Monday 24 April 2017

Racial Templates: Ogres

Racial Templates: Ogres

It's been a while since I did a racial template post. Ogres traditionally serve as the brute monsters with barely no tactics other than smashing puny humans with huge clubs. I think the average of IQ 9 can justify a wider range of tactics and cunning, and that ogres should be more dangerous because of that. Most of the following templates are too expensive for traditional PCs to use, that is why I probably will make sample monsters using those templates later.

OGRE [-12] (Monster Manual, page 198)
Attributes: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristics: SM +1.
Advantages: DR 2 (Tough Skin, -40%) [6]; Infravision [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3].
Disadvantages: Appearance (Ugly) [-8]; Bad Temper (12) [-10]; Gluttony (12) [-5]; Greed (15) [-7]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].

Knowing Your Own Strength [14]
Replace ST+6 (Size Modifier, -10%) [54] with ST+8 [80]

Common ogres are strong, but not very bright. Lazy and bad-temprerd, ogres solve problems by smashing them. Dwelling in tribal groups, ogres often associate with other giants.

MERROW [6] (Monster Manual, page 199)
Attributes: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristics: SM +1.
Advantages: Amphibious [10]; DR 2 (Tough Skin, -40%) [6]; Extended Lifespan 1 [2]; Infravision [10]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Speak Underwater [5].
Disadvantages: Appearance (Ugly) [-8]; Bad Temper (12) [-10]; Gluttony (12) [-5]; Greed (15) [-7]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Features: Doesn’t Breathe (Gills); Early Maturation 1.

Knowing Your Own Strength [32]
Replace ST+6 (Size Modifier, -10%) [54] with ST+8 [80]

Merrows are aquatic ogres.

OGRE MAGE [109] (Monster Manual, page 200)
Attributes: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ+1 [20]; HT+2 [20].
Secondary Characteristics: SM +1; Will +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regeneration (Regular; Bane, Acid or Fire, -50%) [13].
Spell-Like Abilities (Alternative Abilities) [38]:
Lesser Polymorph [20/5=4];
Disadvantages: Appearance (Ugly) [-8]; Bad Temper (12) [-10]; Gluttony (12) [-5]; Greed (15) [-7]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10].

Knowing Your Own Strength [115]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

Ogre magi are very different from the normal ogres. They can fly, they are resistant to magic, they can change their appearance, regenerate, and cast spells. What an array of abilities!

IRDA [98] (Dragonlance Campaign Setting, page 38)
Attributes: IQ+1 [20]; HT-1 [-10].
Advantages: Extended Lifespan 2 [4]; Night Vision 5 [5]; Morph (Up to 38; Cosmetic, -50%; Retains Shape -20%; Reduced Time 2, +40%, Magical, -10%) [60].
Apportation [4]: Telekinesis 1 (Magical, -10%) [4].
Sound [5]: Illusion (Auditory only, -70%; Limited Use, 1/day, -40%; Magical, -10%) [5].
Light [1]: Illumination (2-yard radius, 1 minute; Limited Use, 1/day, -40%; Magical, -10%) [1].
Detect Magic [9]: Detect (Magic) (Magical, -10%) [9].

Ogres of the Dragonlance setting are highly sophisticated. They have three subraces, two of which are absolutely identical mechanically. 

NZUNTA [98] (Races of Ansalon, page 194)
Attributes: IQ+1 [20]; HT-1 [-10].
Advantages: Extended Lifespan 2 [4]; Night Vision 5 [5]; Morph (Up to 38; Cosmetic, -50%; Retains Shape -20%; Reduced Time 2, +40%, Magical, -10%) [60].
Apportation [4]: Telekinesis 1 (Magical, -10%) [4].
Sound [5]: Illusion (Auditory only, -70%; Limited Use, 1/day, -40%; Magical, -10%) [5].
Light [1]: Illumination (2-yard radius, 1 minute; Limited Use, 1/day, -40%; Magical, -10%) [1].
Detect Magic [9]: Detect (Magic) (Magical, -10%) [9].

That's the second identical template.

MISCHTA [69] (Races of Ansalon, page 194)
Attributes: HT-1 [-10].
Secondary Characteristics: Will +1 [5]; Per +1 [5].
Advantages: Extended Lifespan 2 [4]; Night Vision 5 [5]; Alternate Form (Specific SM-2 to SM+1 humanoid, monstrous humanoid or giant with template cost up to 49; Reduced Time 2, +40%; Magical, -10%) [20].

If I remember correctly, mischta are the precursor race to the ogres of Dragonlance.

SKULLCRUSHER OGRE [127] (Monster Manual III, page 116)
Attributes: ST+9 (Size Modifier, -10%) [81]; HT+2 [20].
Secondary Characteristics: SM +1; Basic Move +1 [5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Infravision [10]; Night Vision 5 [5].

Knowing Your Own Strength [126]
Replace ST+9 (Size Modifier, -10%) [81] with ST+8 [80]

Skullcrusher ogres are an offshoot of the ogre stock bred for war. Shorter and less brutish than typical ogres, skullcrusher ogres are nevertheless stronger and more dangerous.

