; Nuisance Effect, May provide a penalty in inappropriate situations, -15%; Requires Will vs. Will Roll, -15%; Selective Area, +20%; Short-Range 2, -20%; Sorcery, -15%) [3].

Forgetfulness
Keywords: Resisted (Will).
Full Cost: 35 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 30 minutes.

You cause the subject to forget one fact and the fact for 30 minutes.
Statistics: Affliction 1 (Will; Accessibility, One fact at a time, -10%; Based on Will, +20%; Disadvantage, Total Amnesia, +25%; Extended Duration, 10x, +40%; Malediction 2, +150%; No Signature, +20%; Selective Effect, +20%; Sorcery, 15%) [35].
   
Permanent Forgetfulness
Keywords: Resisted (Will).
Full Cost: 46 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Permanent.

You cause the subject to permanently forget one fact and the fact the he ever knew that fact.
Statistics: Affliction 1 (Will; Accessibility, One fact at a time, -10%; Based on Will, +20%; Disadvantage, Total Amnesia, +25%; Extended Duration, Permanent, +150%; Malediction 2, +150%; No Signature, +20%; Selective Effect, +20%; Sorcery, 15%) [46].

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