Sunday 23 April 2017

Sorcery: Dream Spells

Sorcery: Dream Spells

The last three spells of the college of Communication and Empathy, and two of them also are Mind Control spells. Dream Viewing allows the caster to view his subject's dreams. Dream Sending lets the caster send a message to a sleeping subject. Dream Projection lets him project his presence into a subject's dream.
   
Dream Projection
Keywords: None.
Full Cost: 18 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.

The caster can set up a two-way conversation with a sleeping person. Range is theoretically unlimited, but the IQ roll to cast this spell takes the range penalties given under Long-Distance Modifiers (p. B241). If the caster cannot see or otherwise sense his subject, he has an additional penalty: -1 for family, lovers, or close friends; -3 for casual friends and acquaintances; or -5 for someone met only briefly.
If successful, the caster projects his presence into the subject’s dreams to converse with him, allowing “real-time” conversation. If the subject does not wish to speak with the caster, he can break the spell with a successful Dreaming roll. Once broken, no further contact is possible that night. The caster may maintain a connection with that subject for as long as he’d like. No further rolls are normally required unless the range penalty worsens.
This is a Communication and Empathy and a Mind Control spell. When this spell is cast as a Mind Control spell, it can only affect sapient creatures.
Statistics: Avatar (Magical, -10%) [1] + Mind Reading (Accessibility, Only on sleepers, -20%; Accessibility, Projected thoughts only, -20%; Increased Immunity 3, -30%; Link, +10%; Magical, -10%; Telecommunication, -20%) [6] + Telesend (Accessibility, Only on sleepers, -20%; Increased Immunity 3, -30%; Link, +10%; Sorcery, -15%; Visible, -10%) [11]. Note: When using this spell as a Mind Control spell, add Accessibility, Only on sapient beings, -10% to both advantages. This makes the spell cost 15 points.

Dream Sending
Keywords: None.
Full Cost: 17 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

You can send a message (up to 1 minute long) over a long distance as a dream vision to the subject. The message is seen in dream-symbols by the subject, who must roll vs. IQ-5 or a skill such as Fortune-Telling (Dream Interpretation) (p. B196) to interpret it correctly. The margin of success of the roll indicates how well the message is understood. Use of the Dreaming skill by the subject could distort or obliterate the message (GM’s discretion).
Range is theoretically unlimited, but the IQ roll to use this spell takes the range penalties given under Long-Distance Modifiers (p. B241). If you cannot see or otherwise sense your subject, you have an additional penalty: -1 for family, lovers, or close friends; -3 for casual friends and acquaintances; or -5 for someone met only briefly.
This is a Communication and Empathy and a Mind Control spell. When this spell is cast as a Mind Control spell, it can only affect sapient creatures.
Statistics: Telesend (Accessibility, Only on sleepers, -20%; Nuisance Effect, Must be interpreted, -10%; Sorcery, 15%) [17]. Note: When using this spell as a Mind Control spell, add Accessibility, Only on sapient beings, -10%. This makes the spell cost 14 points.

Dream Viewing
Keywords: Resisted (Will).
Full Cost: 14 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.

The caster can view his sleeping subject’s dreams. If he is experiencing a nightmare, the GM may require a Will roll to avoid stunning – or perhaps even a Fright Check! The caster must be able to see or touch the subject to view his dreams. Modify the casting roll for range penalties to the subject (see p. B550).
The caster can maintain this spell for as long as he wishes without further concentration. If he switches to another person, he must stop viewing his current subject’s dreams and roll a Quick Contest with the new subject.
If he loses, he may try again, at a cumulative -2 per repeated attempt on that subject in the past hour. Should he critically fail, he cannot view that person’s dreams again for 24 hours.
Statistics: Mind Reading (Accessibility, Only on sleepers, -20%; Sensory Only, -20%; Sorcery, -15%) [14].

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