Sorcery: Partial Shapeshifting II
More Partial Shapeshifting spells! In this post we have Fish Tail, Mountain Goat Hooves, Saber Teeth, and Scorpion Tail.
Partial Shapeshifting (Fish Tail)
Keywords: Buff.
Full Cost: 48 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The caster partially transforms his
subject into an animal. The subject gains the Fish Tail meta-trait; see the footnote
below for details. He cannot shift back on his own; he must wait for the spell
to expire or be dispelled. (This does not change if the sorcerer is the
subject.)
Statistics:
Affliction 1 (HT; Advantage, Fish Tail, +320%; Extended Duration, 10x, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%)
[48]. Notes: “Fish Tail” is Alternate
Form (Fish Tail*; Magical, -10%) [32]. If turned into a “usually on” magical
item (GURPS Thaumatology: Sorcery, pp.
27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Enhanced Move
(Water) 1 [20] and No Legs (Aquatic) [0]. 20 points.
Partial Shapeshifting (Mountain Goat Hooves)
Keywords: Buff.
Full Cost: 39 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The caster partially transforms his
subject into an animal. The subject gains the Fish Tail meta-trait; see the footnote
below for details. He cannot shift back on his own; he must wait for the spell to expire or
be dispelled. (This does not change if the sorcerer is the subject.)
Statistics:
Affliction 1 (HT; Advantage, Mountain Goat Hooves, +230%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [39]. Notes: “Mountain Goat
Hooves” is Alternate Form (Mountain Goat Hooves*; Magical, -10%) [23]. If turned
into a “usually on” magical item (GURPS
Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it
takes 10 seconds to do so.
* A new meta-trait: Hooves [3] and
Super Climbing 3 (Accessibility, Only when mountaineering, -30%) [6]. 9 points.
Partial Shapeshifting (Saber Teeth)
Keywords: Buff.
Full Cost: 30 points (KYOS: 31
points).
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The caster partially transforms his
subject into an animal. The subject gains the Saber Teeth meta-trait; see the footnote
below for details. He cannot shift back on his own; he must wait for the spell
to expire or be dispelled. (This does not change if the sorcerer is the
subject.)
Statistics:
Affliction 1 (HT; Advantage, Saber Teeth, +140%; Extended Duration, 10x, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [30] (KYOS: 31). Notes: “Saber
Teeth” is Alternate Form (Saber Teeth*; Magical, -10%) [14] (KYOS: 15). If turned
into a “usually on” magical item (GURPS
Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it
takes 10 seconds to do so.
* A new meta-trait: Colorblindness
[-10], Fangs [2], Quirk (Slurred, but intelligible speech) [-1], and Bite ST +3
[3] (GURPS Martial Arts :Technical
Grappling, page 28). -6 points.
(KYOS – replace Bite ST +3 [3] with Bite ST +3 [7]).
Partial Shapeshifting (Scorpion Tail)
Keywords: Buff.
Full Cost: 44 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The caster partially transforms his
subject into an animal. The subject gains the Scorpion Tail meta-trait; see the
footnote below for details. He cannot shift back on his own; he must wait for the spell to
expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics:
Affliction 1 (HT; Advantage, Scorpion Tail, +280%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [44]. Notes: “Scorpion Tail” is
Alternate Form (Scorpion Tail*; Magical, -10%) [28]. If turned into a “usually
on” magical item (GURPS Thaumatology:
Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds
to do so.
* A new meta-trait: Striker
(Impaling) [8] and Toxic Attack 1d+2 (Follow-Up, Striker, +0%; Resistible, HT-6,
+0%) [7]. 15 points.
No comments:
Post a Comment