Sorcery: Dream Spells
The last three spells of the college of Communication and Empathy, and two of them also are Mind Control spells. Dream Viewing allows the caster to view his subject's dreams. Dream Sending lets the caster send a message to a sleeping subject. Dream Projection lets him project his presence into a subject's dream.
Dream Projection
Keywords: None.
Full Cost: 18 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.
The caster can set up a two-way
conversation with a sleeping person. Range is theoretically unlimited, but the
IQ roll to cast this spell takes the range penalties given under Long-Distance Modifiers (p. B241). If
the caster cannot see or otherwise sense his subject, he has an additional
penalty: -1 for family, lovers, or close friends; -3 for casual friends and
acquaintances; or -5 for someone met only briefly.
If successful, the caster projects
his presence into the subject’s dreams to converse with him, allowing “real-time”
conversation. If the subject does not wish to speak with the caster, he can
break the spell with a successful Dreaming roll. Once broken, no further
contact is possible that night. The caster may maintain a connection with that
subject for as long as he’d like. No further rolls are normally required unless
the range penalty worsens.
This is a Communication and Empathy
and a Mind Control spell. When this spell is cast as a Mind Control spell, it
can only affect sapient creatures.
Statistics: Avatar (Magical, -10%) [1] + Mind
Reading (Accessibility, Only on sleepers, -20%; Accessibility, Projected
thoughts only, -20%; Increased Immunity 3, -30%; Link, +10%; Magical, -10%;
Telecommunication, -20%) [6] + Telesend (Accessibility, Only on sleepers, -20%;
Increased Immunity 3, -30%; Link, +10%; Sorcery, -15%; Visible, -10%) [11]. Note: When using this spell as a Mind
Control spell, add Accessibility, Only on sapient beings, -10% to both
advantages. This makes the spell cost 15 points.
Dream Sending
Keywords: None.
Full Cost: 17 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
You can send a message (up to 1
minute long) over a long distance as a dream vision to the subject. The message
is seen in dream-symbols by the subject, who must roll vs. IQ-5 or a skill such
as Fortune-Telling (Dream Interpretation) (p. B196) to interpret it correctly.
The margin of success of the roll indicates how well the message is understood.
Use of the Dreaming skill by the subject could distort or obliterate the
message (GM’s discretion).
Range is theoretically unlimited,
but the IQ roll to use this spell takes the range penalties given under Long-Distance Modifiers (p. B241). If
you cannot see or otherwise sense your subject, you have an additional penalty:
-1 for family, lovers, or close friends; -3 for casual friends and
acquaintances; or -5 for someone met only briefly.
This is a Communication and Empathy
and a Mind Control spell. When this spell is cast as a Mind Control spell, it
can only affect sapient creatures.
Statistics:
Telesend (Accessibility, Only on sleepers, -20%; Nuisance Effect, Must be
interpreted, -10%; Sorcery, ‑15%) [17]. Note: When using this spell as a Mind Control spell, add
Accessibility, Only on sapient beings, -10%. This makes the spell cost 14
points.
Dream Viewing
Keywords: Resisted (Will).
Full Cost: 14 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.
The caster can view his sleeping subject’s
dreams. If he is experiencing a nightmare, the GM may require a Will roll to
avoid stunning – or perhaps even a Fright Check! The caster must be able to see
or touch the subject to view his dreams. Modify the casting roll for range
penalties to the subject (see p. B550).
The caster can maintain this spell
for as long as he wishes without further concentration. If he switches to
another person, he must stop viewing his current subject’s dreams and roll a
Quick Contest with the new subject.
If he loses, he may try again, at a cumulative
-2 per repeated attempt on that subject in the past hour. Should he critically
fail, he cannot view that person’s dreams again for 24 hours.
Statistics:
Mind Reading (Accessibility, Only on sleepers, -20%; Sensory Only, -20%;
Sorcery, -15%) [14].
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