Monday, 17 April 2017

Sorcery: Partial Shapeshifting III

Sorcery: Partial Shapeshifting III

More Partial Shapeshifting spells! This time we have Serpent's Fangs, Skunk Tail, and Spider Arms.


Partial Shapeshifting (Serpent’s Fangs)
Keywords: Buff.
Full Cost: 33 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Serpent’s Fangs meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Serpent’s Fangs, +170%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [33]. Notes: “Serpent’s Fangs” is Alternate Form (Serpent’s Fangs*; Magical, -10%) [17]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Toxic Attack 1d+1 (Contact Agent, -30%; Cyclic, 3 1-day cycles, Resistible, +15%; Melee Attack, Reach C, Cannot Parry, -35%; Resistible, HT-4, -10%) [3]. 3 points.

Partial Shapeshifting (Skunk Tail)
Keywords: Buff.
Full Cost: 41 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Skunk Tail meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Skunk Tail, +250%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [41]. Notes: “Skunk Tail” is Alternate Form (Skunk Tail*; Magical, -10%) [25]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Immunity to Skunk Stench [1], Tail [0], and Toxic Attack 1d (Area Effect, 2 yards, +50%; Drifting, +20%; Limited Arc, Straight Behind, -40%; Persistent, +40%; Reduced Range, 1/10, -30%; Resisted, HT, -25%; Respiratory Agent, +50%; Symptoms, 2/3 HP, Choking, +100%; Variable, Area, +5%) [11]. 12 points.

Partial Shapeshifting (Spider Arms)
Keywords: Buff.
Full Cost: 71 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Spider Arms meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Spider Arms, +550%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [71]. Notes: “Spider Arms” is Alternate Form (Spider Arms*; Magical, -10%) [55]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Extra Arm 2 [20] and Extra Attack 1 [25]. 45 points.

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