Sunday, 2 April 2017

Sorcery: Necromantic Spells IV

Sorcery: Necromantic Spells IV

Another batch of necromantic spells. Age is a very expensive spell that ages the subject 1 year instantly. Slow Healing and Stop Healing hinder or stop healing, respectively. Summon Demon calls a vile extraplanar being to the caster.

Age
Keywords: Resisted (Will).
Full Cost: 116 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

You make the living subject 1 year older. Only 1 attempt per month is allowed on a given subject.
Statistics: Affliction 1 (Will; Accessibility, Only on living creatures, -10%; Advantage, Age, +930%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [116]. Note: “Age” is Unaging (Age Control, Only Forwards, +10%; Magical, -10%; Reduced Time 26, +520%) [93].

Slow Healing
Keywords: Resisted (HT).
Full Cost: 45 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 week.

The subject’s body heals very slowly. Double the interval between HT rolls to regain lost HP: roll every two days for Slow Healing 1. This spell also doubles the time allowed between Physician rolls when under the care of a competent physician (see Medical Care, p. B424). This spell cannot be removed with Dispel Magic, but Remove Curse or a similar effect dispels it.
Statistics: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Disadvantage, Slow Healing 1, +5%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, 15%) [45].

  
Stop Healing
Keywords: Resisted (HT).
Full Cost: 48 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 week.

The subject’s body stops healing naturally. The subject can never heal naturally and cannot steal HP from others, but can still be healed with magic healing spells. This spell cannot be removed with Dispel Magic, but Remove Curse or a similar effect dispels it.
Statistics: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Disadvantage, Unhealing (Total), +30%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, 15%) [48].

Summon Demon
Keywords: None.
Full Cost: 21 points.
Casting Roll: Will, rolled as a Quick Contest against the summoned being’s Will. Special casting time, see below.
Range: Special, see below.
Duration: Hours equal to margin of victory on Quick Contest of Will.

Each time you cast this, you summon a demon (worth 75% or less of your point value) of a particular type: babau, balor, marilith, etc. (chosen when you pick this spell). The GM will create this being. Alternatively, if you know a specific being you want to call, you can summon it (although if you do not have its True Name or some equally significant identifier, you are at -5 on the casting roll). A penalty applies based on the planar “distance”: There is no distance penalty for creatures that are currently on the same plane of existence. Adjacent dimensions impose -5, increasing by -5 for every intervening dimension. The Prime Material Plane is considered adjacent to the Astral Plane, and the Astral Plane is adjacent to the Abyss, where the demons come from. Thus, preparations that mitigate the penalty usually are required.
The summoning itself requires 10 minutes of preparation and ritual. At the end of the casting, you must pay 1 FP and make a Quick Contest of Will against the demon to force it to appear. If you are victorious, the demon arrives. It then makes a reaction roll. On Poor or worse, treat it as an Unwilling Ally – it will obey you, but try to subvert your commands or otherwise act against your interests. If the reaction is Neutral or better, it will serve you reasonably faithfully.
You can also summon demons to answer questions. Treat this as a Contact Group with an appropriate knowledge category, an effective skill of 18, and a reliability that depends on the reaction roll: Unreliable for Poor or less, Somewhat Reliable on a Neutral reaction, Usually Reliable for Good, and Completely Reliable for Very Good or Excellent reactions. Unlike most sorcery with a duration, this spell must be maintained; thus, unless you can cast simultaneous spells, using another spell will immediately dismiss the summoned being. However, there is no FP cost to maintain this spell, only to cast it. A summoned being is vulnerable to being dispelled, banished, or warded off with occult techniques. If it is killed, you must wait 24 hours before using this spell again; if dismissed, you must wait five minutes.
Two other versions of this spell summon beings of different potency. Summon Lesser Demon has a full cost of 8 points, calls forth a demon worth up to 25% of your point value, and has a casting time of one minute. Summon Greater Demon has a full cost of 58 points, calls a demon worth up to 150% of your point value, and requires one hour to cast. Treat creatures summoned with the Lesser version as having an effective skill of 12, while Summon Greater Demon provides effective skill 21.
Statistics: Ally (A specific demon type; Built on 75%; Constantly; Conjured, +100%; Immediate Preparation Required, 10 minutes, -45%; Requires Quick Contest of Will vs. Will, -15%; Magical, -10%; Maximum Duration, hours equal to margin of victory, -5%; Special Abilities, +50%) [21]. Summon Lesser Demon has Ally, built on 25%, and Immediate Preparation Required decreased to 1 minute, -30%. Summon Greater Demon is built on 150%, and increases Immediate Preparation Required to 1 hour, -75%. Notes: The Maximum Duration limitation is priced based on Maximum Duration, 12 hours. As a special effect, this spell breaks sorcery rules by allowing free maintenance, but this is offset by imposing a FP cost to cast and dimensional “range” penalties.

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