KEN-KUNI [190] (Monster Manual V, page 48)
Attributes: ST+12 (Size Modifier, -10%) [108]; HT+2 [20].
Secondary Characteristics: SM +1.
Advantages: DR 4 (Tough Skin, -40%; Not vs. Magic, -15%) [9]; Night Vision 5 [5]; Regeneration (Regular) [25]; Striker (Horns; Crushing; Cannot Parry, -40%; Limited Arc, straight ahead, -40%) [1].
                Tremor: Crushing Attack 4d (Cone, 5 yards, +100%; Reduced Range, x1/5, -20%; Environmental, Ground, -20%; Double Knockback, +20%; Low Signature, +10%; No Wounding, -50%; Takes Recharge, 15 seconds, -20%; Magical, -10%) [22].

Knowing Your Own Strength [182]
Replace ST+12 (Size Modifier, -10%) [108] with ST+10 [100]

Ken-kunis are one of the elemental mage subrace. Ken-kunis are three-horned, ogrelike giants of great strength and martial prowess. Not as clever or as ambitious as the other elemental magi, they prefer to stake a claim and defend it.

KEN-LI [252] (Monster Manual V, page 48)
Attributes: ST+7 (Size Modifier, -10%) [63]; DX+2 [40]; HT+2 [20].
Secondary Characteristics: SM +1.
Advantages: DR 2 (Tough Skin, -40%) [6]; Night Vision 5 [5]; Regeneration (Regular) [25]; Striker (Horns; Crushing; Cannot Parry, -40%; Limited Arc, straight ahead, -40%) [1].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
                Flame Breath: Burning Attack 2d (Cone, 5 yards, +100%; Reduced Range, x1/5, -20%; Takes Recharge, 15 seconds, -20%; Magical, -10%) [5].
Flaming Aura: Burning Attack 1d-2 (Aura, +80%; Melee Attack, Reach C, -30%; Magical, -10%) [3].
Disadvantages: Vulnerability (Cold, x3) [-30].

Knowing Your Own Strength [249]
Replace ST+7 (Size Modifier, -10%) [63] with ST+6 [60]


Ken-lis are two-horned, ogrelike giants of keen insight and malicious temperament.

KEN-SUN [307] (Monster Manual V, page 49)
Attributes: ST+12 (Size Modifier, -10%) [108]; DX+2 [40]; IQ+2 [40]; HT+2 [20].
Secondary Characteristics: SM +1; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Flight (Magical, -10%) [27]; Night Vision 5 [5]; Regeneration (Regular) [25]; Striker (Horns; Impaling; Cannot Parry, -40%; Limited Arc, straight ahead, -40%) [2].
                Wind Breath: Crushing Attack 4d (Cone, 5 yards, +100%; Double Knockback, +20%; No Wounding, -50%; Reduced Range, x1/5, -20%; Takes Recharge, 15 seconds, -20%; Magical, -10%) [24].

Knowing Your Own Strength [299]
Replace ST+12 (Size Modifier, -10%) [108] with ST+10 [100]

Ken-suns are one-horned, ogrelike giants possessed of wicked intelligence and magical prowess.

SAQUALAMINOI [149] (Bestiary of Krynn Revised, page 88)
Attributes: ST+15 (Size Modifier, -20%) [120]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristics: SM +2 (4 hexes).
Advantages: DR 2 [10]; Night Vision 5 [5]; Temperature Tolerance 2 (2xHT to cold) [2].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Disadvantages: Vulnerability (Fire, x2) [-30].
Perks: Fur [1]; Sure-Footed (Ice) [1].

Knowing Your Own Strength [129]
Replace ST+15 (Size Modifier, -20%) [120] with ST+10 [100]


Saqualaminoi are a mountain-dwelling race related to ogres. The ogres call them snow demons, but they are a peaceful, if primitive, people who make every attempt to keep to themselves.

OGRE UMBRAMAGE [185] (Dragon Magazine 349, page 71)
Attributes: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ+1 [20]; HT+2 [20].
Secondary Characteristics: SM +1; Will +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Flight (Magical, -10%) [36]; Infravision [10]; Sorcerous Empowerment 2 (Shadow) [9]; Magic Resistance 4 (Improved, +150%) [20]; Regeneration (Regular; Not vs. Acid or Fire, -20%) [20].

Knowing Your Own Strength [211]
Replace ST+6 (Size Modifier, -10%) [54] with ST+8 [80]


Ogre umbramages excel in the ways of deception, assassination, and shadow magic.

CEREBORG [237] (Dragon Magazine 349, page 71)
Attributes: ST+6 (Size Modifier, -10%) [54]; DX-1 [-20]; IQ+1 [20]; HT+2 [20].
Secondary Characteristics: SM +1; Will +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Flight (Magical, -10%) [36]; Infravision [10]; Magic Resistance 4 (Improved, +150%) [20]; Morph (Up to 177; Cosmetic, -50%; Retains Shape -20%; Reduced Time 2, +40%, Magical, -10%) [60]; Regeneration (Regular; Not vs. Acid or Fire, -20%) [20].
Perks: Weak Latency (Psi) [1].

Knowing Your Own Strength [263]
Replace ST+6 (Size Modifier, -10%) [54] with ST+8 [80]

The cereborgs are a psionic offshoot of the ogre mage race.

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