Sorcery: Body Control Spells
The college of Body Control sure is huge. Hinder lowers the subject's Basic Speed. Rooted Feet reduces the subject's Move to 0. Perfume can be used to alter the subject's smell. Roundabout changes the subject's facing. Stop Spasm stops seizures.
Hinder
Keywords: Resisted (HT).
Full Cost: 26 points for level 1 + 2
points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: 10 seconds.
The caster lowers the subject’s
Basic Speed by -1 per level of this spell. The GM should impose a cap on the
level of this spell (suggested cap is 3 levels).
Statistics: Affliction 1 (HT; Disadvantage, Basic Speed -1, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/10, -20%; Sorcery, 15%) [26]. Note: Additional levels add extra levels of Basic Speed to the Disadvantage enhancement [+2].
Perfume
Keywords: Buff.
Full Cost: 18 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject smells strongly of any odor
that the caster desires. The subject can detect the odor, but does not find it
especially offensive (although his companions certainly might), regardless of
its nature. The smell may be pleasant to elicit a +1 to Reaction from those who like the smell, or repulsive, granting the subject a -2 to Reaction from everyone who can smell him.
Statistics: Affliction 1 (HT; Alternative Enhancements, +12%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, 15%) [18]. Note: Alternative Enhancements are Advantage, Perfume, +10%, where “Perfume” is Perfume (Magical, -10%) [1] and Disadvantage, Bad Smell, +10%.
Rooted Feet
Keywords: Resisted (ST).
Full Cost: 31 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 10 seconds.
The caster lowers the subject’s Move
to 0, rooting him in place.
Statistics:
Affliction 1 (ST; Based on ST, +20%; Fixed Duration, +0%; Malediction 2, +150%;
No Signature, +20%; Reduced Duration, 1/10, -20%; Slower Move, 0, +50%; Sorcery,
‑15%) [31].
Roundabout
Keywords: Resisted (HT).
Full Cost: 23 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
Change the facing of a subject to any
direction desired. This is not a teleport-in-place, but a physical spin. On the
subject’s next turn, a roll vs. Body Sense or DX-6 is needed to take any action.
If the subject moved 2 or more yards the previous turn, he must make an IQ roll
to avoid continuing in the new direction.
Statistics:
Affliction 1 (HT; Malediction 2, +150%; No Signature, +20%; Reduced Duration,
1/180, -40%; Sorcery, -15%; Tipsy, Variant, +10%) [23].
Stop Spasm
Keywords: None.
Full Cost: 45 points.
Casting Roll: IQ. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: Instantaneous.
You can neutralize ongoing seizures
caused by spells, powers, Afflictions, Affliction-like effects of the Side
Effect and Symptoms enhancements. This requires a successful IQ roll and costs
1 FP. Your casting roll is at ‑2 if the subject is unconscious. In addition,
if used more than once per day on a given subject, you are at a cumulative ‑3 per successful healing. Failure costs you 1d FP instead of the usual 1
FP!
Statistics:
Healing (Accessibility, Only to stop seizures, -60%; Affliction
Only, -40%; Capped, 4 FP, ‑20%; Magical, ‑10%; Ranged, +40%; Reduced Fatigue Cost 3, +60%; Xenohealing, Anything
Alive, +80%) [45].
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